Thoughts on 1.60 beta patch

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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MarechalJoffre
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RE: Thoughts on 1.60 beta patch

Post by MarechalJoffre »

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one. [:(]
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RE: Thoughts on 1.60 beta patch

Post by operating »

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one. [:(]
MarechalJoffre,

Have not tried later scenarios, that's a whole different "Ball of wax". Been trying to find inconspicuous aspects of the 1914 scenario, hopefully those facts will have a bearing on later scenarios. Don't know if Kirk and the gang have made improvements to 1915, I'm sure at some point your concerns will be addressed. It helps to comment about them... It seems the ground floor game of 1914 get's done first, then go on from there.

Bob
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RE: Thoughts on 1.60 beta patch

Post by Hellfirejet »

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one. [:(]


German armour is in the 1918 scenario from the start.

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RE: Thoughts on 1.60 beta patch

Post by MarechalJoffre »

ORIGINAL: operating

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one. [:(]
MarechalJoffre,

Have not tried later scenarios, that's a whole different "Ball of wax". Been trying to find inconspicuous aspects of the 1914 scenario, hopefully those facts will have a bearing on later scenarios. Don't know if Kirk and the gang have made improvements to 1915, I'm sure at some point your concerns will be addressed. It helps to comment about them... It seems the ground floor game of 1914 get's done first, then go on from there.

Bob
I see. The tech tree in later campaigns seemed fine, only the newest 1.6.0 patch broke them up a bit. I just wanted to state it, maybe you can implement the techs from 1.5.2 again? I'm not a game developer though, so I have no ideas to how to that. [:D]
Also, I appreciate your work!

ORIGINAL: kirk23


German armour is in the 1918 scenario from the start.

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Oh, I didn't get to play 1918 yet. Just took a quick look. And the armour was the first thing I noticed, didn't see that it was located behind the frontline. [>:]
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RE: Thoughts on 1.60 beta patch

Post by MarechalJoffre »

I can't send image links sadly. But in my 1918 campaign, there isn't a German armour unit and it lasts for 21 turns, instead of 70 like yours. Am I missing something?
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RE: Thoughts on 1.60 beta patch

Post by suprass81 »

ORIGINAL: kirk23

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one. [:(]


German armour is in the 1918 scenario from the start.

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These germns tanks- this is why I play this game. I love this machine ;)
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RE: Thoughts on 1.60 beta patch

Post by Hellfirejet »

ORIGINAL: MarechalJoffre

I can't send image links sadly. But in my 1918 campaign, there isn't a German armour unit and it lasts for 21 turns, instead of 70 like yours. Am I missing something?


The version of 1.6 you are playing is a beta release, I'm play testing the 1.6 final version before it gets released, after some tweaks have been implemented.[:)]
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RE: Thoughts on 1.60 beta patch

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ORIGINAL: MarechalJoffre

I can't send image links sadly. But in my 1918 campaign, there isn't a German armour unit and it lasts for 21 turns, instead of 70 like yours. Am I missing something?

MarechalJoffre,

Try this thread to learn how to take screen shots at this forum for CTGW, If I can do it, ANYBODY CAN DO IT !

tm.asp?m=3558344

Kirk did an excellent job teaching me how to do SS, Which again I "Thank" him again today!

Good luck, Bob
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RE: Thoughts on 1.60 beta patch

Post by Hellfirejet »

Central Powers capture Bucharest![:)]

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RE: Thoughts on 1.60 beta patch

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Kirk, Suprass,

Below is an example of AH not being able to keep up with Entente techs, in this case: Italians. Typically the Italians enter on turn 25- 25th of May, 1915, however I did not wait and attacked them on turn 24, to get the initiative on taking Venice. By turn 29 the Italians go from a class I troop to class III within 5 turns, as an example SS shows a Italian garrison highlighted. TAKE NOTE: AH has been in the game 29 turns and has only attained a class III troop, with a slight edge on grenade development, WITH 2 LABS! As demonstrated in AH Research screen SS. AH has had to sacrifice other tech labs to stay in the game and be relevant (that was my decision). My thought here is; Why is it the Italians get class III in 5 turns -versus- it taking AH approximately 29 turns to achieve the same goal (mind you AH has not had 2 labs the entire time, maybe several turns)?[&:] This is one of the reasons I question making Russia's techs that much stronger in the official 1.60 game patch.

Sincerely, Bob



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RE: Thoughts on 1.60 beta patch

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ORIGINAL: operating

Kirk, Suprass,

Below is an example of AH not being able to keep up with Entente techs, in this case: Italians. Typically the Italians enter on turn 25- 25th of May, 1915, however I did not wait and attacked them on turn 24, to get the initiative on taking Venice. By turn 29 the Italians go from a class I troop to class III within 5 turns, as an example SS shows a Italian garrison highlighted. TAKE NOTE: AH has been in the game 29 turns and has only attained a class III troop, with a slight edge on grenade development, WITH 2 LABS! As demonstrated in AH Research screen SS. AH has had to sacrifice other tech labs to stay in the game and be relevant (that was my decision). My thought here is; Why is it the Italians get class III in 5 turns -versus- it taking AH approximately 29 turns to achieve the same goal (mind you AH has not had 2 labs the entire time, maybe several turns)?[&:] This is one of the reasons I question making Russia's techs that much stronger in the official 1.60 game patch.

Sincerely, Bob



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RE: Thoughts on 1.60 beta patch

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AH techs turn 29


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RE: Thoughts on 1.60 beta patch

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ORIGINAL: operating

AH techs turn 29


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Austria turn 6 already upgraded to level 2 land forces.[;)]

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RE: Thoughts on 1.60 beta patch

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OK, What was the compromise to the other side to achieve this?
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RE: Thoughts on 1.60 beta patch

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Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.[;)]
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RE: Thoughts on 1.60 beta patch

Post by suprass81 »

ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.[;)]

Any information about when 1.60 will will be ready?
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RE: Thoughts on 1.60 beta patch

Post by Hellfirejet »

ORIGINAL: suprass81

ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.[;)]

Any information about when 1.60 will will be ready?

The last I heard, its looking unlikely to be released before xmas, so I would imagine pretty shortly after the holidays,but looking on the bright side,it gives me a few days to fix this monster balance wise, once and for all.[;)]
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RE: Thoughts on 1.60 beta patch

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ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.[;)]

If I understand you correctly; Russia would enter on turn 5 instead of turn 6 as in the SS and Turkey would enter on turn 9, instead of turn 10 as in SS.....



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RE: Thoughts on 1.60 beta patch

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ORIGINAL: operating

ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.[;)]

If I understand you correctly; Russia would enter on turn 5 instead of turn 6 as in the SS and Turkey would enter on turn 9, instead of turn 10 as in SS.....



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RE: Thoughts on 1.60 beta patch

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The turn each Country activates is unchanged,I was talking about turns in regard to research and the time they take to complete,the Germany will have the advantage in research,but the other Countries will complete their research,in respect off each other,in total game scale roundabout 6 turns on average.
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