V1.03 Patch & Changelog

Games Workshop’s “Battle for Armageddon” setting in a series of amazing multiplatform, turn-based, hex-based games. Warhammer 40,000: Armageddon will make full use of Slitherine's expertise in creating compelling and challenging strategy gaming experiences. The initial game is set during the Second War of Armageddon and players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines®from the Ultramarines, Blood Angels and Salamanders Chapters against Ghazghkull Thraka’s massive Ork Waaagh! invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.
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IainMcNeil
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V1.03 Patch & Changelog

Post by IainMcNeil »

Hi guys,

the patch is now available via the update button in game or automatically via the Steam. The full change log is below.

Issues fixed:
- Fixed zero range weapons showing 48 as their range.
- Fixed combo box in Options screen.
- Changed FPS limit to 60 fps
- Fixed wrong strength of unit if it ended previous scenario in transport.
- Fixed AI issue where AI units remained stationary and did not attack player’s positions.
- Fixed handicap slider not working correctly in Multiplayer
- Added manual writer to Credits

New features:
- Added unit details screen. Right-click a unit on the map or in unit list to invoke.
- Map can be zoomed using +/- and PgUp/PgDown hotkeys. * restores 1:1 zoom level.
- WASD can be used to scroll the map in addition to arrow keys. Disband has been rebound to Del hotkey.
- Added Ctrl+S/L hotkeys for save/load
- Added quick save/quick load via F5/F8 hotkeys
- Each UI button tooltip now includes the corresponding keyboard combination.
- In confirmation popups it is now possible to use Enter for OK/Yes and Escape for Cancel/No.
- Added tooltip to Replacements showing replacements count, cost and experience change.
- Added tooltip to Rest and Refit button, showing hit points and morale effect.
- Added tooltip to health bars showing numbers for current/max strength and hit points.
- Added unit rename: select a unit and click its name.
- Added cheat interface (single player only). Press Alt+Ctrl+Shift+C to invoke cheat box.
- Added final credits screen.
Unit Balance Changes:
Imperial units:
Price of the Hive Militia Autopistol and Autogun squads reduced
Price of Leman Russ and Leman Russ (armor upgrade) reduced
Leman Russ Conqueror price lowered and speed reduced to better represent the Conqueror cannon with less firepower but more perks like increased speed and accuracy
Basic models of Imperial Super Heavy tanks made slightly cheaper (Macharius, Baneblade, Banehammer, Shadowsword, Stormsword, Stormblade, Bandesword)

Space Marine units:
Venerable Dreadnoughts have gained the Leadership trait, increased stats, and increased prices
Salamander Firedrakes now behave like Terminator units for transportation purposes.
Ultramarine Terminators in Act2 have access to proper Land Raider transports.
Damocles unit reduced in price considerably
Price of normal Land Speeders, armed only with 1 heavy bolter, reduced considerably
Price of all Ironclad Dreadnoughts reduced
With all the infantry team improvements, Space Marine Assault teams no longer need their 3 HP per strength point bonus so it has been reduced to 2 HP




Weapon file changes:
Added Ripper Weapon
Added Ripper Club
Vanquisher Cannons and Baneblade Cannons now have Rate of Fire of 2 up from 1
Medusa Siege gun minimum and maximum range both increased by 1 (2-3 now 3-4)
Medusa Siege gun rate of fire increased from 2 to 3
Medusa Siege gun gained the trait 'bulky'
Ork Zzap gun gained 20 penetration rating (up from 0)
2 Big Lobba increased from 3 to 5 rate of fire
Gargant Soopa gun redesigned for better artillery type stats: Range is now 2-4, power is 50, penetration is 0, rate of fire is 4


Scenario Changes:
Scen3B
Added a hint message to help explain this mission's mechanics.
"IDS_MESSAGE7 Scenario Hint: To determine if a location contains any survivors, move one of your units on top of the Victory Hex markers. Not all of these locations will contain survivors and generate an ownership marker, so be prepared to inspect more than one location!"
Removed some invisible cliffs.
Triggers have been changed to check at different intervals for survivor presence

Scen4:
"Scenario Objective: Control all three Victory Hexes while and wait for additional orders."
changed to read
"Scenario Objective: Control all 3 Victory Hexes until new orders arrive."
Scen6B:
Added a few Ork scout units to incite the advancing Orks to continue their assaults
Added a few Ork infantry to the attack waves
Changed an attack trigger from 'all map' to 'zone 2' to better control Ork behavior
Greatly expanded the size of zone 2

Scen12:
Objective text updated to match victory triggers:
" IDS_MESSAGE0 Scenario Objective: Control at least 5 Victory Hexes at the end of the scenario."
Fixed space marines drop pods which could switched using Mount button and get to zero strength when switched. This fix will only appear in new games, not saved old ones.
Scen13: Updated mission text to reflect 3 Victory Hexes present on the map, not 4

Other Changes:
Wyvern mortars no longer appear to aim horizontally. Attack graphic adjusted to match.
Updated tiles for Editor have been integrated
Iain McNeil
Director
Matrix Games
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Lord Zimoa
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RE: V1.03 Patch & Changelog

Post by Lord Zimoa »

Warhammer 40,000: Armageddon patch 1.04 is out now!

Hi everyone,

the patch is now available via the update button in game. The full change log is below.

1.04
New features:
- Added Window mode. Check "Windowed" in game options. You can now size game window, move it around the screen and even stretch across several monitors. Uncheck this option to return to normal mode.
- Added Fullscreen mode. Press Space to toggle UI panels over tactical map on and off.
- Unit list is now sorted by core/aux and then by class
- Added stats comparision in Purchase screen: better stats in the second column are marked green, worse values red. When there is no clear advantage (e. g. 1-2 vs. 2-3 range), no marking is used.
- Improvements in MP interface:
▪ private challenges are listed after public ones
▪ all lists can be sorted by any column by clicking its header
- Replay opponent's turn option in Multiplayer should work now (new games only)
- Added new audio to the game:
▪ Briefing music
▪ Environment sounds during each mission (volume of this sound track can be changed separately from all the rest using Environment slider in game options)
▪ Victory/defeat music
▪ New turn sounds
▪ Button press sounds
- Improved damage indication: during combat, both inflicted damage (white number) and killed strength (red number with skull) are shown, for each weapon individually.
- Improved death sequence: when a unit perishes, it fades out slowly instead of disappearing, and death sound effect is played.
- Improved AI turn presentation:
▪ Map no longer jumps around
▪ Enemy units appear when they move out of fog of war, not in advance
▪ Flags change when they are captured
▪ Morale changes after combat which affected it
▪ Other minor tweaks to make AI turn easier to observe
- Combat animation speed can be changed in game options using Combat Speed slider

EDIT: Additional changes of 1.04:

Unit Balance Changes:
Imperial units:
▪ Price of all Macharius tanks has been reduced by approximately 100 each

Space Marine units:
▪ Salamander Firedrake squad size reduced from 20 to 15. Hit point rating increased from 2 to 3
▪ Salamander Stalker, Hunter, Razorback with Heavy Bolter, Razorback with Lascannon, and Whirlwind tanks all given the support trait and price reductions.
▪ Salamander Vindicator vehicles defense raised slightly
▪ Hit point rating of all Salamander vehicles that are not land raiders reduced from 5 to 4
▪ Salamander Thunderfire cannon given the support trait
▪ Salamander Land raider transport reduced in price to 300
▪ Sanguinary Cost price increased by 200 to 760

Ork units:
▪ The following Ork units have gained the leadership trait: Nobz, Weirdboyz, and all Squiggoth beasts
▪ Normal Squiggoth movement speed increased to 4
▪ Price of Mega Armored Nobz increased from 250 to 450 and spotting reduced from 3 to 2
▪ Price of Nobz increased from 125 to 175
▪ Goff Klawstompa reduced in price from 1400 to 1100

Weapon file changes:
▪ Multi-Melta Power increased to 60
▪ Icarus Stormcannon Array and Skyspear Missile Launcher weapons completely reworked
▪ Icarus is now a very high rate of fire (6) no penetration (0) support weapon that has significant range penalties (-20% per hex)
▪ Skyspear is now a low rate of fire (1) high penetration (50) support weapon that has no range penalties when firing across multiple hexes.
▪ Whirlwind missile penetration increased to 20
▪ Accuracy rating for Heavy Stubber weapons raised from 50% to 75%
▪ Punisher gatling cannon increased from 6 to 8 rate of fire
▪ Heavy Flamers now have the Siege trait.
▪ Increased Rate of Fire for Stormbolter weapon

Other Changes:
▪ Ogryn and Ogryn Veteran units are now available for use in the campaign, multiplayer scenarios, and solo play scenarios!

Additional Changes:
▪ Fixed an issue where Side 2 unit availability was not properly registered to the associated file for all multiplayer maps.





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Cataphract88
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RE: V1.03 Patch & Changelog

Post by Cataphract88 »

Thanks for the updates - keep up the good work. [:)][8D][:)]
Richard
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