Wrangling Loki - Mind_Messing (J) vs Lokasenna (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

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mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

Lokasenna's away on a trip for a week or so over Christmas, so I'll be able to put in a few big updates.



ORIGINAL: GreyJoy
Babes gives you the planes as they would have been. If you play with PDU-off and without the Tracom crap, it works very well in a historical context. If one plays with the utter IJ mods, then the Allies will be very surprised as to IJ air performance, and will have to adapt. Adaptation requires thought. Hootz gazooties ! Ciao. JWE



I'm not a fan of PDU-off either. It may make the air war more historical, but I like the flexibility of being able to downgrade and upgrade between airframes.

I've never quite gotten around to taking the plunge with Babes. I'd like to get a good grasp on the stock game first, before I start mixing things up. Perhaps once this game ends :)

Sorry for hijacking your thread mate!

No need to appolgise. Interesting discussion on regarding PDU-off.

Plus, those combat reports of the Ki-94-II are something I hope to see for myself...

This is true. I often point out that there is always a counter to every tactic. However that does require players to properly analyse the situation and then adapt accordingly. For many it is far easier to complain and demand a HR or that he game be "fixed".

The one issue I have with PDU OFF is that it is impossible to downgrade back to old airframes. I play with PDU ON but I generally voluntarily restrict myself to the historical upgrade path for that unit. But will downgrade to an obsolete airframe whilst still retaining the original upgrade path for the future.

Alfred

Care to share the counter to night bombing by 4E's? I'm struggling to find a way even to make night bombing strikes an even trade for my air units.

I think the calls for the game to be "fixed" in regards to night-bombing comes from the high accuracy of bomber gunners in night combat - fighters on CAP struggle to get hits, but bomber gunners do not seem affected much. This is my impression also, but it's based on pretty extensive night-bombing in this game, rather than sandboxing it.

Your thoughts regarding PDU On/Off are much the same as mine.
mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

July 10th to July 13th, 1943

Big update!

North Pacific

The only action has been the movement of supply to keep the islands topped up.

I intend to send some big shippments (around 30k supplies) to Onnekotan-jima and Paramushiro-jima, so that both bases have a good stockpile in the event that the Allies cut these bases off before I'm ready for it.

General Defence Command is going to be flown out to Shimishuri-jima in the next week or so. This will let me move the unrestricted 5th Fleet Command HQ to the Marianas, where I think it will be of more use.

Central Pacific

I decide that the Combined 8th SNLF will do more good on Tinian than Tarawa, they're currently loading onto ships to be move further back.

The Wake CD unit is being shipped to Guam from Truk as well. Let's review what we have defending the Marianas currently:

[center]Image
Not shown are some heavy AA units on Guam.[/center]

Elsewhere, I'm making a big ASW effort at Truk, to try to keep the waters clear of Allied subs. Allied long-range recon planes are also keeping Truk's DL level high, so I'm using it to make a show of how prepared I am: 150 aircraft, 60 of which are fighters should keep Lokasenna concerned about the Central Pacific for a while.

[center]Image
The garrison at Truk. The AA guns are all heavy 10cm guns - I expect the Allies to blast the island into the stone age once they can get bombers within rage.[/center]

The Marshalls and Gilberts remain a back-water. I've made some use of the bases here as frontline training and rest stations for some of my air units.

I'm going to start a draw-down of troops from the Marshalls, seeing as they will be able to do more good further to the rear. I intend to send two or three of the tiny base forces in the region, plus a naval guard unit garrisoning a dot hex to Ulithi, where they can turn 3(3) port at Ulithi into a forward base. The base forces aren't really being used in the Marshalls, and they're small enough that three can fit on Ulithi and still leave 3k of the stacking limit free for garrison troops.

[center]Image
One of the small base forces I plan to send to Ulithi. With a stacking cost of 928, three of them should give me plenty of room to garrison the base and operate some small warships from it.[/center]

South-West Pacific

New Guinea/NE Oz

I get an interesting report from my recon planes flying over Portland Roads: two carriers and a crusier are sitting in the harbour, a report which is consistantly verified by other squadrons. The only problem: around 450 Allied fighters are reported in the hex: no free strike like at Normanton.

While I can't yet sink a carrier, I see it as a fantastic oppertunity to get the Allies on the defensive for a change, and I I promptly mass every IJA and IJN fighter unit in the theater that has the range to reach Portland Roads at Hansa Bay in preparation.

I need some small measure of revenge for Medan's oil wells, and July 11th is the day I hoped to get my revenge.

The Betty unit send to bomb the port at night gets distrupted by some Airacobra's on night CAP and get no hits.

The AM strike goes off pretty well, with the smaller strikes wearing down the inital Allied CAP, and opening the way up for the big IJN squadrons. It also marked the combat debut of the N1K1-J, which managed to score 9 kills for two lost.

The A6M3a is evidently too old for frontline service now, but the A6M5 still seems to have the edge needed to at least break even with the Americans. Pilot losses were easily absorbed by the replacement pools, and we got a few pilots creep over the 80EXP threshold.

A good day, but not a huge victory.

[center]Image
The result of air actions on the 11th of July. Discounting the losses of the outdated A6M3a, we came out ahead. 13 Spitefires destroyed is also a nice reward.[/center]

On the 12th and 13th, the Allies respond by hammering Buna. The joke's on them, however, as Buna is as big a flak-trap as I can manage, and for the first time, we have 25mm Type 96 AA guns joining in en-masse

12th July Attack
Morning Air attack on Buna , at 99,129

Weather in hex: Overcast

Raid detected at 39 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-25C Mitchell x 3
B-17D Fortress x 3
B-17E Fortress x 19
B-24D Liberator x 12
B-24D1 Liberator x 40
B-25C Mitchell x 21
PB4Y-1 Liberator x 9

Allied aircraft losses
B-17D Fortress: 1 damaged
B-17E Fortress: 2 damaged
B-24D Liberator: 7 damaged
B-24D1 Liberator: 13 damaged
B-25C Mitchell: 4 damaged
PB4Y-1 Liberator: 1 damaged
PB4Y-1 Liberator: 1 destroyed by flak

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 57
Airbase supply hits 20
Runway hits 145


13th July Attack:
Morning Air attack on Buna , at 99,129

Weather in hex: Moderate rain

Raid detected at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-25C Mitchell x 6
B-17D Fortress x 8
B-17E Fortress x 19
B-24D Liberator x 17
B-24D1 Liberator x 44
B-25C Mitchell x 28
PB4Y-1 Liberator x 8

Allied aircraft losses
B-17D Fortress: 1 damaged
B-17E Fortress: 4 damaged
B-24D Liberator: 14 damaged
B-24D1 Liberator: 12 damaged
B-25C Mitchell: 4 damaged

Airbase hits 8
Airbase supply hits 2
Runway hits 47


So, all in all, quite nice. I've Hansa Bay ready for the whirlwind, plenty of fighters on day and night CAP. I'll wait and stay defensive over Hansa Bay for another few days for all my air groups to get back to 100% TOE, then sweep Portland Roads again.

With the Jack and George reaching frontline service, the air war is going to start getting interesting...

Guadalcanal

US Army bombers manage to hit four destroyers I had patrolling off Guadalcanal. Various unescorted Allied bomber units have been making milk runs against the island for the past week or so, but this was the first anti-shipping strike. I had moved some Rufe's in to interfere with the strikes, but they were too few to save my destroyers.

Morning Air attack on TF, near Lunga at 114,138

Weather in hex: Light cloud

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2-N Rufe x 3

Allied aircraft
B-25D1 Mitchell x 14

Japanese aircraft losses
A6M2-N Rufe: 1 destroyed

Allied aircraft losses
B-25D1 Mitchell: 4 damaged

Japanese Ships
DD Murakumo, Shell hits 31, Bomb hits 1, on fire, heavy damage
DD Akatsuki, Shell hits 15, Bomb hits 2, on fire, heavy damage
DD Isonami
DD Uranami, Shell hits 11

Aircraft Attacking:
9 x B-25D1 Mitchell bombing and strafing from low level
Naval Attack: 6 x 500 lb SAP Bomb
5 x B-25D1 Mitchell bombing and strafing from low level
Naval Attack: 6 x 500 lb SAP Bomb

CAP engaged:
934 Ku S-1 with A6M2-N Rufe (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 2000.
Time for all group planes to reach interception is 25 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Lunga at 114,138

Weather in hex: Light cloud

Raid spotted at 39 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-25D1 Mitchell x 6

Allied aircraft losses
B-25D1 Mitchell: 2 damaged

Japanese Ships
DD Murakumo, Shell hits 11, Bomb hits 2, heavy fires, heavy damage

Aircraft Attacking:
6 x B-25D1 Mitchell bombing and strafing from low level
Naval Attack: 6 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Lunga at 114,138

Weather in hex: Light cloud

Raid detected at 32 NM, estimated altitude 12,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
B-25D1 Mitchell x 12

Allied aircraft losses
B-25D1 Mitchell: 1 damaged
B-25D1 Mitchell: 1 destroyed by flak

Japanese Ships
DD Isonami, Shell hits 4, Bomb hits 1, on fire
DD Murakumo, Shell hits 13, Bomb hits 2, and is sunk
DD Akatsuki, Shell hits 9, Bomb hits 2, heavy fires, heavy damage
DD Uranami

Aircraft Attacking:
12 x B-25D1 Mitchell bombing and strafing from low level
Naval Attack: 6 x 500 lb SAP Bomb



The Isonami and Uranami limp away to live another day.

DEI

The KB finds itself in position for a chase of some Allied CV's!

[center]Image
The Allied raiders moved south after bombing Medan's oil.[/center]

The Allied carriers that bombed Medan are 31 hexes from KB1 (Hiryu, Soryu, Shokaku, Zuikaku, Akagi. 318 Aircraft) and 33 hexes from KB2 (Kaga, Junyo, Hiyo and the CVL's).


What's even better, is that they're heading south-east - bound probably for Perth. The KB is nearly fully fueled, and so we're in a good position to try for an intercept.

A fuel convoy has been re-routed from Oosthaven to Christmas Island IO to act as a temporary refueling station for the carriers, so the carriers are kicking the engines into over-drive to see if they can't hunt down the raiders while a Mavis squadron is flown in to help keep track of the Allied carriers.

Hopefully, by two full speed runs, I can catch up with the Allied ships, engage and then fall back to Java to refuel and replenish.

[center]Image
Location of the KB: the two Air Combat TF's east of Palembang.[/center]

Based on sightings and the CR from the bombing of Medan, I'd guess that the Allies have at least four fleet carriers and perhaps two CVE/L's. That's a force I'd be more than happy to send the full KB up against.

China-Burma-India

Stalemate in Western China: my tanks can't push the Chindits out of the Wasu hex, while the Chindits can't get rid of me either. This suits me.

Kashgar, the other Allied base in Western China, has been built up to a level 2 airbase. Looks like there's a air-bridge from India at work here...

Nuisance airstrikes on IJA ground units in Burma continue, but small strikes on units in the jungle don't deal much damage.

Image
The overview of Burma. Nothing much has changed, but note the Japanese stack moving south down the dirt coastal road east of Akyab - that's the artillery destined for the Marianas.

With Allied carriers headed for Austrailia, I'm considering a raid on Ceylon with the full KB. 134 ships reported in Colombo port, but only 80 fighters reported overhead. I'll recon the whole of the island before anything goes any further, however.

[center]Image
Top Japanese Aces. They've all been thrown into TRACOM in order to accelerate training and keep them safe for my planned squadrons of late-war super-planes flown by the best pilots I've got.[/center]
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Bullwinkle58
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RE: Preparing for Downfall

Post by Bullwinkle58 »

Just be careful you don't get into Raid-O-Rama mental mode. Loka likes his raids; no denying that. We're in late February 1943 and I'm still heavily guarding Pearl and the WC industry.

But in your game he can afford to raid. You want to go chasing his Medan raiders? Fine. Would you be OK losing two KB fleet carriers to get four of his? He gets about thirty more. How many do you get?
The Moose
mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

ORIGINAL: Bullwinkle58

Just be careful you don't get into Raid-O-Rama mental mode. Loka likes his raids; no denying that. We're in late February 1943 and I'm still heavily guarding Pearl and the WC industry.

But in your game he can afford to raid. You want to go chasing his Medan raiders? Fine. Would you be OK losing two KB fleet carriers to get four of his? He gets about thirty more. How many do you get?

I've held back clicking that "End Turn" button just for posts like these.

To tell you the truth, I'm torn over withier to chase those raiders or not. My knee-jerk reaction is to go full speed and hunt them down.

On the surface, getting in a lopsided victory and sinking some CV's will go a small way

The moves following the raid are very strange, quite uncharacteristic - he could have ran west or north-west and been out of sight in one or two turns. Instead he's ran south and then south-east, past just about every possible search base, and he seems to be heading for Oz.

This has me second-guessing. Raid with some carriers, draw out the KB and lead them away from LBA, then turn about and fight them...

So Loka's either gotten careless or it's a deliberate move. I can count the number of times Loka's gotten careless with one hand. Then again, I may be giving him more credit than he's due.

I am leaning to your thinking, however. Trading 1 for 2 might buy me some respite for the short-term, but in the long-run keeping the KB intact, combined and used in conjunction with LBA is the best use of them.

I'm likely to just let them get away and keep the KB floating around the DEI to keep the Allies away from the oil.
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Bullwinkle58
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RE: Preparing for Downfall

Post by Bullwinkle58 »

ORIGINAL: mind_messing

ORIGINAL: Bullwinkle58

Just be careful you don't get into Raid-O-Rama mental mode. Loka likes his raids; no denying that. We're in late February 1943 and I'm still heavily guarding Pearl and the WC industry.

But in your game he can afford to raid. You want to go chasing his Medan raiders? Fine. Would you be OK losing two KB fleet carriers to get four of his? He gets about thirty more. How many do you get?

I've held back clicking that "End Turn" button just for posts like these.

To tell you the truth, I'm torn over withier to chase those raiders or not. My knee-jerk reaction is to go full speed and hunt them down.

On the surface, getting in a lopsided victory and sinking some CV's will go a small way

The moves following the raid are very strange, quite uncharacteristic - he could have ran west or north-west and been out of sight in one or two turns. Instead he's ran south and then south-east, past just about every possible search base, and he seems to be heading for Oz.

This has me second-guessing. Raid with some carriers, draw out the KB and lead them away from LBA, then turn about and fight them...

So Loka's either gotten careless or it's a deliberate move. I can count the number of times Loka's gotten careless with one hand. Then again, I may be giving him more credit than he's due.

I am leaning to your thinking, however. Trading 1 for 2 might buy me some respite for the short-term, but in the long-run keeping the KB intact, combined and used in conjunction with LBA is the best use of them.

I'm likely to just let them get away and keep the KB floating around the DEI to keep the Allies away from the oil.

In our game we're nearing the end of six months of near sitzkrieg, brought about by his invasion and then withdrawal from western Oz. But for that there would be heavy fighting to the east. There is about to be some anyway now; this week off could not have come at a worse time for the Allies.

In that six months I tried a couple of small ops that got creamed at sea even as they more or less succeeded on the land objectives. As you say he doesn't make mistakes and when he comes he doesn't come with half the knife drawer.

He also fights a 360 war meaning economy too, or even economy primarily. Few AE players do that. Most play to "blow stuff up." He does, but to greater ends. He thinks a year or eighteen months ahead. He knows your OOB as well as you do (I don't know Japan well and he uses that on me.) He knows your economy, he knows how much of each economic input you need in each era. Whatever he's doing it's not random.

So, if you chase, several things could happen. You could find him, beat him, get away to the inner lines unscathed. You could find him, do an even exchange, get back to the inner lines. How far does he need to go for a yard that can patch minor flooding and get System under 30? (Include CT.) How far would you have to go from a position NW of Exmouth? Or, you chase him and he has something waiting for you up ahead that you won't like (he has scores of Fletchers now), and you lose 3/4 of the KB. What does 1944 and 1945 look like?

It's hard to resist wanting to do something. For the whole time he was rampaging off western Oz, including when he sank several of my CAs and the USS North Carolina, I had four healthy fleet carriers sitting in Melbourne with adequate escorts. I can't tell you how much I wanted to take a throw at the KB off Geraldton. But I didn't. Over a year to the first Essex, and Lex laid up and Enterprise sunk the first week of the war. So I sat and I hid and I took lumps. I need those decks for Suva and Noumea and I need those targets to avoid auto-vic.

I wouldn't chase him. I'd look at my economy, decide what I absolutely couldn't risk, and spend the time on that.
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mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

ORIGINAL: Bullwinkle58

ORIGINAL: mind_messing

ORIGINAL: Bullwinkle58

Just be careful you don't get into Raid-O-Rama mental mode. Loka likes his raids; no denying that. We're in late February 1943 and I'm still heavily guarding Pearl and the WC industry.

But in your game he can afford to raid. You want to go chasing his Medan raiders? Fine. Would you be OK losing two KB fleet carriers to get four of his? He gets about thirty more. How many do you get?

I've held back clicking that "End Turn" button just for posts like these.

To tell you the truth, I'm torn over withier to chase those raiders or not. My knee-jerk reaction is to go full speed and hunt them down.

On the surface, getting in a lopsided victory and sinking some CV's will go a small way

The moves following the raid are very strange, quite uncharacteristic - he could have ran west or north-west and been out of sight in one or two turns. Instead he's ran south and then south-east, past just about every possible search base, and he seems to be heading for Oz.

This has me second-guessing. Raid with some carriers, draw out the KB and lead them away from LBA, then turn about and fight them...

So Loka's either gotten careless or it's a deliberate move. I can count the number of times Loka's gotten careless with one hand. Then again, I may be giving him more credit than he's due.

I am leaning to your thinking, however. Trading 1 for 2 might buy me some respite for the short-term, but in the long-run keeping the KB intact, combined and used in conjunction with LBA is the best use of them.

I'm likely to just let them get away and keep the KB floating around the DEI to keep the Allies away from the oil.

It's hard to resist wanting to do something.

I think that's the crux of my problem.

Our game has been a "sitzkreig" as well - nothing for weeks and weeks, then a flurry of action over a few days. It's a mixed blessing - I'm rarely as ready as I'd like to be when the hammer falls, and it does encourage a sense of complacency on my part, but at the same time, the slow tempo lets me get away with little things.
He also fights a 360 war meaning economy too, or even economy primarily. Few AE players do that. Most play to "blow stuff up." He does, but to greater ends. He thinks a year or eighteen months ahead. He knows your OOB as well as you do (I don't know Japan well and he uses that on me.) He knows your economy, he knows how much of each economic input you need in each era. Whatever he's doing it's not random.

Yes, he was even kind enough to work out how many supplies I lost due to the oil bombing at Medan. I responded by telling him that my conquests in China would pay it off in three months.
I wouldn't chase him. I'd look at my economy, decide what I absolutely couldn't risk, and spend the time on that.

I'll never be very good at Japan, simply because I'm not the type to check the health of the economy every turn. I've already made quite a few mistakes - overproduced some engines and airframes and mucked up the R&D of the Jack. Nothing fatal, thankfully, which I suppose I'll be content with.

That said, the economy, as far as my very meagre understanding of it goes, looks fairly healthy. I've been very liberal in sending supply out, but I've made a point to try to send it from China/Manchuria/Korea where possible. My construction works have been pretty moderate, though no doubt most of the size 5 or 6 forts in CentPac cost me a significant quantity of supplies, and there's still work either just starting or yet to start. Occasionally a few frontline bases go into the yellow but that's it. Even Burma, with all those LCU's, seems to be doing fine in terms of supply.

The low tempo of the game has been another boost: there's be no massive combat on a daily basis that you see in some games, nor has the IJN been ran around all over the map. It's quite the opposite, most ships have been stuck in port for months at a time and the two Yamato's have yet to leave the Home Islands or fire a shot in anger, and there's been no serious ground combat since Chungking fell. If the case had been otherwise, my supply situation might not be so good.

I'm not sure if I regret not drastically expanding LI in China/Manchuria once I'd secured the bulk of it. Granted, it wouldn't pay off till late-game, and there wouldn't be much return on the investment, but the extra supply wouldn't go to waste come August '45.

So, all in all, the economy is good. Not optimal or perfect, but good. It should carry me through the war, provided I hold on to the oil long enough.

No need to ruin it by throwing the KB away in mid-43. As you say, sometimes the hardest thing to do is to do nothing at all.
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Bullwinkle58
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RE: Preparing for Downfall

Post by Bullwinkle58 »

Your biggest danger is his unveiling of the Magical RAF force that can't be stopped, or even detected. Fresh from duty over the Channel stopping the dastardly Narzies (isn't that how Winnie said it after the first quart of the day?) from looting the Queen's unmentionable drawer.

Be on the look-out. They're everywhere! They're everywhere! [:'(]
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RE: Preparing for Downfall

Post by mind_messing »

ORIGINAL: Bullwinkle58

Your biggest danger is his unveiling of the Magical RAF force that can't be stopped, or even detected. Fresh from duty over the Channel stopping the dastardly Narzies (isn't that how Winnie said it after the first quart of the day?) from looting the Queen's unmentionable drawer.

Be on the look-out. They're everywhere! They're everywhere! [:'(]

[:D]


On a more serious note, the RAF has been rather dormant this game, biding it's time in India. I'd imagine he has a good pilot pool for the late war when he starts getting Jugs and Spits to use, rather than the Hurricane.
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RE: Preparing for Downfall

Post by obvert »

Just caught up here. I have to agree with the Bull, not because it's not good to fight right now with the KB, but you want to hit invasions before having to get in a tussle with the Allied CVs. Losing some oil will hurt, but this kind of desperation move to hit back most always goes badly.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

I'm just putting in a quick update, seeing as I won't have much time over the next fortnight.

General Overview

The current date is August 14th.

The Guadalcanal complex has been shut down by the 4E hammer, and IJ air units have pulled back to Shortlands to consolidate. It looks like there may be an invasion occuring here shortly - lots of LST and CVE spotted around the Noumea area. I've massed my strike aircraft in the CentPac area, ready to strike if needed.

Buna continues to be a magnet for the Allied 4E hammer, which I'm quite happy to let them bomb without interference. The Allies have moved one hex east of Port Moresby with three units. Two full IJA divisions are waiting for them in Buna.

Night bombing still proves to be a pain.

I decide against chasing the American carriers, when chances are I could have probably brought them to battle. The KB is currently chilling in Batavia while the Kongo's get some new radar sets, and they'll stick around for the time being.

Work has started to repair Medan's oil.

Work on Festung Marianas is nearing completion, and Festung Luzon is starting to shape up. Bases on Celebes at Manado and Makassar are progressing well.

Apprently the war has stopped in Burma. The Allies continue to build up their bases in Bengal, and there's more and more units massing on the frontline, but no combat bar a single raid on Akyab's airbase by the IJAAF that destroyed a few P-38's on the ground.

Allied subs prove to be a pain to merchant shipping, but they've been kept away from the big tankers for most of the war. I've currently got the slow CVE's and CS's in a ASW task force hunting for US subs around Singapore.

All in all, I'm quite happy with the situation. The frontline hasn't really changed from where it was a year ago, bar Merauke and Terapo on New Guinea. That won't last: the Allies have spent the last year building a strong base to counter-attack from, and the counter-attack is coming.

That said, I'll have some nasty toys to play with if I can hold on a few more months. The Ki-100 is slated for mass production in the next two months (120 planes/month), the Ki-84a is due for early '44 and the first Japanese night fighter, the J1N1-S has entered production.

Training continues at a breakneck pace - we're building good reserves of fighter pilots and kamikazie pilots for both services. On the frontline, I'm trying to seek combat at good odds to build up a core of quality pilots for the late-war aircraft - so far I've gathered over 200 crack fighter pilots in TRACOM (82 IJA pilots, 130 IJN pilots) who are just waiting for the next-gen aircraft to arrive, though I'm going to set up a squadron of N1K2's shortly with crack pilots, just to keep the Allies honest.

So far, so good.
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Lowpe
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RE: Preparing for Downfall

Post by Lowpe »

ORIGINAL: mind_messing

I'm just putting in a quick update, seeing as I won't have much time over the next fortnight.

Very cryptic!

Will you have time to flip our downfall game before your hiatus?

Your done with the Marianas already? I am impressed.
mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

ORIGINAL: Lowpe

ORIGINAL: mind_messing

I'm just putting in a quick update, seeing as I won't have much time over the next fortnight.

Very cryptic!

Will you have time to flip our downfall game before your hiatus?

Check your email :)
Your done with the Marianas already? I am impressed.

I had engineers (abiet in small numbers) working from Dec '42 onwards. Guam forts are near level 9, Tinian and Saipan are pushing to level 8 and Rota is either forts 6 or 7.

I'm not sure if I am "done" with the Marianas in terms of construction work. If reinforcements and the pace of the Allied advance permit, I might dig up one of the dot hexes in the northern chain to a size 2 airbase to give the Allies another airbase to try to suppress.

It's unlikely though, as Babeldoab and Pelelui still need reinforcing, as do various other regions.
mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

Another short update, not much time for more.

Current game date is August 23nd, 1943

Allies land in strength at Lunga, Tulagi and on the Russel Islands on August 20th. Allied troops occupy Rossel Island (dot hex) on August 21st.

A super-wolfpack of IJN subs lands torpedos on CV Essex and CV Saratoga. Both duds. Several subs lost and more damaged to Allied ASW for nothing in return

Japanese defenders on all three islands still hold the bases, but supplies are low at Russel and Lunga. Tulagi will fall within a week. Russell might last a bit longer. Lunga will hold until the supplies are gone - they beat of the inital Allied shock attack quite nicely.

CL Oyodo sunk with three old DD's for nothing in return. One Allied CL and CA damaged by IJN land-based dive bombers off Milne Bay.

No major air combat other than Allied raids around Guadalcanal and annoying night 4E raids on Shortlands and Rabual. Shortlands is 50% damaged, but should be open in a day or two.

KB is sitting tight in Batavia, and they'll stay there. I'm sending some small E-class warships to float about the edges of the battlezone, but I will commit no capital ships. With none of the bases in Allied hands and the Allied CV's heading for Noumea, I'll try to slip a fast transport convoy in to Tassafaronga under LRCAP from Shortlands.

Transport aircraft are already at work. I'd be flying some troops onto Tulagi but the Allies have a big P-38 CAP over it.

The focus now is on the next line of defence. Japanese air groups are concentrated at Rabual and Hansa Bay. I want to keep Shortlands open, so I've a good number of aircraft over it to let the engineers do their work.

The next few turns will determine if I can funnel supply into the Guadalcanal complex and prolong the fall of the bases.
mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

We're up to August 30th now, I'll get a full update posted in a day or two.

General situation: Tulagi and Lunga has fallen, the 60th Division still holds Tassafaronga, though supply is low. I've got some in, but it won't last long under constant bombing and I'll have less chance of getting more supply in once the Allies get Lunga and Tulagi airbases up and running.

The Allies have also taken Roussel island (South-east of Milne Bay), and they seem to be building it up at a good speed. This base is quite isolated, so I'll see if I can't shut it down before things get out of hand.

The Allied air campaign seems to be two-pronged - they want Shortlands and Lae closed down. I've stacked Lae with as many fighters as I can spare, and I've extra groups to rotate in. The P-47 makes it's combat debut in massed sweeps over Lae, but we hold our own, though the Tojo is evidently an out-dated airframe. The Allies are building Port Moresby up at a pretty impressive rate, so I expect New Guinea to be a scene of some heavy air battles.

Shortlands is another story - a couple of fast Allied bombardment task forces closed it down, and night bombing has kept it shut. I'm moving more aviation support to Torokina (the adjacent hex) and trying to ram Shortlands full with as many engineers as I can.

On the whole, I'm a bit disapointed.

The Allies weren't really bled very well at sea, despite the absurd numbers of submarines I had on station. If the two duds on the Saratoga and Essex had actually exploded, I'd have been much happer. The Yorktown, however, took a torpedo, but it's evidently not damaged enough to merit it heading back to port. The only ships my submarines managed to sink were a bunch of xAP/xAK types, and we got a hit (and ammo explosion) on a CVE. It may be nice, but isn't what I'm looking for at this stage.

I kept all my surface units back, bar a few E-class ships that converted from the torpedo boats, which didn't achive much bar sinking an xAK or two.They got into a tangle with some old American BB's, which gave me some hope of a Tsushima style battle, but it was not to be. As an amusing side story, one of those dinkly little 850 tonn ships took a 16 inch shell from one of the US battleships and had nothing to show for it bar some system damage.

The KB will remain in the DEI. I'm fighting the temptation to move them to the Central Paciifc, but I get the feeling that Lokasenna has his CV's set up for operations elsewhere in expectation of me running the KB to the frontline.

The air war is much the same - with Shortlands closed down, my ability to make life difficult for the Allied was pretty limited. I probably got Lokasenna worried when I sent 50 Jill's on night naval attack against his CV's at 5000ft - no hits, but a bit of luck would have been nice. I'm going to keep a fairly defensive posture in the air, and keep my forces concentrated on the Hansa Bay-Lae-Rabaul axis, and keep my strike aircraft within easy transfer range.

The only thing that went quite well was the ground combat. None of the bases fell on the first day, and Lunga did a good job in holding off the Marines and forcing Lokasenna to land a US Army division to help take the base. Tulagi was a lost cause, seeing as the Allied troops were mostly armoured units, and Russel Islands are still Japanese.

With the Allies now holding bases within both recon range and bombing range of Truk, that base is no longer of any use to me as a major hub. I've sent all the non-combat ships back to Japan proper, and I'll shift the support vessels to the Marianas. Rather than the hundred-odd ships of the early-war, Truk just now is a pretty empty affair with only a dozen or so destroyers and some crusiers.

Things that need to be done:
- Reinforce New Britain and New Ireland.
- Build up forces in the Central Pacific
- Start working on getting the second line of defence in New Guinea manned and garrisoned.
- Hold on till '44

Good things are on the way. Better planes for the IJA (Ki-84 and Ki-100 should be along before the year is out) as well as kamikazies and the Great IJA Expansion. I just need to hold the line.
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Bullwinkle58
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RE: Preparing for Downfall

Post by Bullwinkle58 »

Re your subs, they're going to be mostly scouts from now on. Their day is done.

DEs are pouring off the ways and soon many PFs. From memory the former are ASW 11 and the latter ASW 13. The 6/43 ASW upgrades should be done on the older stuff. Air ASW has the pre-war scrap retired. There are hundreds of excess TBs in the USN pools that can do very good ASW at good ranges from small AFs. Lots of float planes too for gaps. He doesn't have to invest 4E patrol assets in ASW anymore.

CV crews are also excellent by now at DC. I've seen 8-10 System damage only from a single torpedo in the later war years. One won't send a carrier back to a yard in every case now. Two will.

Re Truk, I get you, but it's also a scary place for Allies. Almost nobody invades it. It can be isolated and you shouldn't park too much there, especially once he gets Rabaul, but it can still be a good re-fuel, re-arm port into 1944. A few extra days of forward endurance.
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mind_messing
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RE: Preparing for Downfall

Post by mind_messing »

ORIGINAL: Bullwinkle58

Re your subs, they're going to be mostly scouts from now on. Their day is done.

DEs are pouring off the ways and soon many PFs. From memory the former are ASW 11 and the latter ASW 13. The 6/43 ASW upgrades should be done on the older stuff. Air ASW has the pre-war scrap retired. There are hundreds of excess TBs in the USN pools that can do very good ASW at good ranges from small AFs. Lots of float planes too for gaps. He doesn't have to invest 4E patrol assets in ASW anymore.

CV crews are also excellent by now at DC. I've seen 8-10 System damage only from a single torpedo in the later war years. One won't send a carrier back to a yard in every case now. Two will.


Yeah, I think I was expecting a little too much from my subs. If those two hits hadn't been duds, I think it would have changed the situation by a good degree. Lex, Sara and Essex all with torpedo damage might have delayed his next operation by a short while.
Re Truk, I get you, but it's also a scary place for Allies. Almost nobody invades it. It can be isolated and you shouldn't park too much there, especially once he gets Rabaul, but it can still be a good re-fuel, re-arm port into 1944. A few extra days of forward endurance.

I've mixed feelings over Truk. On the one hand, it's a great forward rearm/refuel base, but on the other, it's only one serious 4E attack away from being useless. I intend to keep it well stocked with supplies and fuel for as long as I can, because it can be a great thorn in the Allied side, and an excellent sub base one the Allied advance pushes past Truk.
mind_messing
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Redoubt Rabual

Post by mind_messing »

News just in from the front:

1 US battleship confirmed sunk
Several amphibious transports sunk, sundry smaller ships damaged...

More news to follow...
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obvert
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RE: Preparing for Downfall

Post by obvert »

ORIGINAL: Bullwinkle58

Re your subs, they're going to be mostly scouts from now on. Their day is done.

DEs are pouring off the ways and soon many PFs. From memory the former are ASW 11 and the latter ASW 13. The 6/43 ASW upgrades should be done on the older stuff. Air ASW has the pre-war scrap retired. There are hundreds of excess TBs in the USN pools that can do very good ASW at good ranges from small AFs. Lots of float planes too for gaps. He doesn't have to invest 4E patrol assets in ASW anymore.

CV crews are also excellent by now at DC. I've seen 8-10 System damage only from a single torpedo in the later war years. One won't send a carrier back to a yard in every case now. Two will.
ORIGINAL: mind_messing
Yeah, I think I was expecting a little too much from my subs. If those two hits hadn't been duds, I think it would have changed the situation by a good degree. Lex, Sara and Essex all with torpedo damage might have delayed his next operation by a short while.

Conventional wisdom is not always correct. It all depends on what your opponent is doing in terms of ASW. I managed to get a lot of hits in 44-45 with subs, not just mopping up after a surface battle, but infiltrating hundreds of Allied ships to get hits on CVs and CVEs well protected by Allied search and DDs.

If you mass them, pulse them in and out of areas, use night search to guide them in and pick good aggressive commanders high in naval skill, they can still hit. Even one CV sunk for 20 subs lost is a VP win, and a big morale booster, and 5-7 subs for a CVE is still not bad. A few subs lost to damage a CV is pretty good still.

In areas like the Marianas it helps to send fast Es and TBs racing into big amphib TFs to stir things up. I thought of these as sacrificial, but some made it out after messing up a good number of slow transports too. Then the subs help mop things up. Subs can also delay invasion landings, even if they die, so that the Allied ships don't get everything off in the night phases and are more vulnerable during the day or not emptied by the time combat happens later, reducing Allied chances of taking an atoll.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
mind_messing
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Setptember Storm in the Solomons

Post by mind_messing »

September 4th, 1943

The focus of action is the South-West Pacific. Below you can see just how the frontlines have changed.

[center]Image
[/center]

The red hexes are the bases that have changed hands. Tulagi and Lunga have fallen. Russell Islands will fall within a turn or two, as they're about out of AV. Rossel Island was a dot hex that the Allies have occupied and are building an airbase up at.

Tassafaronga (in white) is cut off, leaving the 60th Division and some supporting units slowly running out of supply. I'll try to get a fragment of the 60th out by air, so that I can send it to the Bonin's once the bulk of the unit is destroyed.

Milne Bay (in green) is going to switch hands shortly as well. The 1st Austrailian Division won't take long to defend the single SNLF holding the base, and the loss of Milne Bay is going to open up the whole of the Solomons to Allied naval forces.

Already the USN is becoming problematic. Shortlands is becoming an aircraft graveyard - I move aircraft in and they either get bombed out by 4E's or trashed on the runway by Allied bombardment forces. On September 3th, both Buna and Shortlands were bombarded by crusier forces, so I think it's time to abandon both of those bases as frontline airfields and concentrate on the New Britain barrier.

So far, I've not been to willing to fight the Allies, either at sea or in the air. That changed last turn, with the Allies moving in to land at Milne Bay. Being so close to the size 9 AF at Rabual, I figured my chances were good of getting a good, co-ordinated strike.

You can imagine my suprise when the aircraft took off and headed for Munda (marked in gold) instead...
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 76 NM, estimated altitude 25,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
G4M1 Betty x 13
Ki-43-IIb Oscar x 25

Allied aircraft
F4F-4 Wildcat x 8
F6F-3 Hellcat x 35

Japanese aircraft losses
G4M1 Betty: 2 destroyed, 1 damaged
Ki-43-IIb Oscar: 7 destroyed

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed
F6F-3 Hellcat: 2 destroyed

Allied Ships
BB Oklahoma, Torpedo hits 2, on fire

--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 78 NM, estimated altitude 28,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
B6N2 Jill x 46

Allied aircraft
F4F-4 Wildcat x 3
F6F-3 Hellcat x 10

Japanese aircraft losses
B6N2 Jill: 9 destroyed, 5 damaged
B6N2 Jill: 1 destroyed by flak

No Allied losses

Allied Ships
BB Oklahoma, Torpedo hits 2, on fire, heavy damage
DMS Perry
DD Endicott
--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 92 NM, estimated altitude 22,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
B6N2 Jill x 38
P1Y1 Frances x 9

Allied aircraft
F4F-4 Wildcat x 2
F6F-3 Hellcat x 4

Japanese aircraft losses
B6N2 Jill: 4 destroyed, 2 damaged
B6N2 Jill: 1 destroyed by flak
P1Y1 Frances: 1 destroyed, 3 damaged

No Allied losses

Allied Ships
APA Wayne, Torpedo hits 3, and is sunk
APA La Salle, Torpedo hits 3, and is sunk
DD Smith
APA Sheridan, Torpedo hits 3, and is sunk
APA Fayette, Torpedo hits 1, on fire, heavy damage
DD Cassin
APA Warren, Torpedo hits 1, on fire, heavy damage

Allied ground losses:
753 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 42 destroyed, 21 disabled
Engineers: 79 destroyed, 22 disabled
Vehicles lost 34 (34 destroyed, 0 disabled)
--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 119 NM, estimated altitude 31,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
N1K1-J George x 10
P1Y1 Frances x 9

Allied aircraft
no flights

Japanese aircraft losses
P1Y1 Frances: 1 damaged

Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed

Allied Ships
BB Oklahoma, Torpedo hits 1, and is sunk Banzai! Perhaps only an old BB, but I don't complain!
APA Heywood
DE Pope

Aircraft Attacking:
9 x P1Y1 Frances launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 109 NM, estimated altitude 20,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
Ki-43-IIb Oscar x 29
Ki-48-IIb Lily x 26

Japanese aircraft losses
Ki-48-IIb Lily: 7 damaged

Allied Ships
LSI(L) Dunedin Star, Bomb hits 1, on fire
APA J. Franklin Bell, Bomb hits 3, on fire
AM Strahan, Bomb hits 1, heavy fires, heavy damage
APA American Legion, Bomb hits 3, on fire
DD Endicott
APA Heywood, Bomb hits 4, on fire, heavy damage
APA George F. Elliot, Bomb hits 3, heavy fires

Allied ground losses:
106 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 2 destroyed, 9 disabled
Engineers: 1 destroyed, 2 disabled
--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 62 NM, estimated altitude 19,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
Ki-48-IIb Lily x 20

Japanese aircraft losses
Ki-48-IIb Lily: 8 damaged
Ki-48-IIb Lily: 1 destroyed by flak

Allied Ships
APA Fayette, on fire, heavy damage
APA Callaway, Bomb hits 4, heavy fires
APA Bolivar, Bomb hits 4, on fire
APA Cambria, Bomb hits 2, on fire
APA Warren, Bomb hits 2, heavy fires, heavy damage

Allied ground losses:
168 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 2 destroyed, 9 disabled
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 78 NM, estimated altitude 28,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
G4M1 Betty x 13
N1K1-J George x 9
Ki-43-IIb Oscar x 29

Allied aircraft
F4F-4 Wildcat x 5
F6F-3 Hellcat x 22

Japanese aircraft losses
G4M1 Betty: 2 damaged
N1K1-J George: 1 destroyed
Ki-43-IIb Oscar: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed
F6F-3 Hellcat: 2 destroyed

Allied Ships
APA Heywood, on fire, heavy damage
DMS Perry
DE Pope
APA U.S. Grant

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 75 NM, estimated altitude 23,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
B6N2 Jill x 27
Ki-43-IIb Oscar x 10

Allied aircraft
F4F-4 Wildcat x 2
F6F-3 Hellcat x 6

Japanese aircraft losses
B6N2 Jill: 1 destroyed, 5 damaged
Ki-43-IIb Oscar: 1 destroyed

No Allied losses

Allied Ships
DD Cassin
LSD Carter Hall
APA Elmore, Torpedo hits 1, heavy damage
APA Cambria, Torpedo hits 4, and is sunk
APA Callaway, Torpedo hits 1, on fire, heavy damage

Allied ground losses:
654 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 16 destroyed, 12 disabled
Engineers: 24 destroyed, 16 disabled
Vehicles lost 20 (18 destroyed, 2 disabled)

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 76 NM, estimated altitude 26,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
B6N2 Jill x 23

Allied aircraft
F6F-3 Hellcat x 4

Japanese aircraft losses
B6N2 Jill: 2 destroyed, 1 damaged

No Allied losses

Allied Ships
DM Sicard
DD Conyngham
AKA Virgo
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 52 NM, estimated altitude 26,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
P1Y1 Frances x 9

Allied aircraft
F6F-3 Hellcat x 1

No Japanese losses

No Allied losses

Allied Ships
DD Endicott
AM Wallaroo
APA Hunter Liggett, Torpedo hits 1, heavy damage

Allied ground losses:
24 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 61 NM, estimated altitude 18,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
Ki-48-IIb Lily x 23

Japanese aircraft losses
Ki-48-IIb Lily: 6 damaged
Ki-48-IIb Lily: 1 destroyed by flak

Allied Ships
DMS Dorsey
APA Hunter Liggett, heavy damage
DE Pope, Bomb hits 1, on fire
AM Wagga, Bomb hits 3, and is sunk
AM Wallaroo, Bomb hits 4, heavy fires, heavy damage
APA Leonard Wood, Bomb hits 3, on fire
LSI(L) Dunedin Star, Bomb hits 3, heavy fires

Allied ground losses:
42 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 76 NM, estimated altitude 18,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
Ki-48-IIb Lily x 17

Japanese aircraft losses
Ki-48-IIb Lily: 10 damaged
Ki-48-IIb Lily: 1 destroyed by flak

Allied Ships
APA John Penn, Bomb hits 3, heavy fires
DD McCook
APA George F. Elliot, on fire
APA Heywood, Bomb hits 2, heavy fires, heavy damage
DD Endicott

Allied ground losses:
42 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 4 (2 destroyed, 2 disabled)

While an old battleship and a collection of transports isn't much more than a drop in the ocean, it is a nice bit of attrition. I lost 107 aircraft, mosty consisting of 35 Jills (easily replaced), 22 Oscar IIb's (I'm swimming in them) and 13 Jack's that were sweeping Rossell Island, with the balance of losses coming from flak or OPS.

For the next turn, I'm abanonding Shortlands as an airbase and focusing on keeping Rabual open. One of my Jill groups is useless, so it's being sent back for some R&R,

I said I wouldn't commit any heavy surface assets to this theater, but I'm sending three of the Mogami's to the Rabual area, to see if they can't catch an Allied bombardment force on the way in and give them a drubbing. The Kongo and Haruna are both at Manila getting a radar set installed, and should be combat ready within three days. Once they're back in action they'll be sent to see if they can't stop the irritation of the Allied bombardment forces.
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Lowpe
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RE: Setptember Storm in the Solomons

Post by Lowpe »

God, I love the Lilly IIb or IIc. What great target selection!

Very well done![&o]
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