WIA

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

BattleMoose
Posts: 232
Joined: Mon Feb 17, 2014 12:16 am

WIA

Post by BattleMoose »

When pilots get WIA, I am really struggling to find any information as to the probabilities of what happens to them. What proportion of them can I expect will return back to active service? Diminished stats? Et cetera?
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: WIA

Post by Alfred »

Has never been, nor never will be, elaborated upon by a dev.
 
The return of a MIA/WIA pilot is subject to die rolls.
 
Alfred
BattleMoose
Posts: 232
Joined: Mon Feb 17, 2014 12:16 am

RE: WIA

Post by BattleMoose »

Okay, but people have been playing this game for a long time now. And people use clever things like tracker and like to follow their pilots and what not.

At the moment I can estimate that the percentage of my pilots that return from WIA status is somewhere between 0 and 100%. I would like to narrow that down a little bit. Can you help?
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: WIA

Post by Alfred »

No.
 
It is a random and the "rnd" in the algorithm has never been disclosed.  You can't get it from Tracker or any other method either.  Plus the "rnd" may well not be the only, or even most significant part of the algorithm, as there may well be certain thresholds which have to be met.  Again never disclosed by a dev and not easy at all to attempt to reverse engineer.
 
You just have to accept that MIA/WIA means out of the game but with a small chance of a pilot subsequently returning and not bother with attempting to quantify the odds.
 
Alfred
BattleMoose
Posts: 232
Joined: Mon Feb 17, 2014 12:16 am

RE: WIA

Post by BattleMoose »

I don't need to know anything about the algorithm. I will have X amount of pilots WIA and Y will return to duty. Y/X is essentially the number I am after. I would be happy to just have a clue. X is trivial to obtain.

I don't know how to get Y but I am confident there are ways to obtain it. I thought it would be very much quicker to ask the forums where I am also confident people have wondered this very question.

###

And I don't understand why you feel the need to hold out your knowledge on me. Even in your second post you lead with "No" but then later confess its a "small chance". Why don't you lead with "small chance" instead of trying to leave me with no clue? :-/
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: WIA

Post by crsutton »

You are nitpicking here. What Alfred said is pretty clear. Nobody on this forum has a clue as to the probability for a WIA's return. I know that some of mine have but that is about it.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
BattleMoose
Posts: 232
Joined: Mon Feb 17, 2014 12:16 am

RE: WIA

Post by BattleMoose »

There a a very big difference between not knowing the probability or knowing there is a small probability.

I don't understand why people would tell me they don't know the probability when they do know that the probability is small to very small.

Telling me the latter is helpful.

###

Why was it so hard to get that information communicated to me? Why did it require nitpicking?
BattleMoose
Posts: 232
Joined: Mon Feb 17, 2014 12:16 am

RE: WIA

Post by BattleMoose »

I found a journal article putting the RTD percentage for US combat casualties for WWII at 20%. For interest sake more than anything else at this point.
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: WIA

Post by GreyJoy »

As far as i can tell from my experience, my take is that nearly 80% of the WIA pilots come back sooner or later, while less than 5% of the MIA pilots get rescued or escape captivity.
So i think the die&rolls work pretty well in this matter
Amoral
Posts: 377
Joined: Wed Jul 28, 2010 1:17 am

RE: WIA

Post by Amoral »

ORIGINAL: BattleMoose


Why was it so hard to get that information communicated to me? Why did it require nitpicking?

Because Alfred isn't able to answer like a human would, and no one is willing to contradict him because he gets grouchy.
Numdydar
Posts: 3283
Joined: Fri Feb 13, 2004 9:56 pm

RE: WIA

Post by Numdydar »

Of all the minutiae in this game, you need to worry about the return rate of WIA's/MIA's in the game. Are you that short of pilots? Really?

Sorry to be so sarcastic but several people, including Alfred, in what I consider very nice responses (before the nitpicking comment) and you still continued to push the issue. Instead of thanking them for their time for the response and information. Even if it is information you were not happy with or disagreed with. It is like arguing with your doctor about why you are sick. Or your wife about why you were wrong [X(]. Neither of these will work out well and the same thing occurred here.

If you want help, many here are willing to do so with no problems. Just don't continue to say 'why can't I find/do X' after you have gotten your answer. Even if you disagree with it. btw, that has happened to me a LOT [:)] Getting answers I disagree with here [:D]
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: WIA

Post by witpqs »

The sniping at Alfred is unwarranted. He did answer "like a human would". He first gave a direct answer, which is usually what people want. Maybe he was short of time when he gave that direct answer and so did not elaborate. Humans often squeeze in the time to provide at least some type of answer even when lacking time to go full bore.

As for "No" and then "confess", humans often preface an approximate answer (in this example the so-called 'confession') with a notice that they don't know a specific answer (the "No" in this case). It's courtesy. It's extra effort. It's taking time to avoid inadvertently misleading others.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: WIA

Post by witpqs »

ORIGINAL: Numdydar

Of all the minutiae in this game, you need to worry about the return rate of WIA's/MIA's in the game. Are you that short of pilots? Really?

Sorry to be so sarcastic but several people, including Alfred, in what I consider very nice responses (before the nitpicking comment) and you still continued to push the issue. Instead of thanking them for their time for the response and information. Even if it is information you were not happy with or disagreed with. It is like arguing with your doctor about why you are sick. Or your wife about why you were wrong [X(]. Neither of these will work out well and the same thing occurred here.

If you want help, many here are willing to do so with no problems. Just don't continue to say 'why can't I find/do X' after you have gotten your answer. Even if you disagree with it. btw, that has happened to me a LOT [:)] Getting answers I disagree with here [:D]
+1
User avatar
Lecivius
Posts: 4845
Joined: Sun Aug 05, 2007 12:53 am
Location: Denver

RE: WIA

Post by Lecivius »

ORIGINAL: Numdydar
It is like arguing with your doctor about why you are sick. Or your wife about why you were wrong [X(]. Neither of these will work out well and the same thing occurred here.

I would much rather argue with my wife, than with Alfred. Going at it with SWMBO is akin to swatting flies. Pointless, but at least you get the bugger from time to time. Arguing with Alfred will just make you feel like an idiot [:D] And in precise, concise terms [:'(]
If it ain't broke, don't fix it!
User avatar
dcpollay
Posts: 572
Joined: Thu Nov 22, 2012 11:58 am
Location: Upstate New York USA

RE: WIA

Post by dcpollay »

Here is my suggestion, Battlemoose. Since nobody, with the possible exception of GreyJoy, has a cogent answer, why don't you play your game and find X/Y? Track your wounded pilots throughout a game over several years (or several games, if you play that fast) and come up with the statistics. Someone may be interested in the final answer as a curiosity, though I suspect most don't really care enough to do the work themselves.

Edit: Spelling correction
"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: WIA

Post by Zorch »

The first rule of MIA/WIAs is that nobody talks about MIA/WIAs. [:D]
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: WIA

Post by warspite1 »

ORIGINAL: Zorch

The first rule of MIA/WIAs is that nobody talks about MIA/WIAs. [:D]
warspite1

What's the second rule?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Lecivius
Posts: 4845
Joined: Sun Aug 05, 2007 12:53 am
Location: Denver

RE: WIA

Post by Lecivius »

ORIGINAL: warspite1

ORIGINAL: Zorch

The first rule of MIA/WIAs is that nobody talks about MIA/WIAs. [:D]
warspite1

What's the second rule?

ALWAYS refer to rule #1 [;)]
If it ain't broke, don't fix it!
Malagant
Posts: 372
Joined: Sat Mar 13, 2004 1:30 am

RE: WIA

Post by Malagant »

Good question, BM! I understand the curiousity!

As a suggestion for calculating your X/Y, maybe you could use Tracker's Pilot's Data Base.

You might Export that database periodically during a game, and with some clever Sorting and Filtering you could find the WIA pilots, then see when their Fate changed from WIA. I don't know if it tracks MIA, but it may!

If you can then log it over a longish time frame, you'd have the answer, and know something even Alfred doesn't! :)

"La Garde meurt, elle ne se rend pas!"
tiemanjw
Posts: 606
Joined: Sat Dec 06, 2008 2:15 am

RE: WIA

Post by tiemanjw »

BattleMoose:
I believe tracker, in the alerts, section has 2 categories that could be used here to figure it out, assuming you could keep tracker going long enough (I have to wipe my database every month and half or so, game time).
Tracker will alert you when an ace is WIA (in the minor section), and alerts you "Pilot returns to action" in the information section. It isn't perfect, but you could at least see how many aces return over time. You could also export the pilot reserve database at regular intervals (or even just twice if separated by a good amount of time) and write a program to chug through them and see how many return. It won't give a perfect answer, but it will give you a ball park number.
I'd be curious to the answer.
Post Reply

Return to “War in the Pacific: Admiral's Edition”