Airbase support levels, and feature request

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Davekhps
Posts: 203
Joined: Fri Dec 10, 2010 2:09 pm

Airbase support levels, and feature request

Post by Davekhps »

Is there a rhyme or reason as to why airbase support levels end up at 0 every now and again?

Maybe it's always 0 whenever I move to a new base until I manually change it, but it also seems to me to reset to 0 randomly-- I'll go alone fighting an air campaign, no problem, until I notice that most of my air units are unready. When I go and check, voila, my airbases are set at 0 supply.

One would think the game would default: if an airbase has so much as a single squadron, it's automatically minimally supplied (at, say, 1) unless the player explicitly sets it at 0.

Related: any way to add to the CR the functionality of switching airbase ownership from one screen? Right now it's a clickfest going through each airbase and/or squadron to match them up whenever you move things around-- being able to do all that from one screen would be nice (or establishing an algorithm to do it automatically-- say, squadrons at a base automatically get re-assigned to the base's parent HQ after one turn).
carlkay58
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RE: Airbase support levels, and feature request

Post by carlkay58 »

This is a possible bug.
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jhdeerslayer
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RE: Airbase support levels, and feature request

Post by jhdeerslayer »

+1
MechFO
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RE: Airbase support levels, and feature request

Post by MechFO »

ORIGINAL: Davekhps

Is there a rhyme or reason as to why airbase support levels end up at 0 every now and again?

Maybe it's always 0 whenever I move to a new base until I manually change it, but it also seems to me to reset to 0 randomly-- I'll go alone fighting an air campaign, no problem, until I notice that most of my air units are unready. When I go and check, voila, my airbases are set at 0 supply.

One would think the game would default: if an airbase has so much as a single squadron, it's automatically minimally supplied (at, say, 1) unless the player explicitly sets it at 0.


All Italian airbases switch to 0 after the surrender. WAD.

Otherwise AFAIK it shouldn't be happening.

quote]ORIGINAL: Davekhps
Related: any way to add to the CR the functionality of switching airbase ownership from one screen? Right now it's a clickfest going through each airbase and/or squadron to match them up whenever you move things around-- being able to do all that from one screen would be nice (or establishing an algorithm to do it automatically-- say, squadrons at a base automatically get re-assigned to the base's parent HQ after one turn).
[/quote]

+1, while I see the reasons for current dual system, it is very cumbersome once things become more dynamic.
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Helpless
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RE: Airbase support levels, and feature request

Post by Helpless »

Random reset doesn't look right and should be looked at. It is possible to resupply non-empty AFs even priority is set to 0 or set it automatically to 1.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
Davekhps
Posts: 203
Joined: Fri Dec 10, 2010 2:09 pm

RE: Airbase support levels, and feature request

Post by Davekhps »

ORIGINAL: MechFO
All Italian airbases switch to 0 after the surrender. WAD.

Otherwise AFAIK it shouldn't be happening.

Yeah, that's what I thought at first since I was playing Axis in Italy, but this happened well after the surrender, i.e. I already took care of switching over/supplying all my airbases post-surrender many turns before.

I'll keep an eye out for it happening again and try to catch a save the turn it does.
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