Sardinia units all static?

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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jnpoint
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Sardinia units all static?

Post by jnpoint »

Can it be right that I can't move almost all units on Sardinia as Axis? The Allies has attack the island and now I want to move the units to a better defense line, but I can't.
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NotOneStepBack
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RE: Sardinia units all static?

Post by NotOneStepBack »

Yeah this has been brought up as the units stop being static once an enemy is within 3 hexes. I think it should be when they hit the island. But yeah, it's a known issue.
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Baelfiin
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RE: Sardinia units all static?

Post by Baelfiin »

do you guys mean static or frozen?
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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jnpoint
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RE: Sardinia units all static?

Post by jnpoint »

Static and they do not react or change status no matter what.
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Baelfiin
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RE: Sardinia units all static?

Post by Baelfiin »

Static they should be able to move and have 2 mps.

Frozen will have zero mps and then theoretically activate when enemy within 3 hexes.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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jnpoint
Posts: 558
Joined: Thu Aug 09, 2007 9:05 am
Location: Øster Hornum, Denmark

RE: Sardinia units all static?

Post by jnpoint »

Then they must be frozen!
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