[ADDED v1.07] SM6/SM2 engagement logic

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Sykoticwit
Posts: 17
Joined: Mon Aug 12, 2013 11:53 pm

[ADDED v1.07] SM6/SM2 engagement logic

Post by Sykoticwit »

Right now the AI launches interceptors at incoming missiles as soon as they're in range, so the first missiles used are SM-6's, then the SM-2's, then stuff like ESSM and SeaRAM. Is there any way to change the engagement logic so that the long range SM-6's are reserved for engaging aircraft and ships, and the AI lets missiles get into range of the SM-2's and shorter range missiles before engaging?

I was reading something a bit back, and wanted to experiment with it, thanks.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: SM6/SM2 engagement logic

Post by mikmykWS »

This will be one of the bigger features of 1.07 which is the next update. No release date penned yet but don't expect it to be too long of a wait.


Mike
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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: SM6/SM2 engagement logic

Post by Primarchx »

Great news, Mike!

For now I usually enable Hold Fire if I have concerns about SAM allocation. It can be a pain for major raids as manually determining illuminator status' can be a big challenge.
batek688
Posts: 92
Joined: Thu Oct 16, 2014 11:49 am

RE: SM6/SM2 engagement logic

Post by batek688 »

Mike,

A chance to further incorporate the unit proficiency. A green unit might do things like leave their radars on, waste ammunition, etc. where a veteran or better unit, through their implied experience, is more survivable and more judicious. That may be a bit complex since i'm thinking like a veteran Patriot battery choosing NOT to engage a target which is heading towards another (handoff?) while a novice unit shoots at anything it detects. Maybe the LUA system will allow a "defend this" to allow engagement arcs for AD? Dear Santa, for next Xmas i'd like....

B
Sykoticwit
Posts: 17
Joined: Mon Aug 12, 2013 11:53 pm

RE: SM6/SM2 engagement logic

Post by Sykoticwit »

That's awesome, thanks!
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