TGW v1.8 playtest

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larryfulkerson
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RE: TGW playtest

Post by larryfulkerson »

I've got all my fighters flying but the Soviets still surpassed me in the AS department. This could be the start of the slow slide
downhill. At least in the air war. Maybe not. The Soviets are still losing a lot of planes each turn. We'll see.

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RE: TGW playtest

Post by larryfulkerson »

I stopped the Soviet turn to check on losses. These are they:

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RE: TGW playtest

Post by larryfulkerson »

Here's what Moscow looks like now. I predict that I'll be able to reduce the Moscow pocket by Christmas gametime.

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RE: TGW playtest

Post by larryfulkerson »

I'm starting to invade the far south in a big way. I'm going to have to call a halt soon because of the lack of supply already.

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RE: TGW playtest

Post by larryfulkerson »

I've arrived at Stalingrad and found it empty. It probably won't be empty next turn however so I'll probably still have to fight for it.

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RE: TGW playtest

Post by larryfulkerson »

Here's a look at the deep south front lines. I'm running into areas of no supply already so I'm going to have to call a halt to the
southern push.

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RE: TGW playtest

Post by larryfulkerson »

Here's Moscow in T57

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RE: TGW playtest

Post by larryfulkerson »

Here's the front lines in T58: I'm going to have to put a stop to the advance because I'm stepping on territory that doesn't have
a very good supply level. The advance has almost stopped already anyway. But there's a lot of the pre-winter weather left.

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RE: TGW playtest

Post by larryfulkerson »

Here's an illustration of the supply problem I'm having. The supply is single digit and going lower the further east I go.

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RE: TGW playtest

Post by larryfulkerson »

Here's the front lines in the deep south now. The supply situation has improved slightly since the Soviet equipment was
removed from the Sevastopol area and the supply is now flowing better. I can probably clear out the coastal road area
and then maybe call a halt to this season's gains. Depends on the supply situation.

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RE: TGW playtest

Post by larryfulkerson »

I cleared up the infection at Moscow. Now all those troops are my mobile reserve. A lot of them need some rest from all the
attacking these past several turns.

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RE: TGW playtest

Post by larryfulkerson »

Here's the Stalingrad area now. The terrain is such that you have to enter Stalingrad from the east side and that
makes taking the city doubly hard. There's stacks of Soviet stuff to move yet.

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RE: TGW playtest

Post by sPzAbt653 »

The terrain is such that you have to enter Stalingrad from the east side and that
makes taking the city doubly hard.

I kinda don't like that, so I changed it. Let me know if you disagree. Also, while looking at a map I saw no reason to have that crossing three hexes above Stalingrad, so its been removed.
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RE: TGW playtest

Post by larryfulkerson »

ORIGINAL: sPzAbt653
The terrain is such that you have to enter Stalingrad from the east side and that
makes taking the city doubly hard.

I kinda don't like that, so I changed it. Let me know if you disagree. Also, while looking at a map I saw no reason to have that crossing three hexes above Stalingrad, so its been removed.
I like that you've made it easier. I'm wondering why the terrain was in that configuration to begin with.
Is there some river crossing prohibition on the west side of the city or something? At any rate, with
the changes you've made above the game should play better.
Top 10 Police Chases So Unreal You’ll Think It’s a Movie! Part 94
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RE: TGW playtest

Post by larryfulkerson »

I finally woke up and realized that I had some paratroopers ready to go so I dropped them on Stalingrad and captured the city.
It was just that easy because for some reason Elmer left it empty after their last turn.

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RE: TGW playtest

Post by sPzAbt653 »

I'm wondering why the terrain was in that configuration to begin with. Is there some river crossing prohibition on the west side of the city or something?


It was 'flooded marsh' with a road on the east side only, not sure why. Historically it was a marshy area but with several ferries. So now it is 'regular marsh' and the Fort Region that was behind it is now on it, since that is a 50 VP hex.

You've captured all three objectives ! Very good !!

I started testing the Soviet side and am up to turn 32. It's really boring.
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RE: TGW playtest

Post by larryfulkerson »

Here on the T62 northern flank of the front lines it appears that I have reached the extent of this season's advance since the
supply level stops here. My units shouldn't enter that kind of area much less attack something there.

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RE: TGW playtest

Post by larryfulkerson »

Here's the T62 front lines now:

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RE: TGW playtest

Post by larryfulkerson »

This is the front lines in the deep south. I'm slowing down and the units are sitting still longer and the supply level is getting lower
and soon will be too low for combat.

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RE: TGW playtest

Post by larryfulkerson »

Steve Sill reports via email that he played this scenario all the way to the end and didn't find any major
bugs or gaffs. Thanks Steve. You're worth your weight in gold. No, platinum.

Here's the southern front lines so far:

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