Another scenario:Counterattack on the Vistula

Post new mods and scenarios here.
Post Reply
User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

Another scenario:Counterattack on the Vistula

Post by fran52 »

Scenario from ASL annual 95.Use the map 4 and 5 already published.
Attachments
Counteratt..Vistula.zip
(18.22 KiB) Downloaded 80 times
User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Another scenario:Counterattack on the Vistula

Post by fran52 »

Map5A with some woods more centerd.
Attachments
map5A.zip
(3.63 MiB) Downloaded 66 times
User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Another scenario:Counterattack on the Vistula

Post by fran52 »

Same for the 5B
Attachments
map5B.zip
(4.88 MiB) Downloaded 62 times
Lehomp
Posts: 21
Joined: Fri Apr 18, 2014 9:46 pm

RE: Another scenario:Counterattack on the Vistula

Post by Lehomp »

Played Soldiers of Destruction and Blocking Action.
Both well done and enjoyable. One question some of the roads were +4 movement for infantry? Was this done on purpose, or was it a small error?
User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Another scenario:Counterattack on the Vistula

Post by fran52 »

Thank you Lehomp,anyway the scenarios are conversion to HoS from ASL.
The problem is to understand if the mod is suitable to the conversion[:)]
About the road movement for infantry (but also thers),i have changed nothing from the original.I have only added some new terrain,like gully or woods(with level 1 and not 2)required for the conversion of some scenarios.

Marry Christmas
Lehomp
Posts: 21
Joined: Fri Apr 18, 2014 9:46 pm

RE: Another scenario:Counterattack on the Vistula

Post by Lehomp »

I found an error in my terrain.csv file. the leg movement factor was 5 for the road and bridge terrain types.
User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Another scenario:Counterattack on the Vistula

Post by fran52 »

Ok,all is explained.What do you think about this mod and scenarios?
Lehomp
Posts: 21
Joined: Fri Apr 18, 2014 9:46 pm

RE: Another scenario:Counterattack on the Vistula

Post by Lehomp »

I have played Soldiers of destruction and Blocking action. They were both good scenarios. Once I got the terrain.csv fixed because with a +4 movement cost it was like the infantry got stuck in the roads like glue. The mod is well done!

I have started making some maps and scenarios using scanned images of my old ASL boards. I will post them soon.
User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Another scenario:Counterattack on the Vistula

Post by fran52 »

I'm ready with another,is Schwerpunkt.A big battle with many tank ,seem also balanced.Than i'm preparing a big one.Big becouse use all the maps possible(9).
Is Operation Hubertus,the battle of Stalingrad,but need time.
User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Another scenario:Counterattack on the Vistula

Post by fran52 »

I'm ready with another scenario:is Schwerpunkt,a big battle with tanks and infantry.Than i'm preparing a big one(big for the maps that are 9)named Operation Hubertus.Battle of Stalingrad with 20 turns,but this one need time.
Post Reply

Return to “Mods and Scenarios”