[RELEASE] PzIII_with schurz AND Flamm_Spellir

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spellir74
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[RELEASE] PzIII_with schurz AND Flamm_Spellir

Post by spellir74 »


~PIII M WITH schurzen= model, texture, XML

ALSO...

~PIII M(fl) _Flammpanzer III_= entire.

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Creating the above necessitated other changes...


.PzIII J, J1 and J_late= XML descriptions needed to be corrected.

.PzIII L= XML descriptions and LOD needed corrections.

.PzIII L_late= model, textures and XML descriptions needed corrections and updating.

.Pz III N= model, textures and XML descriptions needed corrections updating.


Other subtle corrections to the mesh and textures of the above. Eg decal enabling (for scenario designers), etc.


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The scenario -- "Shootout..." -- utilizes the late war Pz IIIs and a Flammpanzer III in a fictional engagement. Either side.

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!!!!
PREREQUISITE: The separate zip "DecalUPDATE_SPELLIR" is necessary to play the scenario "Shootout..." as intended.

"DecalUPDATE_SPELLIR" is located at [Matrixforums/PanzerCommand/Mods] --"[REL] DecalUPDATE_SPELLIR"
!!!!
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Drop this zip's "ArmouredUnits" and "Scenarios" folders into

.....
C:\Matrix Games\Panzer Command Ostfront

\Data

......

Click "[yes]" to overwrite.

(Back up first.)

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Feedback appreciated.
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PzIIILATE_Spellir.zip
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spellir74
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RE: [RELEASE] PzIII_with schurz AND Flamm_Spellir

Post by spellir74 »

non
Images should be easier to load at Matrix.
Santini
Posts: 51
Joined: Fri Oct 07, 2011 4:29 am

RE: [RELEASE] PzIII_with schurz AND Flamm_Spellir

Post by Santini »

trying it now!
Santini
Posts: 51
Joined: Fri Oct 07, 2011 4:29 am

RE: [RELEASE] PzIII_with schurz AND Flamm_Spellir

Post by Santini »

Looks great!
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spellir74
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RE: [RELEASE] PzIII_with schurz AND Flamm_Spellir

Post by spellir74 »


The Flampanzer III M in action.

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flampanzer.jpg
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