This is vs the AI, as the player (me) is definitely a noob and only started the game seriously a few days ago.
Thanks for the comments, jwolf!
"I can't see Kovel a bit farther north and that is a key spot to trap a few units and then clear them out, in advance of a drive toward Rovno."
Aha!
Guess I lucked out, as I just got a panzer unit to lock it down in a ZOC. It's the black dot 1NE hex off the 14-50 Red Panzer stack.
Good idea on not routing the enemy units but pocketing them, but I figured speed uber alles is the thing on turn 1.
BTW I am already in November 1941 in this game, and doing... OK-ish.... sorta, kinda... but the idea here in this noob AAR is to show me (and any other nooblet) what are my mistakes and what I could have done better per turn, so thanks again for the comments and wisdom.
I will treat this as a learning experience and as a preparation before I tackle a human being in multiplayer.
So, yes, routing too much and then, WORSE, touching the routed units so they routed AWAY from the pockets was a BIG mistake on my turn 1. Well spotted.
"a bit short of goals in the center".
I am all ears. I thought I did great in the Centre - where should my AGC guys be then? I did not want them to be TOO far away from support, but you are saying they should be farther east?
Please elaborate; thanks in advance.
" Several of your panzer divisions will get cut off -- temporarily, to be sure, but their supply will be badly disrupted as a result."
Naw, this is vs AI, although I can see how a human would sacrifice a few units to cutoff the panzer spearheads (which DID happen a LOT in the real Barbarossa, with panzer spearheads guys in tanks making an igla all around defense and hunkering down until resupply by either air or ground pounders reached them.
"Be sure to have a clear plan for all 5 of your FBD units. They, not the panzers, are what will win the war."
This right there.
I think the FBD rail repair guys are THE MOST IMPORTANT units the Axis player has. In fact, I will make a separate post/screen on them (good idea to highlight their importance).
I think I DID mess up the RR guys in my game, btw.
"The south is surprisingly difficult compared to center and north: the Soviet units tend to be tougher, terrain is more difficult, and there is just an awful lot of ground to cover with not enough troops".
The south has the best Soviet units due to their plans for Romania in 1941... the worst terrain has got to be up north by St Petey, though, no? The South is very problematic for the Axis as yes, it has a LOT of ground to cover AND you are doing it with Romanians, mainly (hmmm).
I am sure that I did mess up the pockets (alongside routing too many units on turn 1).
I had trouble in the north with Riga (I even tried save scumming and reloading, but I could NOT take Riga and decided to NOT save scum anymore to make it a more fun game).
Also, I am sure that the Lvov pocket could be much better - I have seen people take Tarnopol, which is a main railroad hub in the South, but there was so much opposition that I decided to take the easier route and bypass it.