Coder Diary #25 -- New 2D Map Modes!

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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lion_of_judah
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RE: Coder Diary #25 -- New 2D Map Modes!

Post by lion_of_judah »

when will these scenario's be available and where can one get them?
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Jason Petho
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RE: Coder Diary #25 -- New 2D Map Modes!

Post by Jason Petho »

You will be able to get them here when we release the Middle East game in May of this year.
benpark
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RE: Coder Diary #25 -- New 2D Map Modes!

Post by benpark »

This is great. I hope it can be ported to the CS once the ME game is out.

One further improvement that would be ideal- the white text box for map locations is one of the things that keeps me from spending much time in 2D. The John Tiller games allow for an option where it is the text only (no white box, with a 1-2 pixel white outline around black text). It would be a great addition to what we see above.
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Crossroads
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RE: Coder Diary #25 -- New 2D Map Modes!

Post by Crossroads »

Thanks for your input. There's still a long list of items to be implemented even after Middle East is out, graphics included. Whether the white text boxes are tweaked we'll see I guess. Early days still at our push on graphics!

Alas, they are the exact same text boxes displayed both in 2D and 3D you know. No need to shun the 2D because of them, right [;)]
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benpark
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RE: Coder Diary #25 -- New 2D Map Modes!

Post by benpark »

Right! It would be great to have the text option available in 3D as well, if implemented.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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