SAM effectiveness

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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Kommissar
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Joined: Mon Nov 04, 2013 4:42 pm

SAM effectiveness

Post by Kommissar »

Sorry if this has been asked already, but I am hoping someone can explain general effectiveness of shoulder-launched SAMs vs air targets. In game, it seems it takes a lot of SAM launches to hit and take down a helo. I know that many different factors are involved, but was hitting and taking down gunships difficult in actual practice (assuming they aren't taking cover behind a hill or something)? I expected air defense to be more effective than what is modeled in game, although there are times it truly is murderous. I had one hidden, hero Tunguska unit take out 6 Apaches as they flew past and other cases in which I've had enemy SAMs launch many missiles against my helos with no effect.
Tazak
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RE: SAM effectiveness

Post by Tazak »

MANPADs are mainly heatseeking 'fire and forget' relying on the limited space within the missile itself for to provide a computer system giving it tracking and terminal guidance data. Other MANPADs rely on user guidance so if the aircraft leaves the users LOS the missile flounders and is wasted.

Vehicle mounted systems more often than not are radar guided and have a fire control system providing second by second data sent to the missile mid-flight. Radar guide systems are limited not by LOS but by strength and range of the radar, I believe the more modern systems like the 2S6 can track and engage multiple targets at the same time.
AUCTO SPLENDORE RESURGO
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CapnDarwin
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RE: SAM effectiveness

Post by CapnDarwin »

Tazak, has it pretty well covered. There are a ton of factors in the game too. LOS, readiness, equipment, sensors, and of course some luck (good and bad).
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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