What a new world

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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mcp5500
Posts: 143
Joined: Sun Feb 02, 2014 12:19 pm

What a new world

Post by mcp5500 »

Well fellows I just started playing the game I bought 2 years ago at top dollar. I tried playing it several times but I got swallowed by complexity. Time and again I tierd. Then I read The last stand of the tin can book. And I promised myself I would try again. Now I am finishing Neptune's Inferno. I am on turn 44 of the Guadacanal campaign. Learning on each turns. Logistics, operations, combat planning. Discovering my own assertiveness, batiling supply issues. Changing pilot commanders. Loading supplies on tf wrong tf formations to find I can't dock at lungas so I go back to move my troops to the correct port resize my ship time... Because vessels need to dock at port 1 sizes. I know I should take what I learned an start the Guadilcanal campaign over again but I am too far in, my logistics have to get better, taking knots now. It just gets larger and larger and better and bett each day I play.

I feel like Like Ghromely ( chopped spelling) transforming into Hallsey. 7 days straight playing. I can't stop.

What a amazing game. This is the one I have looked for for through many years of Harpoon, Silent Hunter 4,5,, ToAW, even command: air land ans sea did not come close to my hart. But this, what rises from the ashes ages ago lites my passions for true navy gameplay.

Thank you matrix for keeping it going this dying art.
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LargeSlowTarget
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Location: Hessen, Germany - now living in France

RE: What a new world

Post by LargeSlowTarget »

Welcome aboard - AE can claim another victim[:D]
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HansBolter
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Location: United States

RE: What a new world

Post by HansBolter »

It's almost always better to use an amphibious TF to transport units to a level one port.

Many individual LCU devices are too large to be unloaded on the paltry docks of a level one port and will not unload from a transport TF no matter how long it sits there.

Those same devices can be unloaded over the beach albeit at a very slow rate.

I can't remember how many times I had to send a transport TF to another larger port to unload the radar and motorized support, then change the TF to an amphibious one and reload the devices to take them back to the level one port I was trying to unload them at before I learned to use amphib TFs for that purpose.
Hans

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USSAmerica
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Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
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RE: What a new world

Post by USSAmerica »

Welcome aboard and congratulations for taking the leap off of this game's learning "Cliff"!

You will find no better game for those with an interest. [&o][&o][&o]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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ny59giants
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RE: What a new world

Post by ny59giants »

Logistics is skill that is often learned the hard way in AE. You will find out that having Naval Support at a base greatly aids loading and unloading of troops and supplies regardless of port size.
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mcp5500
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RE: What a new world

Post by mcp5500 »

I took the U.S. nsvy base group but once I got it three I relized the group was ment dotr longer illy an not lunga so I just assigned them to thier demise
. Today I started moving my back airplain to the front line. Train them up. I made 5 moves today as I try to come up with my own armament rhythm

Ant tips on the Guadilcanal campain. I don't like that a can't send a ship off map for repairs.
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