Breakout and pursuit

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Nico165b165
Posts: 443
Joined: Sun Jan 28, 2007 8:54 pm
Location: Mons, Belgique

Breakout and pursuit

Post by Nico165b165 »

After a few weeks in Italy, I came back to breakout and pursuit against challenging AI.

I decided to try to capture as many german units as possible and go for the losses rather than speed and objectives.

It worked quite well for the "capture" part but at a high price for the objectives.

Overall situation end game :

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British front :

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US front :

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VP :

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Ground losses :

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Destroyed units :

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Division-size units destroyed by turn :

Turn 2 : Panzer Lehr, 243rd infantry, 353rd infantry, 77th infantry, 91st air landing
Turn 3 : 2nd SS panzer, 17th SS panzergrenadier
Turn 6 : 85th infantry
Turn 7 : 1st SS panzer, 326th infantry, 2nd fallschirmjaeger
Turn 8 : 331st infantry
Turn 11 : 182nd reserve infantry

So I think this strategy worked quite well on the field and would be a very good start in a campaign. The problem is that it doesn't work to "win" the scenario because of the cities VP. WA needs to capture Antwerp for a real victory. Reims - Saint-Quentin - Troies would only make 1400 of the 2400 VP gap.

I used the paras only once, 2 divisions between Lisieux and the see. They were decisive in triggering the german retreat from Normandy.

Anyone got more success to win this scenario, and how ? Focus only on speed and VP locations ?

Bonus : for those who think air war is ineffective [:D]

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