Comical and disturbing german beach defense

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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paullus99
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RE: Comical and disturbing german beach defense

Post by paullus99 »

Would it then be possible to take advantage of said "over-reaction" of the AI to land a second invasion - which would be the reverse of history, but might make an interesting strategy.....probably wouldn't work against a human opponent, but it may take the stuffing out of the AI.

Back to the testing lab for me, it looks like (or as others would call it - my computer).

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ratprince
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RE: Comical and disturbing german beach defense

Post by ratprince »

Ive done just that Paulus in five of my AI campaigns.

Somehow the AI has enough troops regardless to masively hem you in at every beach head. They just appear out of thin air from the far reaches of the Reich presumably..hehe..

Ive done second invasions in Netherlands, Calais, Northern Germany, two in Brittany,Picardy simulateously, another in Southern France, etc..etc.. all over the place as tests. No matter where you land, and with how much and when, {done early as March 44 invasions} the AI gets a massed wall of troops in at least level one and two forts.

IMO, currently, there is no real way a 4-6 division landing, a la history, will even have a slim margin of succeeding let alone surving on the beaches. Could be my ability certainly, but I am getting a really good grasp of the game.
"Yeah that I walk through the valley of the shadow of death, I shall fear no evil...because I am."
Smirfy
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RE: Comical and disturbing german beach defense

Post by Smirfy »

You just dont feel like the Western allies, you dont feel that there is any mechanic in game that can delay or interupt a response. The movement of reserves feels more World War One than Two. The fact that there is absolutely no allowance for ULTRA in game when in reality the allies had every division bar one, I believe one pinned in Western Europe is beginning to grate. Not to mention every resistance movement in Europe sending you information. Reading Speer's letters to Hitler on the bombing of the fuel plants crediting the Allies with almost supernatural source of espionage makes me feel like a blind man taking swipes with a stick rather than having any grand strategy.

In the turns after the landing do the Taskforces provide gunfire support?
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KWG
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RE: Comical and disturbing german beach defense

Post by KWG »

"In the turns after the landing do the Taskforces provide gunfire support?"

yes i believe. Iam seeing navel guns in combat reports.

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