New Public Beta Available v1.20.04

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Andrew Loveridge
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Joined: Mon Jul 20, 2009 1:47 pm

New Public Beta Available v1.20.04

Post by Andrew Loveridge »

Greetings All,

We have a new version of Empire in Arms for you to try out. It works with more resolutions and larger screens, as well as fixes some bugs, and includes some updated images and Documents. It is available in the Members Club.

Please give it a try and let us know how it works for you.


UI Enhancement
  • More maps in higher screen resolution.
  • Space filler panel added into bottom right of screen, which fills in all unused space on larger screens, and shows flag of current nation.
Game Bug
  • Can now Initiate Naval Combat when trying to lift a blockade (from outside)
    Fixed Blockade intercepts following different rules to open sea intercepts
  • Issues with Garrison Limit Reached resolved.
    AI Taking ALL cav losses on break for that round resolved.
  • AI is no longer too generous giving away minors.
Game Enhancement
  • Newer compiler used.
  • Editor is now properly adding new leaders.
  • Several images in game updated.
  • Documentation Updated.
Rules Deviation
  • Trivial battles preventing reinforcement attempts resolved.
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gazfun
Posts: 734
Joined: Wed Jun 30, 2004 9:59 pm
Location: Australia

RE: New Public Beta Available v1.20.04

Post by gazfun »

Maybe its a gonna download.

I cant see hide nor hair of it sorry
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Hellfirejet
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RE: New Public Beta Available v1.20.04

Post by Hellfirejet »

ORIGINAL: Andrew Loveridge

Greetings All,

We have a new version of Empire in Arms for you to try out. It works with more resolutions and larger screens, as well as fixes some bugs, and includes some updated images and Documents. It is available in the Members Club.

Please give it a try and let us know how it works for you.


UI Enhancement
  • More maps in higher screen resolution.
  • Space filler panel added into bottom right of screen, which fills in all unused space on larger screens, and shows flag of current nation.
Game Bug
  • Can now Initiate Naval Combat when trying to lift a blockade (from outside)
    Fixed Blockade intercepts following different rules to open sea intercepts
  • Issues with Garrison Limit Reached resolved.
    AI Taking ALL cav losses on break for that round resolved.
  • AI is no longer too generous giving away minors.
Game Enhancement
  • Newer compiler used.
  • Editor is now properly adding new leaders.
  • Several images in game updated.
  • Documentation Updated.
Rules Deviation
  • Trivial battles preventing reinforcement attempts resolved.

I get page not available message see photo!


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Pans
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RE: New Public Beta Available v1.20.04

Post by Pans »

very interesting news!

Anyway I can´t access the beta file. The FTP requires a useraccount and password?!

Andreas
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Agathosdaimon
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RE: New Public Beta Available v1.20.04

Post by Agathosdaimon »

same problem here - cant be downloaded - an error message pops up
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Hellfirejet
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RE: New Public Beta Available v1.20.04

Post by Hellfirejet »

Ok another day passes, and still the download link has not been fixed,come on its been ages since the last patch and I'm wanting to try out this new one please.[:D]

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pzgndr
Posts: 3681
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Location: Delaware

RE: New Public Beta Available v1.20.04

Post by pzgndr »

I let Andrew know about this.  Unfortunately Matrix is heading off to PAX East in Boston so the production office might not get to this until next week.  Hang in there guys.


Update 4/15. Download seems to be working ok now. Andrew said it could have been a synching issue? Please try again.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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Hellfirejet
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RE: New Public Beta Available v1.20.04

Post by Hellfirejet »

Cheers! Downloading as I write this.[;)]
Make it so!
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Manstein63
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RE: New Public Beta Available v1.20.04

Post by Manstein63 »

UI Enhancement

More maps in higher screen resolution.

Just downloaded this version & everything is tiny and very hard to read compared to the official version is there anyway to change the screen resolution in game?
Manstein63
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pzgndr
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RE: New Public Beta Available v1.20.04

Post by pzgndr »

ORIGINAL: Manstein63
Just downloaded this version & everything is tiny and very hard to read compared to the official version is there anyway to change the screen resolution in game?

That sounds odd; the display should not be any smaller, just wider. Does the game not fill the entire screen? Maybe check that you have screen resolution set to 96dpi and try a reboot. Or try a different screen resolution?
Bill Macon
Empires in Arms Developer
Strategic Command Developer
amandkm
Posts: 306
Joined: Mon Jan 23, 2012 2:03 pm

RE: New Public Beta Available v1.20.04

Post by amandkm »

i updated to the beta version- are new pbems using this version as a rule, or should I roll back to the prior version?
amandkm
Posts: 306
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RE: New Public Beta Available v1.20.04

Post by amandkm »

What resolution should I use for this? When I have a field combat the resolve buttons are not visible
Jadasong
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RE: New Public Beta Available v1.20.04

Post by Jadasong »

Not knowing the previous version I'm not able to comment on fixes or comparative differences but I know the game well enough to pick some things. I've missed a few points which I'll note later when I see them again.

1) The only screen resolution that fits is quite small and hard to read, but otherwise is good. Maybe later on a mouse scroll to pointer or zoom function would be good.
2) Above documented changes seem to work.
3) You can't disband or delete units in some cases where they still have strength factors in them - even if you want to just lose them. I had a Corp trapped in an isolated province in the middle or Russia and you can't negotiate Transit rights with ex-enemies ... I transferred all the factors I could to city garrisons and wanted to Remove the counter (lose factors) and return the Corps to the pool - but you can't while it has factors in it.

I almost had the same issue with Supply Depots with Garrison Militia in them. I wanted to just Remove the Depot and lose the Militia but it wouldn't allow the remove while it had factors. The next month it did allow the MIL to be disbanded, and then later Removed the depot but it took 2 month turns to do some thing that should happen same turn.
4) Trying to do some illegal deployment of factors to units generates a message with garbled text "!!". I think it was when I tried to deploy factors to a city garrison in "conquered" minors. Error message needs fixing.
5) When clicking on a unit to check it's "foraging" chances and modifiers it sometimes comes up with blank messages ... you need to go off elsewhere click around alot and come back later then you might get the message.

There were other nuisance issues and little bugs but when I see them again i'll note them.

oh yeah

6) The AI (I presume) in this specific game didn't respond well to mobilising to defend against invasion. e.g. England and Russia in particular left ALL their armies as City Garrisons and even after an Economic phase still never created Corps on the Garrisons to come out and fight .... you just fight all the Garrison cities all the way to Moscow with no field armies to fight :( The UK did the same.
7) The UK suicide invasions of the French coast are ok I guess though the AI really shouldn't send top leaders like Wellington over attached to a single MIL factor! Leaders should really only get assigned to a real Corps with INF of maybe 5 or more factors for example.
8) I question if the AI for UK builds any Navy?? Was so sad to see the French fleet just build up dominance and sink the entire Royal Navy without much of a fight - the UK should have a Navy build in it's production priorities.
9) The UK Navy also seemed slow or just not notice the French fleet operating right beside it and allowed me to leave a French invasion fleet sit at sea unmolested for 5 MONTHS while I invaded London. They seemed stuck guarding the Lille crossing with no attempt to intercept the French invasion fleet beside them.

Anyway, still a good game that brings back memories of my younger days but it would definitely benefit from a decent online capability for multiplayer as you can only expect so much from AI intelligence :)
Mauron
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Joined: Mon Sep 07, 2009 3:45 pm

RE: New Public Beta Available v1.20.04

Post by Mauron »

Hi all,

Maybe someone can help me with a problem with the patch 1.20. The game in solo works fine but when I try to play PBEM the program searchs some graphics in the wrong folder and it crash. It looks quite dummy because the program search for a file in the root folder of the correct subfolder.

I hope anyone can help to deal with this issue.

Thanks in advance!
Miguel Angel
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Pans
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RE: New Public Beta Available v1.20.04

Post by Pans »

you should take care that your battle folder is empty.
Anyway the game has problems with wide screen resolutions and with Win 7 + 8. I use an old laptop with Win XP.

would you like to play in running pbem games? We need a Prussian player.

cheers
Andreas
Mauron
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RE: New Public Beta Available v1.20.04

Post by Mauron »

Thanks for the advice. Now I'm playing a test game in version 1.08 for a couple of weeks but when we finish I'll try again the version 1.20. I didn't had any problem whith the resolution when playing solo the game just crushed when starting a PBEM game.

And yes, I'd love to play with you as the poor prussia XD, but, what version are you playing with? By the moment I'll be with the 1.08 for acouple of weeks as I said before.

By the way I take advantage to ask for another issue I have: As ADMIN I can't change the status of the minor to freestate, only to conquer, neutral ally, ... or maybe I'm not doing it right?

Cheers
Miguel Angel
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Michael T
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RE: New Public Beta Available v1.20.04

Post by Michael T »

I really hope this version makes this game playable. It's been a long time coming. I am almost tempted to give the beta a try. But after sooo much pain in the past I am going to wait till it becomes official. Will keep checking this place for info.
pzgndr
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RE: New Public Beta Available v1.20.04

Post by pzgndr »

ORIGINAL: Michael T
I really hope this version makes this game playable. It's been a long time coming. I am almost tempted to give the beta a try. But after sooo much pain in the past I am going to wait till it becomes official. Will keep checking this place for info.

v1.20 should have been made official by now. It's stable, it makes some good improvements, and the manual is updated. I'll ping Matrix to check on this.

Marshall had started some development work on v1.21 but hasn't gotten back to it in a long time. So, we wait...
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Daniel Amieiro
Posts: 135
Joined: Fri May 17, 2013 9:41 am

RE: New Public Beta Available v1.20.04

Post by Daniel Amieiro »

I can't add a leader in editor. How can i do it? (it doesn't show seniority rank, i can't mark if it is a cavalry leader or not) and even i cannot put it. It shows like a corp. How should i add a leader? (i tried it by double clicking in the unit fombo box as shown in the manual and then click "new leader")
Daniel Amieiro
Posts: 135
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RE: New Public Beta Available v1.20.04

Post by Daniel Amieiro »

On the other hand... I had a wish-list.. Are some of these on development?

1.- New political combinations (like Italy, Sweden+Finland, Denmark+Norway, Two Sicilies, Westphalia, there can be a lot). Or even being further... You can add political combinations conditions on editor (like designing your own combined countries allowed)
2.- Some kind of text editor load (the graphical editor is simply tedious)

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