Timed 2nd player briefing

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Tazak
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Timed 2nd player briefing

Post by Tazak »

Timed 2nd player briefing: we've either heard of or seen a change in orders come down the command chain often at the worst possible time, and in a fluid battlespace I believe this type of change to orders would be frequent.

looking at scenario's you currently have a main 'scenario brief' and a 'player brief', I'm thinking a 3rd brief that can be set on a timer to appear to represent a change of orders being transmitted down the chain of command to the player.


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CapnDarwin
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RE: Timed 2nd player briefing

Post by CapnDarwin »

Tazak, That goes with some of the event scripting we would like to get entered into scenario design for 2.1. That would allow for changes in mission orders/objectives, release NBC weapons, dynamic reinforcments, etc. We would also like to have it mesh with the scripted weather planning too so events flow during battles.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
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IronMikeGolf
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RE: Timed 2nd player briefing

Post by IronMikeGolf »

To be meaningful, that would have to have some other stuff come along with it, like revised VP locations and Reinforcement/Withdrawal schedule. Like those helos you were counting on in 20 minutes being tasked elsewhere.

This could really add a dimension if the VP locations were not shared: each side has their own VP objectives.

Here's a scary thought: what is the enemy in executing to attain his objectives causes you to choose between stopping him and securing your own objectives?

I am gonna chew on this a while. There's some evil stuff knocking around in my brain housing group now with this idea...
Jeff
Sua Sponte
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