I purchased this game a few months ago and initially I had great difficulty connecting with it. It was just soooo confusing. So I put it away and went back to my favourite Panzer Campaigns games.
Then I discovered this forum and found out what I had been doing wrong plus heaps of useful information on all aspects of the game. You guys are great
My big mistake was being impatient and trying to do things too fast.I now realise the game is a marathon not a sprint. So I had another go at it and now I am totally hooked
I still have a couple of questions:
(1) How can you tell which ship in a TF is the TF commander flagship. This is important if you are worried about losing your TF commander.
(2) I don't understand the advantages of docking vs being at anchor in a port. For example which is better for faster ship repair , which protects best from bombing raids , which protects best from sub attack , are the ships AA used to defend the port against air raids ?
(3) Will AA in a base always fire at any air attack e.g attacks on land units , airbase , port , ships in port ?
And here are my suggestions for making a great game even greater :
(a) Could the AI use some variation on the height of air attacks ? It is too predictable that all AI attacks come in at the same height.
(b) It would be good if we could re-assign air group and army commanders just as we can with naval commanders.
(c) A button to allow us to stand down all aircraft at an
airbase would be useful ( just like the one we have for fleet based aircraft)
(d) Although I guess it is pretty realistic , the malaria/fatigue effect can be a pain to manage. Having to move units out of the malaria zone is a chore. Three possible options for future patches (1) just lower the speed at which fatigue/disruption is accumulated (2) reduce the scope of the malaria zone (3) improve the efficiency of headquarters , base troops ( hospitals etc..) to lessen the effect of malaria---this would be my preference .
(e) It would be good if we could promote commanders/pilots for oustanding achievement.
And one minor bug to report---in air battles when one units aircraft destroys an enemy aircraft the AI seems to get caught in a loop and there are continuos reports of the same enemy aircraft being destroyed. At the end of the battle though it is clear that only one aircraft has been lost. This is a minor irritant but not a major problem !
Finally a tribute to the developers of this great great game--awesome
Apologies for the length of this post and thanks again guys.



