Turnaround? Lowpe (J) vs Tiemanj (A) Stock
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Wake Falls
I've used them, but will stop using them in the ways that I have been and go back to how I used them before... It's just not worth giving up 4 VPs on a sub that hits an obstruction trying to penetrate a harbor. There's a better way to use them. Also, don't the C1 class boats have nice legs? That can be useful.
If you want to penetrate the harbor with a midget, or try to anyway, just form a midget sub carrier TF. Set the destination to your target. Your big boat will launch the midget when it gets there, and the midget will shoot its load and die. Or just die. Because of the way they function, and because I've never seen the carrier subs hit a mine on December 7, I assume that they are coded to avoid the actual bases and just drop the midget sub in the hex, then leave. It might be a different matter if you set to Remain On Station...
If you want to penetrate the harbor with a midget, or try to anyway, just form a midget sub carrier TF. Set the destination to your target. Your big boat will launch the midget when it gets there, and the midget will shoot its load and die. Or just die. Because of the way they function, and because I've never seen the carrier subs hit a mine on December 7, I assume that they are coded to avoid the actual bases and just drop the midget sub in the hex, then leave. It might be a different matter if you set to Remain On Station...
RE: Wake Falls
ORIGINAL: Lokasenna
I've used them, but will stop using them in the ways that I have been and go back to how I used them before... It's just not worth giving up 4 VPs on a sub that hits an obstruction trying to penetrate a harbor. There's a better way to use them. Also, don't the C1 class boats have nice legs? That can be useful.
If you want to penetrate the harbor with a midget, or try to anyway, just form a midget sub carrier TF. Set the destination to your target. Your big boat will launch the midget when it gets there, and the midget will shoot its load and die. Or just die. Because of the way they function, and because I've never seen the carrier subs hit a mine on December 7, I assume that they are coded to avoid the actual bases and just drop the midget sub in the hex, then leave. It might be a different matter if you set to Remain On Station...
Thanks!

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RE: Wake Falls
Sept 27, 1942
Night bombing at Rabaul. Irvings flying higher than the 4E beasties don't do to well. Not that many Irvings were lost, there is still 18 planes in the squadron with 2 damaged.

Night bombing at Rabaul. Irvings flying higher than the 4E beasties don't do to well. Not that many Irvings were lost, there is still 18 planes in the squadron with 2 damaged.

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RE: Wake Falls
Trinkat....
The Allies do show up...and run into a small screening taskforce. I love fights like these.[:)]

The Allies do show up...and run into a small screening taskforce. I love fights like these.[:)]

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RE: Wake Falls
The Tone has one of Japan's most successful Captains at the helm, and he doesn't disappoint!


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RE: Wake Falls
An experiment...just not enough firepower.


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RE: Wake Falls
Second Tank Division rides to the rescue....


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RE: Wake Falls
Burma crisis duJour:
I will be in a pickle here when these troops retreat into the dense jungle towards Toungoo instead of down the road.
Allied Panzer Army will be unstoppable.
Supplies are tough get here...

I will be in a pickle here when these troops retreat into the dense jungle towards Toungoo instead of down the road.
Allied Panzer Army will be unstoppable.
Supplies are tough get here...

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RE: Wake Falls
China...circled in white are groups over 10 units.


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RE: Wake Falls
All ships should be staged near Phuket for a counterpulse against the dastardly Allies on both Trinkat and Car Nicobar.
An Infantry division is halfway to Tinian...escorts foiled a sub attack. I worry about the allies rushing in a fast carrier strike at shipping around Marianas or Bonins.
KB dark.
My traps last turn didn't work out too well, Zeroes did catch 4Es over lower Solomons but they weren't able to bring any down. Irivings hit the 4Es at night and did drop one. Missed my tanker strike in the Marshalls but no planes lost. Betties in Burma - one squadron split into two and struck an xak at Akyab and a YMS at Rangoon. Great target selection there. Losses were heavy to local fighters and all torpedoes missed.
Bombing Ledo this day. Hope to catch some transports...
Hope my troops in Burma retreat the correct way...but they won't.[:D]
However, I am waiting with baited breath on my midget sub attack!
In an opportunistic move, I set the Iboat to remain on station, perhaps I can recover the midget.
I received an infantry regiment with 100 prep for Wake Island. A little late. I am going to send them to Marcus and pull some stuff out of there. The unit looks ideally made for atoll defence.
An Infantry division is halfway to Tinian...escorts foiled a sub attack. I worry about the allies rushing in a fast carrier strike at shipping around Marianas or Bonins.
KB dark.
My traps last turn didn't work out too well, Zeroes did catch 4Es over lower Solomons but they weren't able to bring any down. Irivings hit the 4Es at night and did drop one. Missed my tanker strike in the Marshalls but no planes lost. Betties in Burma - one squadron split into two and struck an xak at Akyab and a YMS at Rangoon. Great target selection there. Losses were heavy to local fighters and all torpedoes missed.
Bombing Ledo this day. Hope to catch some transports...
Hope my troops in Burma retreat the correct way...but they won't.[:D]
However, I am waiting with baited breath on my midget sub attack!
In an opportunistic move, I set the Iboat to remain on station, perhaps I can recover the midget.I received an infantry regiment with 100 prep for Wake Island. A little late. I am going to send them to Marcus and pull some stuff out of there. The unit looks ideally made for atoll defence.
RE: Wake Falls
Burma sure looks tough: the Allies have 5 divisons plus 2/3rds of a Chinese corp SE of Prome, and 3 Divisions and 9 tank units and a horde of artillery (some really nasty ones) east of Tuang Gyi.
I wish the monsoon would effect his supply some. Could be worse, he could be ground bombing me and eating up even more supply. I am bombing the tank army just to eat up his supply. Hope the Allies don't cotton on to that strategy.[:)]
It would be nice if I could get some troops out of China, but so far I have only be able to afford one division and it is a long march to somewhere useful.
When I took over the game, one goal was to get to 44 with Palembang oil. Can I make it? Three months is a long time...
I wish the monsoon would effect his supply some. Could be worse, he could be ground bombing me and eating up even more supply. I am bombing the tank army just to eat up his supply. Hope the Allies don't cotton on to that strategy.[:)]
It would be nice if I could get some troops out of China, but so far I have only be able to afford one division and it is a long march to somewhere useful.
When I took over the game, one goal was to get to 44 with Palembang oil. Can I make it? Three months is a long time...
RE: Wake Falls
If you please, as a point of reference on the R&D subject:
at this point how many x(30) factories do you have repaired/repairing on the Rocket Engine and Air Frame and for the end of war fighter models.
Thanks in advance.
at this point how many x(30) factories do you have repaired/repairing on the Rocket Engine and Air Frame and for the end of war fighter models.
Thanks in advance.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Wake Falls
ORIGINAL: DanSez
If you please, as a point of reference on the R&D subject:
at this point how many x(30) factories do you have repaired/repairing on the Rocket Engine and Air Frame and for the end of war fighter models.
Thanks in advance.
Bear in mind, I started the research from scratch in late 42. None of the factories are fully repaired to 30 for the KI202 or the Sam J. The best factory is at 16, the worst probably 3, maybe 2!
Also, they both use engines that need researching. I have 3 engine factories researching and that adds 3 percent per day to the acceleration or 1 month of game time roughly equals one month of acceleration.
I went super big into the Sam J and the Ki202, not a good tactic for a new game.
Spidery has documented his plane research very well in his AAR and is worth looking at. Obvert vs Jocke is another one. There are more out there that are good Mike's, Greyjoy's, M-M's, etc.
5 size 30 factories repaired, plus engine bonus - 10 percent acceleration per day! 1 month every 10 days. Adds up fast!
RE: Wake Falls
Sept 28, 1943
Crunch time coming...
No night bombing.
The big news, the midget sub attack at Akyab and Ceylon...the first Iboat approaches Akyab, contact...

Crunch time coming...
No night bombing.
The big news, the midget sub attack at Akyab and Ceylon...the first Iboat approaches Akyab, contact...

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RE: Wake Falls
But, then, the usual....
I had both Iboats remain on station on the off chance they could pick up any survivors, the Captains on those midgets were pretty good. Not sure if I got them back or not.
At least no Iboats were sunk.
I will continue on this program despite the early setbacks.![:)]
EDIT: Actually only the Iboat at Colombo stuck around, the Iboat at Akyab left -- maybe is she stuck around I would have saved the midget.

I had both Iboats remain on station on the off chance they could pick up any survivors, the Captains on those midgets were pretty good. Not sure if I got them back or not.
At least no Iboats were sunk.
I will continue on this program despite the early setbacks.![:)]
EDIT: Actually only the Iboat at Colombo stuck around, the Iboat at Akyab left -- maybe is she stuck around I would have saved the midget.

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RE: Wake Falls
The IJA trashes more Chinese, no news really in that.
In Burma plenty of action. The Allied juggernaut of death pushes the IJA back a hex east of Toungoo. The IJAAF bombed them, and they lack any AA that can reach 19K. Unfortunately, the IJAAF can't get any hits either.

In Burma plenty of action. The Allied juggernaut of death pushes the IJA back a hex east of Toungoo. The IJAAF bombed them, and they lack any AA that can reach 19K. Unfortunately, the IJAAF can't get any hits either.

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RE: Wake Falls
A successful small raid on Lashio.


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RE: Wake Falls
Crunch Time!
Not pictured are Allied forces at Port Blair.

Not pictured are Allied forces at Port Blair.

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RE: Wake Falls
Well, the turn is off, the guessing done.
I decided to send only one bombardment at Car Nicobar, escorted by four SAG. The rest of the 4th Inf should land at Trinkat, and 400 fighters are watching over everything with an addition 50 fighter sweep of Car Nicobar. All ships are ordered to regroup at Trinkat, hopefully under a huge fighter CAP.
Of course, nothing ever works as planned.
Rationale: I think the Allies are running in a good surface action group at nights to Car Nicobar and returning to Port Blair. I don't want my best ships in bombardment mode when they should be looking for night battles. A little leery of the moonlight...none.[X(]
If everything works well, the small ships brush aside the PT boats, heavy night search allows my surface groups to have 3 engagements with Allied forces or more and we retreat safely under an air umbrella. Car Nicobar is bombarded, and then swept by fighters in the daytime weakening any offensive escorts.
At least that is the plan...we will see what happens. Another large surface action group arrives at the staging hex, too.
I spent considerable amount of time finding the hole in Allied search --- I sure hope this is a big surprise for the Allies.
If only my commanders can follow my instructions, or actually improve on them.
I decided to send only one bombardment at Car Nicobar, escorted by four SAG. The rest of the 4th Inf should land at Trinkat, and 400 fighters are watching over everything with an addition 50 fighter sweep of Car Nicobar. All ships are ordered to regroup at Trinkat, hopefully under a huge fighter CAP.
Of course, nothing ever works as planned.
Rationale: I think the Allies are running in a good surface action group at nights to Car Nicobar and returning to Port Blair. I don't want my best ships in bombardment mode when they should be looking for night battles. A little leery of the moonlight...none.[X(]
If everything works well, the small ships brush aside the PT boats, heavy night search allows my surface groups to have 3 engagements with Allied forces or more and we retreat safely under an air umbrella. Car Nicobar is bombarded, and then swept by fighters in the daytime weakening any offensive escorts.
At least that is the plan...we will see what happens. Another large surface action group arrives at the staging hex, too.
I spent considerable amount of time finding the hole in Allied search --- I sure hope this is a big surprise for the Allies.
If only my commanders can follow my instructions, or actually improve on them.

RE: Wake Falls
This marks the first use of the Ki100-I. Not in great numbers, but some are on LRCAP, others sweeping where I think they will fight against P40s.
However, the plane that continues to impress is the lowly Oscar. Oscar IV is a deceptively good plane. Very versatile, the low durability lets me fly it into island bases where it can repair quickly and fly out again. The dual cannons are good and can tangle with the Allies. Range is good.
Here is hoping the Tony also impresses me....or it will be another game where George is everywhere. It is funny how a 100 Georges make you feel pretty safe, that is 10 hexes or more away from the Allies.
Despite the Tojo IIc speed and climb advantage, I will take Oscar IV over them. Tojo IIc is just not lethal enough.
Next month I will have a sentai of Jacks up and about. Curious to see how they perform relative to the George.
However, the plane that continues to impress is the lowly Oscar. Oscar IV is a deceptively good plane. Very versatile, the low durability lets me fly it into island bases where it can repair quickly and fly out again. The dual cannons are good and can tangle with the Allies. Range is good.
Here is hoping the Tony also impresses me....or it will be another game where George is everywhere. It is funny how a 100 Georges make you feel pretty safe, that is 10 hexes or more away from the Allies.
Despite the Tojo IIc speed and climb advantage, I will take Oscar IV over them. Tojo IIc is just not lethal enough.
Next month I will have a sentai of Jacks up and about. Curious to see how they perform relative to the George.


