[FIXED 1.08] Target inside minimum weapon range

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AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

[FIXED 1.08] Target inside minimum weapon range

Post by AlexGGGG »

I have a problem with automatic ASuW/Ground patrol.

The situation is, aircraft patrols the area where ground units roam. Either the visibility is low, or the ground units are low-observable, but anyway aircraft can't positively identify ground units unless directly on top of them. As the ground unit is identified hostile, the aircraft cannot fire because the ground unit is inside the minimum launch range for weapon available. The aircraft will then continue to orbit directly on top of the ground unit and will not back off to fire. Setting "Maintain standoff" in doctrine does not help, probably because at the time of identification there is no standoff to maintain.

I have built a scenario, launch it, pick Blue side, set time accel to 15x and watch. It takes some luck and time for Apache to ID the target; if it so happens that Apache runs out of fuel before achieving positive ID, just restart the scenario.
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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Target inside minimum weapon range

Post by mikmykWS »

Holy edge case. I've added this as "Aircraft fails to engage targets given the worst possible parameters to do so!"

Added to our list.

Mike
AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: Target inside minimum weapon range

Post by AlexGGGG »

Not the worst one actually. I probably have more, in the same setup but with fast jets. Where helo just sits over the target because it can turn on a dime, a fast jet will make infinite passes over the target oscillating between "target too close" and "too much cross-range uncertainty". Well anyway this will be another bug report if I'm able to construct the scenario. These sort of thing often happen in playing actual scenarios when there is either fog or some sort of urban warfare is going on and targets are hard to ID.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Target inside minimum weapon range

Post by mikmykWS »

Similar to reality part of the game is setting up your strikers to succeed so I'd consider adding some sort of scouting asset (recce aircraft, UAV, ground troop, satellite etc) especially if your attackers don't have many sensors or have high attack profiles. If you don't you're bound to have targeting frustrations and lots of twirling until the target is resolved and can be attacked (like in real life).

If you do run across a case where the target has been id'd as hostile, is a target and the aircraft doesn't attack then let us know as this is a bug. You can post as many examples as you'd like. We'll do our best to resolve them.

Thanks!

MIke
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