ORIGINAL: demjansk
When is this game going to be rel eased
Hopefully next year
Moderator: maddog986
ORIGINAL: demjansk
When is this game going to be rel eased
I agree. For me the beginning is also the most attractive partORIGINAL: Orm
I usually prefer the beginning but after you have done the many changes that are (often) needed at once in order to change things as I prefer them.ORIGINAL: Marutia Ortia
What's the most enjoyable part of a game to you?
Guys,
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
The end game is often disappointing when you know how it will end but it just takes time to get there.

ORIGINAL: Marutia Ortia
Economy system within strategy war games
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
ORIGINAL: aaatoysandmore
ORIGINAL: Marutia Ortia
Economy system within strategy war games
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
An automated economy like Distant Worlds would be ok and then the player can decide when or if he wants to take it over. There's a lot of resources in this world and micromanaging it all could get pretty tedious. I usually let the ai/automation decide what resources to gather and store. I don't care for all the micormanagement. I want to play WAR not Donald Gore. [:D]






