Turnaround? Lowpe (J) vs Tiemanj (A) Stock

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

My most experienced pilots.

You can see that the majority are flying Irving-S now. My thought is to maximize the NF with the very best, and at least for now hopefully they won't suffer many fatalities and also scare the Allies about the effectiveness of NFs.

The Irving S is pretty darn lethal against 2E bombers, but 4Es are very, very difficult despite the great pilots -- so I am not sure that part of my strategy worked.

Other than that I am trying to pull all TRACOM eligible pilots and save them for the very best airframes later in the game.



Image
Attachments
trinkat.jpg
trinkat.jpg (100.96 KiB) Viewed 242 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

Best Aces: it is darn difficult to them past 10.

Image
Attachments
trinkat.jpg
trinkat.jpg (102.71 KiB) Viewed 242 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

Just absolutely horrendous Japanese plane losses.

Image
Attachments
trinkat.jpg
trinkat.jpg (104.43 KiB) Viewed 242 times
Malagant
Posts: 372
Joined: Sat Mar 13, 2004 1:30 am

RE: Conflict Marcus Island

Post by Malagant »

Something that jumped out at me is the high Betty losses without similarly high Nell losses. I seem to be using both for the same missions and often in the same places, was wondering if you had thoughts on why the Betty and Nell losses are so different?
"La Garde meurt, elle ne se rend pas!"
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

ORIGINAL: Malagant

Something that jumped out at me is the high Betty losses without similarly high Nell losses. I seem to be using both for the same missions and often in the same places, was wondering if you had thoughts on why the Betty and Nell losses are so different?

When I picked up the game I had about the same 300 Betties to 200 Nells, but the production was skewed to Betty, and I decided to rush to get the G4M3a (armored Betty) and I shut down the one Nell factory.

I did use the G4M1s very hard early on, and flew into some remarkable CAP traps that hurt.

The G4M3a has been a good plane, and worth the investment. I probably missed the longer search the Nells give, but went with JudyC to fill that gap.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

IJN Pilot shortage:

Although I have no replacements, I can still pull pilots forward from the training schools. Since Tracom is packed full of pilots, their starting skills are pretty good.[:)]



Image
Attachments
norepl.jpg
norepl.jpg (235.93 KiB) Viewed 242 times
User avatar
Mike Solli
Posts: 16645
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Conflict Marcus Island

Post by Mike Solli »

How many pilots do you have in TRACOM?
Image
Created by the amazing Dixie
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

ORIGINAL: Mike Solli

How many pilots do you have in TRACOM?

Looks like 242. I had more, but they are now flying the Irving-S of which I have two full squadrons, so very close to 300 at one point.

I am using TRACOM as a holding area for NF pilots. That they actually do something else is a plus I guess.
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Conflict Marcus Island

Post by obvert »

ORIGINAL: Lowpe

ORIGINAL: Mike Solli

How many pilots do you have in TRACOM?

Looks like 242. I had more, but they are now flying the Irving-S of which I have two full squadrons, so very close to 300 at one point.

I am using TRACOM as a holding area for NF pilots. That they actually do something else is a plus I guess.

Curious to see how you do with the high experience NF pilots. I only really used a few experts and the bulk of the pilots were around 55-60exp with 70 skill in air and defense.

I lost a lot of NF pilots as late int eh war a lot were shot down almost daily, and some of those airframes don't have armor. So, curious to see if it makes a difference to have the 80exo pilots there and if they 'last' longer.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

ORIGINAL: obvert
Curious to see how you do with the high experience NF pilots. I only really used a few experts and the bulk of the pilots were around 55-60exp with 70 skill in air and defense.

I lost a lot of NF pilots as late int eh war a lot were shot down almost daily, and some of those airframes don't have armor. So, curious to see if it makes a difference to have the 80exo pilots there and if they 'last' longer.

Your AAR gave me a ton of insights: one, I am going for armored NF over the others. By March 44 I hope to be fielding NicK
Ds and Frances. By 6/44 the IJA will switch over to Peggy and then it will be Frances and Peggy for the rest of the war. I think once I upgrade a recon squadron to KAI Dinahs then they will hopefully be able to switch over to Peggys.

Two: You did so well with NF with no real prior planning from pre 1944. Whereas, I have planned for NF from day one of my takeover in late July 42. Great pilots, better (I hope) airframes will hopefully perform better.

We shall see! So far the Irving S can really tear apart 2E night bombers, but they have more difficulty with 4E, but still seem lethal thru op losses. The Irving Sa isn't too far away either, and they add an extra 20mm cannon making them more lethal. I have yet to lose a pilot, and lost only four planes in A2A.

Having Pete's flying night CAP in port bases and at least one bank of AA adds to the coverage and really minimizes the damage from night bombing so far. Very pleased with this aspect of the game -- once I figured it out.


User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Conflict Marcus Island

Post by obvert »

Cool. I know you've been planning this for a while. It's almost time for (hopeful) payoff.

One thing I had to do that I didn't want to want flying NF at more than 0 range. I didn't think to convert all IJN NF to larger sized units using the A6M5-s on CVs. That would be huge, and you'll have the extra big Nick groups too, so you should be fine on that, getting decent coverage in all of the important bases flying only zero range.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

Here are the defenses of Kusaie, Ponape and Truk. Nothing is where I would really like it: I would like some ART at each base, but haven't gotten the chance yet. The base forces are forward and concentrated. Forts could be a little better, but the deathstar has constrained supply a little.

The Garrison unit disbands in a month or so...

I think I would like to pull off the construction engineers from Kusiae, but they do keep the runways repaired really quick and I have used that for some nice CAP traps every now and then, so removing them is not so clear cut.

The low AV troops can probably come off too.

If I can keep supplies up, it seems like a pretty good line...

Image
Attachments
norepl.jpg
norepl.jpg (267.69 KiB) Viewed 242 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

ORIGINAL: obvert

One thing I had to do that I didn't want to want flying NF at more than 0 range. I didn't think to convert all IJN NF to larger sized units using the A6M5-s on CVs. That would be huge, and you'll have the extra big Nick groups too, so you should be fine on that, getting decent coverage in all of the important bases flying only zero range.

I didn't think of doing this either, and to be honest I am not sure I will in June of 1944 when I could do it. But I may change my mind.[:D]

I really wanted to see how effective you can be at defending the HI if you plan for it.

Of course, it all depends where the Allies are in six months!
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

Got my turn out and about, but it may be a while before the Allies get it back to me. Sorry.[:(]

I worked on pilots, at least until I ran out of patience.[:)]

I set up some cargo ships as supply bunkers, looking to get 75K to Ponape, Kusaie and Truk. Less to Rabaul area. Singers is getting 75K plus garrison troops (ones that don't disband in 50 days), engineers, artillery, and two tank regiments for Sumatra and Indochina.

Maximum effort hauling oil and fuel from SRA now to China and Manila...I am worried about how much longer I can do it. Medan in Sumatra has planes and AA waiting and NF waiting for the eventual first attack on oil.

The Burma evacuation is going well so far. Still in Rangoon, though the ART is all moving out slowly, so I think the Burma Road is still closed. The Infantry will follow in a couple of days as the last of the troops reach Pegu from points north.

I am looking at which units I can fully transport by air: the Mountain Artillery, the Pack RF AT guns, some Mortar units that are still foot. I will be sending some of these to the CentPac/New Guinea area and want to fly some into Trinkat. Not a lot of choices.

Hiroshima is becoming the go to port in the HI -- away from spying eyes and easy to go north or south (relatively).

We have a HR on no strategic bombing in China...which is nice for me since I don't have to base fighters protecting the industry there...a boon for 44 to 45 for what I can hold on to! I don't think I would have bombed the Chinese industry anyhow, or at least not till now when my advance has peaked. Kind of changes how I will defend China...more aggressively definitely. I am not sure I like this particular rule.

I will be shutting down the last Irving S factory, bumping him down the road to the Sa. I have 80 in the pools, don't get anymore squadrons till Jan 44, this will further accelerate the Sa version with the extra cannon to perhaps November of 43. I want generous pools of the Irving Sa in case I lose a lot of production of the last generation NFs. With radar the final Irv Sa isn't that bad. Ok, she is bad no armor, no speed, but decent radar and several cannons. I will take what I can get.[:)]

I looked long and hard at the units I can fully move by Air transport: mtn art, some mortar, the pack RF AT gun units, some AAA (the 20mm machinecannons that are foot supported). Not that much, but I will make an effort to use those in the CentPac, area perhaps getting some mtn guns or mortars to Ponape, Kusaie and Truk and other spots forward. I definitely want to fly some into Trinkat.

Exciting, offensive actions this turn, lest I forget them: bombarding Car Nicobar and fleet surface sweeps there; some attacks in China killing off more stray units, two midget sub carriers out, and that is about it. Not too exciting I fear except for the Car Nicobar movement which will probably end in disaster...but at least they are well led and in the right TF numbers.[:D] Just hope the LRCAP flies...both day and night! Well the night is LRCAP Car Nicobar...I don't think it coordinates too well on a ship task force (something to experiment on).



Spidery
Posts: 1821
Joined: Sat Oct 06, 2012 5:47 am
Location: Hampshire, UK

RE: Conflict Marcus Island

Post by Spidery »

We have a HR on no strategic bombing in China...which is nice for me since I don't have to base fighters protecting the industry there...a boon for 44 to 45 for what I can hold on to! I don't think I would have bombed the Chinese industry anyhow, or at least not till now when my advance has peaked. Kind of changes how I will defend China...more aggressively definitely. I am not sure I like this particular rule.

That is a generous rule for the Japanese. Not needing to protect Lanchow and Sian frees up quite a few fighters for the front lines. Keeping Lanchow, Sian and Urumchi producing even after the B-29 arrives must be quite valuable.
Spidery
Posts: 1821
Joined: Sat Oct 06, 2012 5:47 am
Location: Hampshire, UK

RE: Conflict Marcus Island

Post by Spidery »

I am looking at which units I can fully transport by air: the Mountain Artillery, the Pack RF AT guns, some Mortar units that are still foot. I will be sending some of these to the CentPac/New Guinea area and want to fly some into Trinkat. Not a lot of choices.

At least in DBB, there are some of the independent infantry brigades that are air transportable. Means they lack firepower but they are a good chunk of AV that can be lifted in to add to defenses. For example, the 6th Ind. Infantry Brigade.
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Conflict Marcus Island

Post by obvert »

ORIGINAL: Lowpe

Here are the defenses of Kusaie, Ponape and Truk. Nothing is where I would really like it: I would like some ART at each base, but haven't gotten the chance yet. The base forces are forward and concentrated. Forts could be a little better, but the deathstar has constrained supply a little.

The Garrison unit disbands in a month or so...

I think I would like to pull off the construction engineers from Kusiae, but they do keep the runways repaired really quick and I have used that for some nice CAP traps every now and then, so removing them is not so clear cut.

The low AV troops can probably come off too.

If I can keep supplies up, it seems like a pretty good line...

It's not really a line. He doesn't have to take them. Putting divisions way out here this late seems like a waste to me. He can just leave those and go around. You also have two of the big base forces on each, Ponape and Kusaie. One is plenty.

One of the challenges is considering a really good first layer of defense as Japan and also building an even tougher second line. The Allies in 44 can just move so much more quickly and you'll end up with a bunch of great units far behind the lines. Better IMHO to just put up some medium sized roadblocks and use the KB, subs and surface forces to whittle the invasions, then have the next layer even stronger than the first.

You can buy out the destroyed units of course, but their experience will be shot. The best defense will make him want to invade but still suffer losses and potentially get bogged down. A full division makes me think, I don't need to go there. A brigade makes me think I might. Two naval guards makes me think it's easy pickins. My two cents.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
njp72
Posts: 1798
Joined: Sat Sep 20, 2008 3:10 am

RE: Conflict Marcus Island

Post by njp72 »

That is an excellent summary and so true!

Good Allied players will embrace manoeuvre warfare and side step defences which are too formidable.

A real problem for Japanese players. [:(]
ORIGINAL: obvert

ORIGINAL: Lowpe

Here are the defenses of Kusaie, Ponape and Truk. Nothing is where I would really like it: I would like some ART at each base, but haven't gotten the chance yet. The base forces are forward and concentrated. Forts could be a little better, but the deathstar has constrained supply a little.

The Garrison unit disbands in a month or so...

I think I would like to pull off the construction engineers from Kusiae, but they do keep the runways repaired really quick and I have used that for some nice CAP traps every now and then, so removing them is not so clear cut.

The low AV troops can probably come off too.

If I can keep supplies up, it seems like a pretty good line...

It's not really a line. He doesn't have to take them. Putting divisions way out here this late seems like a waste to me. He can just leave those and go around. You also have two of the big base forces on each, Ponape and Kusaie. One is plenty.

One of the challenges is considering a really good first layer of defense as Japan and also building an even tougher second line. The Allies in 44 can just move so much more quickly and you'll end up with a bunch of great units far behind the lines. Better IMHO to just put up some medium sized roadblocks and use the KB, subs and surface forces to whittle the invasions, then have the next layer even stronger than the first.

You can buy out the destroyed units of course, but their experience will be shot. The best defense will make him want to invade but still suffer losses and potentially get bogged down. A full division makes me think, I don't need to go there. A brigade makes me think I might. Two naval guards makes me think it's easy pickins. My two cents.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

ORIGINAL: Spidery
I am looking at which units I can fully transport by air: the Mountain Artillery, the Pack RF AT guns, some Mortar units that are still foot. I will be sending some of these to the CentPac/New Guinea area and want to fly some into Trinkat. Not a lot of choices.

At least in DBB, there are some of the independent infantry brigades that are air transportable. Means they lack firepower but they are a good chunk of AV that can be lifted in to add to defenses. For example, the 6th Ind. Infantry Brigade.

Thanks.[&o]

There are also IJA B type Inf, that become divisions that can be flown like the 47th Division. They start as garrisons on the HI and other sections of the division come along as reinforcements.

Also a lot of the HQ units can be flown...
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Conflict Marcus Island

Post by Lowpe »

ORIGINAL: njp72

That is an excellent summary and so true!

Good Allied players will embrace manoeuvre warfare and side step defences which are too formidable.

A real problem for Japanese players. [:(]

Thanks guys! First hand advice is always great![&o][&o]

My thought was to try and hold that line until end of 43 and then pull back...but it isn't really a line -- roadblocks, eh? Or POW camps. I am worried about Kusaie being left behind...

I have had an infantry division in the Kuriles I am pulling out now and sending to the Marianas.

My problem is that I am still a month away from a lot of land reinforcements that I need for these Islands...but maybe I should start the air evacuation now much like what I did in the Lower Solomons.
Post Reply

Return to “After Action Reports”