Replenishment of Action Points

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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tinjaw
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Replenishment of Action Points

Post by tinjaw »

I falsely assumed every unit starts the turn with 100 AP. I see that many units start with less than 100. What determines how many AP a unit starts with? IOW, what do I need to do to maximize the number of AP points a unit starts with?
LJBurstyn
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RE: Replenishment of Action Points

Post by LJBurstyn »

Well. Many things can affect AP of a unit. The two most common are:
Events (programmed stuff by the scenario designer) can change the AP.
Supply status affects AP.
GrumpyMel
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RE: Replenishment of Action Points

Post by GrumpyMel »

Also if the unit has taken disorganization due to combat in the previous turn it can start with less then 100 AP's.
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tinjaw
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RE: Replenishment of Action Points

Post by tinjaw »

ORIGINAL: LJBurstyn

Well. Many things can affect AP of a unit. The two most common are:
Events (programmed stuff by the scenario designer) can change the AP.
Supply status affects AP.

I don't believe there are any events in the scenario I am playing. And I *don't think* I've had supply issues with the units that have less than 100 AP. They seem to be getting the supplies that they requested fully.
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tinjaw
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RE: Replenishment of Action Points

Post by tinjaw »

ORIGINAL: GrumpyMel

Also if the unit has taken disorganization due to combat in the previous turn it can start with less then 100 AP's.

Thanks. I will try to keep track of what units are engaged by the enemy during it's turn to see if it corresponds with the units that start with less than 100 AP.
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RE: Replenishment of Action Points

Post by Josh »

If I see "many units" I think "supply problems". But according to you that ain't the problem here. So hmm maybe it's winter then? Units in winterconditions not located in a city suffer from a readiness drop. Or maybe they are new created units? They start with less than 100 AP as well, they need time to gain readiness and AP's.
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