2x4 High

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JeffroK
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RE: 2x4 High

Post by JeffroK »

ORIGINAL: Baelfiin

Not you joc! Certain other individuals that seem to think nobody tests this game before the public gets it.

One dude accused 2x3 of being terrorists and that the testing team suffers from Stockholm syndrome.
Another dude thought someone else made such a witty post about how bad the testing crew was that he made it part of his signature.
Its a wargame people are expected to bitch about mechanics they don't like [:)]
Guilty of at least 2 of the comments, and unrepentant.

If tested properly why didnt these problems get found and resolved.



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marion61
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RE: 2x4 High

Post by marion61 »

I would say that the problem isn't how much it was tested, but every update, improvement, or any changes can have unexpected bugs pop up. Even a game as long lived, and played can have new bugs come up with each update. There's no such thing as a perfect game, and personally this game is way more stable than the majority, and we've had two or three updates. Maybe you should put yourself in their shoes before saying they didn't do their jobs.
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Flaviusx
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RE: 2x4 High

Post by Flaviusx »

JeffK: these games take years to perfect. If ever. Your expectations are unrealistic. A game delayed until everything is just right is a game that will never be released and a company that will go bankrupt. No group of testers can ever find everything.

The real question is how quickly a company responds to feedback and puts out patches and if those patches are moving things forward. 2by3 scores well on these metrics and when you buy into one of their games you are buying into that support.
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

ORIGINAL: JeffK

ORIGINAL: Baelfiin

Not you joc! Certain other individuals that seem to think nobody tests this game before the public gets it.

One dude accused 2x3 of being terrorists and that the testing team suffers from Stockholm syndrome.
Another dude thought someone else made such a witty post about how bad the testing crew was that he made it part of his signature.
Its a wargame people are expected to bitch about mechanics they don't like [:)]
Guilty of at least 2 of the comments, and unrepentant.

If tested properly why didnt these problems get found and resolved.



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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

This line looks pretty strong

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carlkay58
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RE: 2x4 High

Post by carlkay58 »

You will only really crack this line by invading behind it and threatening the lines of supply. Or by forcing the Axis to pull units out for reinforcements for other fronts.
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Well lets see if I can get things moving in the Italian front

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

I was expecting to get crushed this turn but instead I made a little progress.
Took Trieste, but I don't know if the spice will flow for that port.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Lots of mud no chance for me to attack.

I move into the correct hex this time to get Fiume to fall.

Flying paratroopers in to help defend the line. Just as a heads up the 52nd air portable division is quite expensive in casualties to move because it has armored vehicles that don't move by air.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Turn 44

The weather clears up so I can attack Im sure I am going to get pounded by a huge Panzer corp at some point, so I am being conservative.
Hopefully my interdiction is going to make it a PITA for pelton to set up his counters.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

The main line in italy gets thinned out to deal with my northern italy landing. I take advantage of a single guy on the corner and crack the little river line. Not much in the second line so I am able to bash my way into Rimini.

I should probably start counting what I can see in the lines and compare to what the germans have available to see how much reserve is still waiting out there.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Turn 45

The offensive continues

Germans fall back a little in the north

I think rivers are broken; I go right over the top of another one like its not there.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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loki100
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RE: 2x4 High

Post by loki100 »

ORIGINAL: Baelfiin

Turn 46

The offensive continues

Germans fall back a little in the north

I think rivers are broken; I go right over the top of another one like its not there.

Don't forget the shown cv may not reflect the impact of air induced disruptions, you've got good interdiction levels so the German units may be weaker than appears at first sight. One test is the cv modification, you should be seeing some sort of malus on your side but its possible the Germans are just falling apart due to disruption etc?
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Im not sure how it calculates. I would think my initial CV would be halved for the river before the combat even starts, but I probably have it wrong, as usual =p
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Joel Billings
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RE: 2x4 High

Post by Joel Billings »

These are just minor rivers. I'd be surprised if they do even 10% disruption to you, but I'm not sure what the impact is. In reality those rivers are usually pretty small (if not virtually dry some of the year), but we added them to account for the rough terrain in the area.
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

ORIGINAL: Joel Billings

These are just minor rivers. I'd be surprised if they do even 10% disruption to you, but I'm not sure what the impact is. In reality those rivers are usually pretty small (if not virtually dry some of the year), but we added them to account for the rough terrain in the area.
So they just do a little disruption? That makes sense from what I am seeing
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Turn 46

German lines are cracking, I run over some HQ's in the north in a little breakthrough.

In the south I blast 3 more hexes. . .

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Having some successful attacks, I am pretty sure I will lose a lot of vp's though

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Attacks in the north

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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Baelfiin
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RE: 2x4 High

Post by Baelfiin »

Turn 47

Pelton's hordes fall back in the north.

I punch across another river in the south, but my air force fails me and it takes two attacks to get a hole in the line.
Polish Armor leads the charge, but I make a mistake with reserves and they get left all by themselves on the point.

I think they are going to get punished in the german phase.

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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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