ORIGINAL: aaatoysandmore
Oh I'd say Panzer Command: Osfront over Combat Mission (better ai too)
You can make an argument vs CMx1, but PCO isn't even in the same zip code with CMx2.
Moderator: maddog986
ORIGINAL: aaatoysandmore
Oh I'd say Panzer Command: Osfront over Combat Mission (better ai too)
ORIGINAL: Rebel Yell
ORIGINAL: aaatoysandmore
Oh I'd say Panzer Command: Osfront over Combat Mission (better ai too)
You can make an argument vs CMx1, but PCO isn't even in the same zip code with CMx2.
Don't confuse "tactics" with "tactical games". Certainly CTGW is broader than employing company level down to individual units, none-the-less, CTGW utilizes tactics as part of it's overall strategy, that, cannot be denied, much like many of the games marketed today.[;)]ORIGINAL: aaatoysandmore
CTGW really? A "tactical" game?
An old boss of mine used to describe the difference between the two to me thus:
"Me strategy. You tactics. Me tell you what to do. You do it". Very clear.
So let me understand: You would not change strategy before execution of tactics?[&:]ORIGINAL: aaatoysandmore
No, I would agree that the "execution" of tactics can change strategy though.
ORIGINAL: operating
So let me understand: You would not change strategy before execution of tactics?[&:]ORIGINAL: aaatoysandmore
No, I would agree that the "execution" of tactics can change strategy though.
ORIGINAL: Jagdtiger14
You ask "game", not "computer game"...so since I am a Grognard and have played war games since the 70's...I'll have to say the #1 tactical war game (including computer games) of all time with absolutely no rival in this category is: Advanced Squad Leader. Within that game system are two very good campaigns: "Red Barricades" (concerning Stalingrad) and "Kampfgruppe Peiper" (concerning Battle of the Bulge).
Computer game wise, I'll vote for the little known game: Sudden Strike II.
I would hope ASL could come to computer, but its so complicated (even more so than World in Flames) that its almost impossible.
I realize the/a game has to start somewhere to initialize strategy and tactics, but I am still of the mind that the principles of strategy and tactics will overlap one-another, often from unintended consequences or likely from intended results. Mind you, depending on the game, a "Grand Strategy" and a "Localized Strategy" would be in play.[;)]ORIGINAL: aaatoysandmore
ORIGINAL: operating
So let me understand: You would not change strategy before execution of tactics?[&:]ORIGINAL: aaatoysandmore
No, I would agree that the "execution" of tactics can change strategy though.
No because the strategy comes before the execution of the tactics. So I can't change strategy until the first execution of tactics. [:)]
An RTS game? Seriously? Is it better than Close Combat series?ORIGINAL: Jagdtiger14
Computer game wise, I'll vote for the little known game: Sudden Strike II.
I can only see ctgw as a singular operation of strategy because the unit represents a conglomeration of lots of units. There's no tactics in say taking that city as there's only 1 unit at a time to attempt to take that city. Representing thousands of units. I just don't see that as tactical. There's no joe you take point and gonzales you provide cover fire and yahoo you provide support and so n so. That's tactics to me. Ymmv of course. Everyone seems to take a different lite on strategy and tactics and operations and tactical anyways. Most of the people posting in this particular thread though seem to see tatical in a platoon or squad based level. Based on the games mentioned.
ORIGINAL: operating
I can only see ctgw as a singular operation of strategy because the unit represents a conglomeration of lots of units. There's no tactics in say taking that city as there's only 1 unit at a time to attempt to take that city. Representing thousands of units. I just don't see that as tactical. There's no joe you take point and gonzales you provide cover fire and yahoo you provide support and so n so. That's tactics to me. Ymmv of course. Everyone seems to take a different lite on strategy and tactics and operations and tactical anyways. Most of the people posting in this particular thread though seem to see tatical in a platoon or squad based level. Based on the games mentioned.
Sorry, I find your wording ambiguous, I think you mean well, but you keep walking this tactics issue in a direction it does not need to go, some of which I agree with in theory, but to claim that CTGW is a game that does not have tactics, that's where we are diametrically opposed. I made a game suggestion to flibby, So I am going to leave it at that and it's up to flibby to consider the suggestion or not.
Have a nice day[:)]
Commander the Great War is a game for strategy fans,
Commander The Great War is a turn-based strategy game
My favorite as of late is CTGW, not that difficult a game, however more enjoyable in MP (IMHO). Certainly tactics and strategy are used, a new patch is due out shortly, which includes vast improvements over the original release in all aspects of land, air and naval. Presently the 1.60 beta patch is the best yet. If you are newcomer, the AI more than likely kick your butt. It's certainly an interesting game.. [:)]
Don't confuse "tactics" with "tactical games". Certainly CTGW is broader than employing company level down to individual units, none-the-less, CTGW utilizes tactics as part of it's overall strategy, that, cannot be denied, much like many of the games marketed today.[;)]
Most people like reading a resume will only read the more blunt part of the game description