Building Airbases

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ushosp
Posts: 11
Joined: Tue Jul 08, 2014 11:41 am

Building Airbases

Post by ushosp »

In ATG it seems like the quantity of factories is limited to the quantity of native cities. (Also factories cannot be too close together.)

But should that limit the quantity of airbases?

I reached the limit and the list of possible builds will not even display, under any circumstances. I get "building not an option." I even destroyed an existing factory and waited a full turn, but that did not help.

I'd like to build unlimited airbases. Can this be modded?

Thx
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ernieschwitz
Posts: 4619
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Building Airbases

Post by ernieschwitz »

Yes, this can be modded.

I wasn´t even aware that there was a limit in stock ATG. In non-stock ATG you can make anything buildable, for nothing and with no distance modifiers too....
Creator of High Quality Scenarios for:
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
ushosp
Posts: 11
Joined: Tue Jul 08, 2014 11:41 am

RE: Building Airbases

Post by ushosp »

Thanks! I've never modded anything but am starting to study how it is done. I play random games against the AI, based on generic.at2.

Am I ten minutes, ten hours, or ten weeks away from knowing how? (to modify a copy of that file, to remove the limit on building airbases). I looked through the editor and the documentation, but did not yet find how to set this.

Is it a simple setting or woud a new version of generic.at2 need to be built from scratch?

Any feedback will be appreciated.


Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Building Airbases

Post by Josh »

ORIGINAL: ushosp

In ATG it seems like the quantity of factories is limited to the quantity of native cities. (Also factories cannot be too close together.)

But should that limit the quantity of airbases?

I reached the limit and the list of possible builds will not even display, under any circumstances. I get "building not an option." I even destroyed an existing factory and waited a full turn, but that did not help.

I'd like to build unlimited airbases. Can this be modded?

Thx

What? There's a limit to the quantity of airbases you can build? Seriously? I have a hard time believing that, as I never encountered this problem. Moreover when you write "I even destroyed an existing factory" but that didn't help either... I get suspicous. As far as I know you can build unlimited airbases in ATG, I think you have a problem elsewhere. Is your engineer unit on a good location? I mean not a mountain or anything? Or is it in newly conquered territory? Does you engineer unit have all the prerequisite (supply, PP, Raw and EP). I don't know just guessing here.
ushosp
Posts: 11
Joined: Tue Jul 08, 2014 11:41 am

RE: Building Airbases

Post by ushosp »

Thx, it was none of those issues (newly conquered territory, resources, etc.). I did some careful testing on that.

But I love the game and have figured out an easy workaround:
[font="Courier New"]
1. Create a random scenario with 3 regimes and give 2 to the AI, allied with each other.

2. Edit the newly created scenario, giving my lonely regime extra cities.

3. The extra cities allow me to skimp on building factories, so I can build unlimited airbases, if and wherever needed.[/font]

Seems that should work. ATG is by far the best turn based game I've ever played.


ushosp
Posts: 11
Joined: Tue Jul 08, 2014 11:41 am

RE: Building Airbases

Post by ushosp »

The 1. 2. 3. just mentioned did not work. At some point in a generic.at2 random game on my Win7 PC, all building everywhere shuts down, under all circumstances. Mousing over the build button always gives "Building not an option."

Maybe it is some kind of a regimevar. I need to learn more about those.

I do have a workaround and am still very happy with ATG. The workaround is:

[font="Courier New"]1. Create a random scenario with 3 regimes and give 2 to the AI, allied with each other.

2. Edit the newly created scenario, giving my lonely regime extra cities and adding lots of airbases all over the map.[/font]

The extra cities make up for the AI having two regime's worth of cities. The airbases all over make up for the eventual universal "Building not an option" message.


ushosp
Posts: 11
Joined: Tue Jul 08, 2014 11:41 am

RE: Building Airbases

Post by ushosp »

One more thought: Maybe the building shutdown has something to do with the fact that I always choose OFF for Use Resources. That is a somewhat unusual setting, I think.

Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Building Airbases

Post by Josh »

Aha! I knew something was odd here hehe [:D] I always play with Resources on because it adds so much fun, so that's why I didn't recognize the problem. Guess it's solved then, I think [:)]
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