still very eager to play the new (upcomming) build

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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operating
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RE: still very eager to play the new (upcomming) build

Post by operating »

ORIGINAL: lparkh

Speaking as a would be developer for Matrixgames I am hoping you mean "we ourselves will no longer develop PC only games" as opposed to "we will not accept PC only games."
I've been working on a PC only game for a long time and seen many PC only games at Matrix. Will you still accept such?
Otherwise this is going to be a very bad day :-(

p.s. I understand that there are further criteria than this for accepting games but I want to know I haven't doomed myself by developing for PC only.

Iparkh,

No, I am open minded to the inclusion of a changing technology world, however, if it means the demise of Commander model games or similar games then I would have to oppose it. My and others opposition may not save the day, for as LZ infers: It's the revenue side that shapes the world of gaming.
Bob
and one flew over the Cuckoos nest
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RE: still very eager to play the new (upcomming) build

Post by operating »

I'll say this: Without PC gaming, I think I would be all done buying games..
and one flew over the Cuckoos nest
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RE: still very eager to play the new (upcomming) build

Post by Lord Zimoa »

LZ,

Correct me, if I am interpreting your post to mean this is the end of Commander style games as we know it?

No, that would be an inaccurate conclusion. I rather would say that cross-platform releases are commercially wiser than single platform ones in the long run. Building a complete a complete new custom engine and port it ourselves is just no longer economically justified with alternatives as Unity around the corner.

Of course this is looking back, when we started designing CTGW these commercial affordable, well supported and community driven game engines, like Unity or Unreal cross-platform engines, were not around yet or were just servicing with very limited use. Now 6 years later, it is a big difference.

A new Commander game will come one day, just no idea where to plan it in at this point. A solution we are looking at, is looking for a co-developing partner, a good Commander game will economically do fine, especially as we have a good custom engine for it now. It would be a shame and a waste not to use it again.

I've been working on a PC only game for a long time and seen many PC only games at Matrix. Will you still accept such?

Of course, PC by far is still the main and important platform, I would always advise to first develop a good and stable PC game before considering porting to eg. tablets. As patching and updating tablets and in general cross-platform is a logistic nightmare, you better do a solid PC game first before porting.

But you can develop a good PC while keeping in mind cross-platform ports in the long run and keep your design flexible with future porting in mind.

This is more or less the path we follow since a few years, we just try to design good fun games and concentrate on PC first, but try and keep tablets in mind while designing and planning. Think of containing memory consumption, in what code you will write, will you go 2D or 3D, etc...

Warhammer 40,000 is a good example, iOS will come later this year, but we first will iron out and stabilize the PC version, but tablet ports were taken into consideration day one when we started planning and designing some years ago.

Having more markets to sell on is just a wise business strategy if you want to stay afloat in this business. Just my personal 2 cents here.


Cheers,

Tim aka LZ
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RE: still very eager to play the new (upcomming) build

Post by operating »

LZ,

Got ya: Unity at: http://unity3d.com/unity

Unreal at: https://www.unrealengine.com/what-is-unreal-engine-4

Will this allow Johnny Bravo more time for "Support"?[:D]

Thanks, Bob
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RE: still very eager to play the new (upcomming) build

Post by Lord Zimoa »

New official 1.6.2 patch is due any day now though... I was told somewhere this week.
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RE: still very eager to play the new (upcomming) build

Post by lparkh »

Thanks for response. Today is a good day :-)
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RE: still very eager to play the new (upcomming) build

Post by Rodwonder »

Great news! Been waiting for this!
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RE: still very eager to play the new (upcomming) build

Post by Lord Zimoa »

Got word from Slitherine, the new CTGW 1.6.2 patch for all platforms will go live now upcoming Friday the 13th.
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RE: still very eager to play the new (upcomming) build

Post by operating »

LZ

Do know this: Between the Steam update fiasco, and this new delayed patch business, the 10 or so MP matches I had going all but dried up. Going through gaming withdrawals, mostly from having a blast from day to day to just plain boredom, not a place personally I like to be.

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RE: still very eager to play the new (upcomming) build

Post by wolf14455 »

Friday 13th my lucky day, yaeh.
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RE: still very eager to play the new (upcomming) build

Post by warspite1 »

ORIGINAL: Lord Zimoa

Got word from Slitherine, the new CTGW 1.6.2 patch for all platforms will go live now upcoming Friday the 13th.
warspite1

I just hope I can load this new version (unlike the last patch)..... [:(]
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RE: still very eager to play the new (upcomming) build

Post by RakuPL »

When is this "today"? [;)]

Edit:
Just downloaded 1.6.2 [:D]
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RE: still very eager to play the new (upcomming) build

Post by warspite1 »

ORIGINAL: RakuPL

When is this "today"? [;)]

Edit:
Just downloaded 1.6.2 [:D]
warspite1

Where from?
Now Maitland, now's your time!

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RE: still very eager to play the new (upcomming) build

Post by wolf14455 »

I have it on Steam, was ready to play when I came home. Autoupdate.
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RE: still very eager to play the new (upcomming) build

Post by warspite1 »

ORIGINAL: Swedewolf

I have it on Steam, was ready to play when I came home. Autoupdate.
warspite1

Never mind - just seen the announcement [:)]
Now Maitland, now's your time!

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RE: still very eager to play the new (upcomming) build

Post by AdmiralSarek »

Friday the 13th, is actually Saturday 14th for those of us on GMT +13 (daylight savings), so I am not so worried about the date.
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RE: still very eager to play the new (upcomming) build

Post by DonCzirr »

ORIGINAL: Lord Zimoa
LZ,

Correct me, if I am interpreting your post to mean this is the end of Commander style games as we know it?

No, that would be an inaccurate conclusion. I rather would say that cross-platform releases are commercially wiser than single platform ones in the long run. Building a complete a complete new custom engine and port it ourselves is just no longer economically justified with alternatives as Unity around the corner.

Of course this is looking back, when we started designing CTGW these commercial affordable, well supported and community driven game engines, like Unity or Unreal cross-platform engines, were not around yet or were just servicing with very limited use. Now 6 years later, it is a big difference.

A new Commander game will come one day, just no idea where to plan it in at this point. A solution we are looking at, is looking for a co-developing partner, a good Commander game will economically do fine, especially as we have a good custom engine for it now. It would be a shame and a waste not to use it again.

I've been working on a PC only game for a long time and seen many PC only games at Matrix. Will you still accept such?

Of course, PC by far is still the main and important platform, I would always advise to first develop a good and stable PC game before considering porting to eg. tablets. As patching and updating tablets and in general cross-platform is a logistic nightmare, you better do a solid PC game first before porting.

But you can develop a good PC while keeping in mind cross-platform ports in the long run and keep your design flexible with future porting in mind.

This is more or less the path we follow since a few years, we just try to design good fun games and concentrate on PC first, but try and keep tablets in mind while designing and planning. Think of containing memory consumption, in what code you will write, will you go 2D or 3D, etc...

Warhammer 40,000 is a good example, iOS will come later this year, but we first will iron out and stabilize the PC version, but tablet ports were taken into consideration day one when we started planning and designing some years ago.

Having more markets to sell on is just a wise business strategy if you want to stay afloat in this business. Just my personal 2 cents here.


Cheers,

Tim aka LZ


Sorry to go Necro on this thread a bit but some time has passed and was wondering if the outlook is still - that some day another Commander game will be launched?

Playing this both on the PC and iPAD at the moment is an absolute joy - so best wishes for the future !

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