I'm done with this ridiculous time vampire of a game.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: I'm done with this ridiculous time vampire of a game.
One of the SSI games was my first. Overrun I think. The predecessor to steel panthers modern battles. I also played the WWII versions such as Typhoon of Steel.
RE: I'm done with this ridiculous time vampire of a game.
ORIGINAL: Yaab
Let's make the thread ten pages for symmetry.
For all of you with OCD.[:D][:D][:D]....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: I'm done with this ridiculous time vampire of a game.
A noble gesture to get this to 10 pages.
RE: I'm done with this ridiculous time vampire of a game.
Well, to help you out - here goes. [;)]
By the way, I spoke with the original poster of this thread...it wasn't this battle - he said it was the final incident of a long long series of game problems he didn't care for..
Just saying.
By the way, I spoke with the original poster of this thread...it wasn't this battle - he said it was the final incident of a long long series of game problems he didn't care for..
Just saying.
ORIGINAL: oldman45
A noble gesture to get this to 10 pages.
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RE: I'm done with this ridiculous time vampire of a game.
I'll add my bit as we head for ten.
I collected and played masses of Avalon Hill and SPI games. I would set up a "game room" (or space) everywhere we lived as the Army moved us about. The collection filled a closet (or several moving boxes.) Finally, in recognition that my long-suffering wife had just about had it with all of the space I was consuming, I delivered the games to day rooms and Army rec centers.
Years later, my buddy's wife cleaned out his similar collection by selling the titles on E-bay. I was stunned at the prices the old games commanded. All that capital would have kept me in computer games for all the years between then and the release of WITP which, of course, is the last wargame we needed to buy over the last several years.
I collected and played masses of Avalon Hill and SPI games. I would set up a "game room" (or space) everywhere we lived as the Army moved us about. The collection filled a closet (or several moving boxes.) Finally, in recognition that my long-suffering wife had just about had it with all of the space I was consuming, I delivered the games to day rooms and Army rec centers.
Years later, my buddy's wife cleaned out his similar collection by selling the titles on E-bay. I was stunned at the prices the old games commanded. All that capital would have kept me in computer games for all the years between then and the release of WITP which, of course, is the last wargame we needed to buy over the last several years.
"Rangers Lead the Way!"
RE: I'm done with this ridiculous time vampire of a game.
ORIGINAL: Big B
Well, to help you out - here goes. [;)]
By the way, I spoke with the original poster of this thread...it wasn't this battle - he said it was the final incident of a long long series of game problems he didn't care for..
Just saying.
ORIGINAL: oldman45
A noble gesture to get this to 10 pages.
In the beginning, I was shelving WITP:AE a lot. Why? I thought the game was unplayable due to its sheer size and volume of information. With time, I have installed Tracker, created checklists and reference library. The game is so good.
RE: I'm done with this ridiculous time vampire of a game.
In which case this thread is spot on - IF it makes it to 10 pages!ORIGINAL: Big B
Well, to help you out - here goes. [;)]
By the way, I spoke with the original poster of this thread...it wasn't this battle - he said it was the final incident of a long long series of game problems he didn't care for..
Just saying.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: I'm done with this ridiculous time vampire of a game.
Is it 10 yet??????????[:D]
RE: I'm done with this ridiculous time vampire of a game.
ORIGINAL: Skyros
Is it 10 yet??????????[:D]
Working on it [:D]
If it ain't broke, don't fix it!
RE: I'm done with this ridiculous time vampire of a game.
Are we there yet?
RE: I'm done with this ridiculous time vampire of a game.
I think this will do it!
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: I'm done with this ridiculous time vampire of a game.
Put a fork in it [8D]
If it ain't broke, don't fix it!
RE: I'm done with this ridiculous time vampire of a game.
Now this squid has 10 fingers!
RE: I'm done with this ridiculous time vampire of a game.
I found my garlic and wooden stake....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
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RE: I'm done with this ridiculous time vampire of a game.
Damn you guys are so _mean_ [:D]
Seriously though, if you accept that it is more toward the "simulation of real life warfare dynamics at the theatre scale" end of the continuum and less toward the "game" end of the continuum, and also give yourself plenty of "practice" play, in which you get into the proper habits of checking, double-checking, triple-checking, going back through your entire list of military assets one more time just to make sure before you hit "end turn" . . . in my experience (much more playing WiTP and War Plan Orange), you will occasionally get totally surprised by the AI and it feels "real," but if you plan well and execute well, you can achieve stunning tactical victories, even in situations where you are at a relative disadvantage.
I'm just getting back into the game and both relearning what I had forgot about the overall WiTP/WiTPAE engine as well as learning all the newer stuff in AE (which is phenomenal!) so I have yet to have that "birds eye view" intuition again yet.
But I can recall many instances back in WiTP or WPO where I positively smashed the AI, and once you start to get some of these, the little losses and failures are almost like sweetener.
I seem to recall one battle or string of battles against the AI in the Rabaul area. He was trying to move up a large invasion force and I had a lack of naval airpower in the area. What I did have however was plenty of patrol planes quite a few land based fighters and an over-abundance of level bombers, pilfered from Philippines. I also had quite a lot of DDs CLs CAs and SSs.
For several days I was keeping pretty good track of where his major troop transports, CVs, etc were located as they progressed south toward his forward base.
Make a long story short, I ambushed him with a combination of submarines and level bombers, knocking out a good chunk of his naval air cover, I then bombarded the living heck out of his airfields that were in range, and *poof* his invasion fleet had no air cover.
Now in came the "little" ships
. The details are fuzzy, but suffice to say, if you put 10 or 12 Destroyers of comparable class (same speed mainly but other factors may be of importance too), with crews that have had some chance to train up, and captains who are veritable bulldogs, you can do a LOT of damage in hit-and-run attacks on amphibious task forces and their escorts.
In sum, the game(s) are not retarded. They are excruciatingly detailed, and nauseatingly complex, but these 'disgusting' elements to us newcomers are precisely what makes the game(s) great: it is only by modeling the myriad contingencies and contextual factors of this complex 20th century form of warfare that the game truly allows players to explore the full range of strategy and tactics. There are seemingly infinite permuations of ways to victory thanks to the detail and complexity, and the real joy of the game comes in (a) coming to a sufficient understanding of the 'ecology' portrayed in it to develop 'hypotheses' about viable strategy and tactics; and (b) sticking with it long enough to build up the various logistical and organization states necessary to effectively execute such strategies; (c) seeing them unfold and watching dozens of enemy ships and planes going down and up in flames!
Getting to that point takes a long time, but it is a lot of fun.
Seriously though, if you accept that it is more toward the "simulation of real life warfare dynamics at the theatre scale" end of the continuum and less toward the "game" end of the continuum, and also give yourself plenty of "practice" play, in which you get into the proper habits of checking, double-checking, triple-checking, going back through your entire list of military assets one more time just to make sure before you hit "end turn" . . . in my experience (much more playing WiTP and War Plan Orange), you will occasionally get totally surprised by the AI and it feels "real," but if you plan well and execute well, you can achieve stunning tactical victories, even in situations where you are at a relative disadvantage.
I'm just getting back into the game and both relearning what I had forgot about the overall WiTP/WiTPAE engine as well as learning all the newer stuff in AE (which is phenomenal!) so I have yet to have that "birds eye view" intuition again yet.
But I can recall many instances back in WiTP or WPO where I positively smashed the AI, and once you start to get some of these, the little losses and failures are almost like sweetener.
I seem to recall one battle or string of battles against the AI in the Rabaul area. He was trying to move up a large invasion force and I had a lack of naval airpower in the area. What I did have however was plenty of patrol planes quite a few land based fighters and an over-abundance of level bombers, pilfered from Philippines. I also had quite a lot of DDs CLs CAs and SSs.
For several days I was keeping pretty good track of where his major troop transports, CVs, etc were located as they progressed south toward his forward base.
Make a long story short, I ambushed him with a combination of submarines and level bombers, knocking out a good chunk of his naval air cover, I then bombarded the living heck out of his airfields that were in range, and *poof* his invasion fleet had no air cover.
Now in came the "little" ships

In sum, the game(s) are not retarded. They are excruciatingly detailed, and nauseatingly complex, but these 'disgusting' elements to us newcomers are precisely what makes the game(s) great: it is only by modeling the myriad contingencies and contextual factors of this complex 20th century form of warfare that the game truly allows players to explore the full range of strategy and tactics. There are seemingly infinite permuations of ways to victory thanks to the detail and complexity, and the real joy of the game comes in (a) coming to a sufficient understanding of the 'ecology' portrayed in it to develop 'hypotheses' about viable strategy and tactics; and (b) sticking with it long enough to build up the various logistical and organization states necessary to effectively execute such strategies; (c) seeing them unfold and watching dozens of enemy ships and planes going down and up in flames!

Getting to that point takes a long time, but it is a lot of fun.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3