Command: Modern Air/Naval Operations is updated!

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

User avatar
ultradave
Posts: 1639
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: Command: Modern Air/Naval Operations is updated!

Post by ultradave »

Love the updates and additions to the Mission Editor.
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
User avatar
mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: Command: Modern Air/Naval Operations is updated!

Post by mikkey »

Yes, B678 is from latest patch.
User avatar
djoos5
Posts: 390
Joined: Fri Oct 25, 2013 5:45 pm
Location: Ohio

RE: Command: Modern Air/Naval Operations is updated!

Post by djoos5 »

I have the original install files and every patch that has been made since I bought this game.

Quick question... do I need to keep the files in between the original install (which I believe I need if I ever have to do a fresh re-install) and the current Build 678 ver1.07?

I will never be going back to an earlier version of the software, so can I dump those patches/upgrades?
User avatar
Mgellis
Posts: 2369
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

RE: Command: Modern Air/Naval Operations is updated!

Post by Mgellis »

So far, Build 678 looks good. Thanks, guys.

Time to write some new scenarios!

Tashtego
Posts: 52
Joined: Fri Dec 13, 2013 10:30 am

RE: Command: Modern Air/Naval Operations is updated!

Post by Tashtego »

Yes indeed, looks very good.
Casinn
Posts: 271
Joined: Sat Jul 27, 2013 2:12 am

RE: Command: Modern Air/Naval Operations is updated!

Post by Casinn »

ORIGINAL: djoos5

I have the original install files and every patch that has been made since I bought this game.

Quick question... do I need to keep the files in between the original install (which I believe I need if I ever have to do a fresh re-install) and the current Build 678 ver1.07?

I will never be going back to an earlier version of the software, so can I dump those patches/upgrades?

I just keep original install and the last patch in case of a corrupted file or such. Don't think we've needed to patch in a certain order since some of the public beta patches for 1.01 or so?
User avatar
djoos5
Posts: 390
Joined: Fri Oct 25, 2013 5:45 pm
Location: Ohio

RE: Command: Modern Air/Naval Operations is updated!

Post by djoos5 »

Thanks, Casinn! That was the way my mind was going, too.
Boltzmann
Posts: 24
Joined: Fri Dec 28, 2012 1:16 pm

RE: Command: Modern Air/Naval Operations is updated!

Post by Boltzmann »

Great job Devs! Your commitment to excellence is appreciated.
Glenn Beasley
Posts: 75
Joined: Sat Feb 21, 2015 4:10 pm

RE: Command: Modern Air/Naval Operations is updated!

Post by Glenn Beasley »

Future Options in next Update?Maybe this has been brought up before or is an option already in the game that Im not aware of .Would it be possible in the next updates to enable an option that when a plane gets shot down or has to ditch the pilot/Crew (Usually) ejects that a marker would placed in the water/Land and Perhaps "Drift " with currents in a random way. As well as ability to be rescued,/"rescued but wounded" /"recovered the body of pilot" with a message in the pop up screen.it maybe would be an "Game Option" that player could enable/disable This would create an additional element 0f fun/stress /concern for players sides I know that a player can now"place a downed pilot Marker anywhere on the map when designing scenarios,but to me this would add additional element of Gameplay.

Ability to Jettison Stores/Ordanince while in flight for Individual A/C while in Flight due to Feul concerns/ Battle Damage?.

Maybe on this suggestion Im already describing what I know a scenario designer can already do in the Create Events/Action/Triggers..Also perhaps another option that could go into the "Game Options" is a Random Breakdown for random Individual A/C (and maybe ships as well?) And a Random Amount of Time it takes to get fixed as part of a game option feature, Where the player could in the Game Options screen simply check the box as an option ? Again Thanks For the Ecellent Game and /Updates and Fixes,Only gonna get better.
Glenn Beasley
Posts: 75
Joined: Sat Feb 21, 2015 4:10 pm

RE: Command: Modern Air/Naval Operations is updated!

Post by Glenn Beasley »

Also as a game Option would it be possible in the future for a Pilot/Plane to be credited with the # of "Kills" and # of missions he/she/it has done as well,Something that could be viewed at the end of the Scenario in the AAR or the "Inventory expended" Screen Who/or what A/C the "Ace" is ,Could be done with Subs and ships and Helos also ? Thanks.

Would it be possible to incorporate "Real World Weather" into into Scenarios as a "Game option" I know that in a Flight Sim From Quite awhile Ago they had this feature (When connected to the web ) you would get the Real weather along your Flight Path/or in this game path of Ship/Sub. Maybe this has already been addressed ?
User avatar
Sybaris
Posts: 56
Joined: Sat Mar 14, 2015 10:15 am

RE: Command: Modern Air/Naval Operations is updated!

Post by Sybaris »

Outstanding! Thanks for the updates!
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: Command: Modern Air/Naval Operations is updated!

Post by tjhkkr »

Thank you![:)][8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Post Reply

Return to “Command: Modern Operations series”