Here is the Task Force
Actual Text In Red is:
CanNOT UnLoad here

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition



Actual Text In Red is:
CanNOT UnLoad here
ORIGINAL: witpqs
Actual Text In Red is:
CanNOT UnLoad here
Doesn't matter where your target hex is. If I understand correctly, it is telling you that the TF cannot unload in it's current hex. Obviously that is usually going to be of no interest to you! IIRC they don't bother to display that message in sea hexes, only in land (aka coast) hexes, and of course only when the terrain prohibits the TF from unloading there.


ORIGINAL: HansBolter
ORIGINAL: witpqs
Actual Text In Red is:
CanNOT UnLoad here
Doesn't matter where your target hex is. If I understand correctly, it is telling you that the TF cannot unload in it's current hex. Obviously that is usually going to be of no interest to you! IIRC they don't bother to display that message in sea hexes, only in land (aka coast) hexes, and of course only when the terrain prohibits the TF from unloading there.
This is how it is for sure. Have noticed it many times as an amphib TF hugs a coastline in transit.
ORIGINAL: Sardaukar
BTW, if you hover the mouse cursor over the "Can not Unload", it shows you reason why. It can be handy sometimes when wondering why unit etc. doesn't unload completely. Usually it's because some devices are too heavy/cumbersome and exceed the capability of ships and port to unload. Radars and Engineering vehicles are main culprits in this.
ORIGINAL: tigercub
like whats been talked about when you get to palmbang it will be fine don't worry.
Tigercub
ORIGINAL: dr.hal
If any ship in your TF was too large to get to the port (destination hex), the TF would not allow the hex to be a destination hex, so having ships too large is not the issue. As you transit hexes that you can not unload at (shore hexes that is) and just happen to stop at that hex due to the turn finishing on that hex, it will indicate that you can not unload in that hex, whether or not you have/had intentions of doing so or not. It's for information purposes. Hal
ORIGINAL: DanSez
ORIGINAL: Sardaukar
BTW, if you hover the mouse cursor over the "Can not Unload", it shows you reason why. It can be handy sometimes when wondering why unit etc. doesn't unload completely. Usually it's because some devices are too heavy/cumbersome and exceed the capability of ships and port to unload. Radars and Engineering vehicles are main culprits in this.
I've noticed a problem similar to this when trying to unload a transport task force into a 1-level port without any naval support already ashore. I've had to move the task force to another place to unload the rest of the unit.
In that case, is just sits there turn after turn. I didn't notice a message as to why.
thanks
ORIGINAL: DanSez
ORIGINAL: Sardaukar
BTW, if you hover the mouse cursor over the "Can not Unload", it shows you reason why. It can be handy sometimes when wondering why unit etc. doesn't unload completely. Usually it's because some devices are too heavy/cumbersome and exceed the capability of ships and port to unload. Radars and Engineering vehicles are main culprits in this.
I've noticed a problem similar to this when trying to unload a transport task force into a 1-level port without any naval support already ashore. I've had to move the task force to another place to unload the rest of the unit.
In that case, is just sits there turn after turn. I didn't notice a message as to why.
thanks
