ORIGINAL: bo
ORIGINAL: Centuur
ORIGINAL: bo
We all got off of the original post sad sad sad, lets go back to it I like to hear the comments and feelings of where we are, where we want to go and will we ever make it, speak your mind not what you think other posters want to hear, not that I feel you would ever do that [:(]
Bo
Where we are?
That's easy: we have a game which is roughly working the way it should in solitair and hot seat. It has still fatal bugs in it which are getting cleared slowly (very slowly) in those modes. However, the basic game isn't even finished for those modes of play. Netplay is slowly, but surely being worked on too. The rest is waiting in the mothballs, where on some items work has already been done where on others there is nothing coded.
Will we ever make it?
I don't know. That's a crystal ball for me. If Steve were a 30 year old programmer in good health, I would say yes. But he isn't. So let's hope Steve stays around for a long time and his health will improve (he's working on that).
But it will still take a long, long time before everything will be ready, even with a healthy Steve around. There is so much work left in this game.
Where is a second programmer when you need him (or her)? But there aren't resources for that available...
Ah we are back on track, thank you centuur, I think [:(]
Bo
I don't want to start a flame war, but to be honest, this thread is starting to sound like a thread to take some shots at Steve over the quality and future of the game. It's one thing to have some concerns about shelling out some money, and what the state of the game is going to be in a few years, but it sounds like you're intentionally looking for the bad side of where things stand.
I'm planning to buy the game whenever the IRS decides to let me have my own money back. As I said before, I have my own thoughts on the state of things. But, I would also guess that, unlike a lot of people posting here, I've been a lifelong hardcore gamer, and am used to dealing with what is utter garbage hitting the market, vaporware, cash grabs, early access games that never really make it, and so on. Go drop $15 on Starbound and ask yourself where the game is in that turkey. Or $10 on Project Zomboid and see a game that's a real development train wreck. Maybe Quarantine, which had a bug in it that you didn't find until the game was almost completed. Or Minecraft, where the world I'd been working on with my son got completely hosed after a month or two of play. Part of the reason I mostly spend my spare time game coding is simply because I've gotten burned out on the current state of the PC gaming market, and would rather create than play.
As a professional dev, I would probably take a look at the WiF ruleset and maybe take a different approach from what Steve did, but that's under the hood. And, he's the one who decided to pick this beast up and run with it, and my hat's off to him for that. He also has a lot of experience under his belt, and it's not a field anyone stays in if they aren't any good. They get weeded out, eventually. I'm sure he'd like to have help, but it's damn difficult to get help for what is essentially a project of passion.
I dunno. That's my own two cents. Keep on coding, Steve, and I'm looking forward to getting my hands on this beast soon.
(edit -- another awesome bug was in the very last mission of the PC port of GTAIV -- clearly, no one in their QA department ever bothered to test the whole game all the way through and find out a human being can't mash a space bar 100 times a second)