We're up to turn 7, and his Allied boys nearly own Sicily. Fearing an Italian collapse, OKW has order several units into Italy to bolster its defense as well as order several SS units to Munich for advanced mountain warfare training ....

Moderator: MOD_WarintheWest


ORIGINAL: ultradave
Palermo surrenders on turn 8 and the noose is closing around Messina. So nice to see all those routed R banners scattered about
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ORIGINAL: ultradave
First time I haven't seen the Italians surrender as soon as the Allies step ashore.




1 TF destroyed
2 TF 99% damage (probably the reason for the non-landings)
1 TF 57% damage
The bigger news is that events of the last 2 turns have most likely cost me the game as it will be very difficult to recover from a debacle of a failed invasion in Normandy.
ORIGINAL: Joel Billings
I've downloaded the last two saves off the server. I think these are 1 turn after the initial invasion.
First off, going by the victory points, the German player has actually lost the game due to his ignoring high command garrison requirements (we should have an auto end "you're fired" option for cases like this). Unless you agreed ahead of time to ignore garrison points, the German player has given up over 3000 VPs by not following garrison requirements. The Allied player could sit back and bomb and win the game if not the war.
As for the invasion, I'm basing this on what I see in the save the turn after you invaded. You invaded in contested sea zones with 3 German nav interdiction. Le Havre is an undamaged port and the Germans are flying some nav patrol in the area, while it looks like you had only auto nav patrols and almost no AS over the water (your amphib HQs will help some, but you had no land based fighter cover over your ships). There is one amphib HQ back in England with the Canadian divisions in the pre-save with 52 prep points. Was this force delayed because of low prep? What was the prep of the units that did invade? There is one amphib HQ next to Le Havre, which with fort level 4 and the lack of damage to the port, is going to cost you a lot of damage. I just looked at your ADs and you have only 250 a/c in the 9th Tac AF. It took me awhile to figure out why your a/c count is so low in your Tac AFs. You have over 4500 a/c (30% of your total a/c) in the national reserve (and these should mostly be in England to support your invasion). You need to move these into airfields. You need to bomb the ports and railyards, get air and naval superiority, and set up interdiction on and behind the battlefield. Missing all those a/c it's no wonder you haven't been able to do any of these things.
Given the save is 1 turn after the invasion, I can't tell how strong the German ground defenses were when the invasion hit.