[NO REPRO] Submarine bug?

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Felcas
Posts: 27
Joined: Thu Mar 19, 2015 4:23 pm

[NO REPRO] Submarine bug?

Post by Felcas »

Canary Cage Scenario
Marsopa submarine
Clear Sky, no Rain, Wind/Sea Zero
Forced it to run on the surface to make the diesel work and recharge the batteries.
SUDENLY a sonoboy appeared 1,84nm from my position.
The bug: how in this world a submarine watch staff would not see an Anti-Sub Helicopter just less then 2nm away?
Is that ok? Or there is a bug in here?
Thanks
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Submarine bug?

Post by mikmykWS »

Any idea what the altitude was? Save game would be helpful or at least telling us what sub and what helicopter.

M
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
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RE: Submarine bug?

Post by ComDev »

Are too many variables at play here, need a savegame. Smaller helicopters are only detectable at 1.5nm to 1.7nm so this is perfectly possible.

Tested real quick in-game and everything seems to be in perfect order.

Thanks! [8D]
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