Beta edition orders hangup in HoW campaign

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Hunter6
Posts: 2
Joined: Sat Jan 03, 2015 11:07 pm

Beta edition orders hangup in HoW campaign

Post by Hunter6 »

I'm new to the forum and want to say this is a great wargame that hits all the right buttons for me, an old tanker.

Running the beta, I have observed an issue with certain movement orders not being executed in the Hell on Wheels Campaign played NATO vs AI.
I've run the first battle of the campaign twice with similar results.
Movement orders are given and certain units, (the pattern seems to be confined to HQ and recce units) do not execute them or only partially execute them.
ie the movement symbol appears then disappears during the course of the turn. Units stop arbitrarily or never begin their moves.
Units affected were not in contact w enemy nor under readiness deficiencies.

This problem did not appear in the Fulda scenario nor in my 2.08 edition.

I just wanted you to be aware of the anomaly at this point as i will run the campaign again this weekend.
I will be looking for the problem this time and will give an update and send the file should it reappear.
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CapnDarwin
Posts: 9766
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
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RE: Beta edition orders hangup in HoW campaign

Post by CapnDarwin »

Welcome aboard, Hunter6! That particular bug was introduced in Beta2 by me. We have fixed it for the pending release. The bug effects HQs and Arty units if they try move into another units hex.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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