
My Historical Global War AAR #3.
Moderator: Shannon V. OKeets
RE: Historical Global War AAR #2
Sep/Oct 1939. Allied #4. The Western Front.


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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Allied #4. Nationalist (Southern & Central) China.
The Nationalist retake the Japanese held cities of Wuhan, east of the Yangtze river road, and Amory, across the Formosa Straits from Formosa.

The Nationalist retake the Japanese held cities of Wuhan, east of the Yangtze river road, and Amory, across the Formosa Straits from Formosa.

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Ronnie
RE: Historical Global War AAR #2
Is Japan letting China use sea supply?!
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Historical Global War AAR #2
Hello,
nice to see another aar from you
.
I know i'm late but how did you go to Frederickshaven. I count 5 PM (4 clear hex +1 for the strait),
but as usual i can be wrong;).
Fin
nice to see another aar from you
I know i'm late but how did you go to Frederickshaven. I count 5 PM (4 clear hex +1 for the strait),
but as usual i can be wrong;).
Fin
RE: Historical Global War AAR #2
The program in clear, or snow, will let me move a 4 MP infantry unit (corps or division) from the German border to Frederickshaven (and across the straights) at the cost of disorganizing the unit.ORIGINAL: Finarfïn
Hello,
nice to see another aar from you.
I know i'm late but how did you go to Frederickshaven. I count 5 PM (4 clear hex +1 for the strait),
but as usual i can be wrong;).
Fin
Ronnie
RE: Historical Global War AAR #2
I'm not sure what you mean? How would China get sea supply?ORIGINAL: Orm
Is Japan letting China use sea supply?!
Ronnie
RE: Historical Global War AAR #2
Rhaa i always forget you can enter an hex even if it's costing more MP than the unit have...
Thanks
Fin
Thanks
Fin
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: Historical Global War AAR #2
Since you are playing solo...can you/will you give the CW the Polish pilots? Its actually a big deal.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. Weather.
I have been guided by the pros in this forum along a path that is deviating from my planned historical script. Honestly, this adds an element of excitement in playing this game that's been missing from my solo play. In trying to continue along this deviated path, from time to time I plan to ask for advice from this community on critical decisions. I have arrived at one such decision. More on that later. Also, I would also like to solicited "unsolicited" advice at any time from anyone as they see fit. The way that I propose to finish this AAR is to play through one impulse at a time and then post those results. If I have a critical question (as I do now), I will post it and wait (a reasonable length of time) for answer(s). If I don't have any critical questions, but the current impulse included "significant" action then I will wait a reasonable time for folks to comment on and make suggestions for the next or later impulses. Also, I will include my game file at the end of each such impulse for anyone to download and take a more detailed look at as they wish.
So as I write this I realize that I really have two critical decisions that I'd like the community to weigh in on. The first is are you game for what I've proposed in the previous paragraph? If not, then it's no biggie, I'll just continue to play and post this AAR as I was doing. If so, then let's see where all this takes us ...
The second question, which is probably best answered after reading though all the posts for this impulse is, should France declare war on Italy?
By the way, the weather roll was a 2 which means that fine weather continues worldwide.

I have been guided by the pros in this forum along a path that is deviating from my planned historical script. Honestly, this adds an element of excitement in playing this game that's been missing from my solo play. In trying to continue along this deviated path, from time to time I plan to ask for advice from this community on critical decisions. I have arrived at one such decision. More on that later. Also, I would also like to solicited "unsolicited" advice at any time from anyone as they see fit. The way that I propose to finish this AAR is to play through one impulse at a time and then post those results. If I have a critical question (as I do now), I will post it and wait (a reasonable length of time) for answer(s). If I don't have any critical questions, but the current impulse included "significant" action then I will wait a reasonable time for folks to comment on and make suggestions for the next or later impulses. Also, I will include my game file at the end of each such impulse for anyone to download and take a more detailed look at as they wish.
So as I write this I realize that I really have two critical decisions that I'd like the community to weigh in on. The first is are you game for what I've proposed in the previous paragraph? If not, then it's no biggie, I'll just continue to play and post this AAR as I was doing. If so, then let's see where all this takes us ...
The second question, which is probably best answered after reading though all the posts for this impulse is, should France declare war on Italy?
By the way, the weather roll was a 2 which means that fine weather continues worldwide.

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Ronnie
RE: Historical Global War AAR #2
I will if they're still alive. Both air units, which were disorganized, were in Warsaw when that city was captured by the Germans. The two air units were destroyed. I don't know the rules well enough to know the fate of the two pilot units.ORIGINAL: Jagdtiger14
Since you are playing solo...can you/will you give the CW the Polish pilots? Its actually a big deal.
Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. Italy Declares War on the Commonwealth.
I was planning on Italy declaring war on the CW in a turn or two anyway. I decided to do it now in order to complicate CW operations in Denmark and France by going after them in the Med. Hope that makes sense? For one I didn't want to give the CW free passage to pull Wavell out of North Africa and put him in France. Since all the RN is at sea and there's no reserve force in port I thought it would be a good time form the Regina Marina to go after the RN in three specific sea areas. To minimize the risk to the RM from the combined RN and French navies I decided to only DOW the CW. But, of course, France could DOW Italy next impulse but at the cost of delaying US entry into the war.

I was planning on Italy declaring war on the CW in a turn or two anyway. I decided to do it now in order to complicate CW operations in Denmark and France by going after them in the Med. Hope that makes sense? For one I didn't want to give the CW free passage to pull Wavell out of North Africa and put him in France. Since all the RN is at sea and there's no reserve force in port I thought it would be a good time form the Regina Marina to go after the RN in three specific sea areas. To minimize the risk to the RM from the combined RN and French navies I decided to only DOW the CW. But, of course, France could DOW Italy next impulse but at the cost of delaying US entry into the war.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. The Eastern Med.
The Italians move a large cruiser force back by an Italian nav air into the Eastern Med to seek out and engage the RN during this surprise impulse.

The Italians move a large cruiser force back by an Italian nav air into the Eastern Med to seek out and engage the RN during this surprise impulse.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. The Eastern Med. Round 1 Search.
Both sides find each other in the East Med, but because of the surprise impulse the Italians have 6 surprise points to work with. They use 2 of the 6 to completely remove the threat of RN AA to their bomber. They use 2 more points to increase the expected allied losses to two damaged ships. The didn't apply the last two surprise points because that shifted the expected result from 2 allied damage ships to 1 allied destroyed ship. The Italians made the calculation that 2 damaged / aborted ships was a better result than 1 sunk ship.

Both sides find each other in the East Med, but because of the surprise impulse the Italians have 6 surprise points to work with. They use 2 of the 6 to completely remove the threat of RN AA to their bomber. They use 2 more points to increase the expected allied losses to two damaged ships. The didn't apply the last two surprise points because that shifted the expected result from 2 allied damage ships to 1 allied destroyed ship. The Italians made the calculation that 2 damaged / aborted ships was a better result than 1 sunk ship.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. The Eastern Med. Round 1 Naval Air Combat.
The RN battleship Renown and light cruiser Dunedin are damaged. The Italians got what they wanted. Well, actually they would have like to have damaged both RN battleships but the CW played didn't fell obligated to oblige the Italian player. [:)]

The RN battleship Renown and light cruiser Dunedin are damaged. The Italians got what they wanted. Well, actually they would have like to have damaged both RN battleships but the CW played didn't fell obligated to oblige the Italian player. [:)]

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. The Eastern Med. Round 2 Search.
The Italians are unable to find the RN, who does find the RM with sufficient surprise points to avoid combat.

The Italians are unable to find the RN, who does find the RM with sufficient surprise points to avoid combat.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. Italian Coast.
Off the Italian coast the RM has an overwhelming advantage over the RN. However, neither side is able to find the other so there's no combat.

Off the Italian coast the RM has an overwhelming advantage over the RN. However, neither side is able to find the other so there's no combat.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. Cape St. Vincent.
The Italians move their 3 sub groups into Cape St. Vincent in the hopes of sinking / aborting CW convoys there.

The Italians move their 3 sub groups into Cape St. Vincent in the hopes of sinking / aborting CW convoys there.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. Cape St. Vincent. Surface Combat.
Apparently the Italians forgot that their submarines can go below water and attack the enemy there. I'm not sure what I did or didn't do but the three Italian sub groups wind up in a surface battle with the RN light cruiser in the 4 box. The RN cruiser is damaged and forced to abort.

Apparently the Italians forgot that their submarines can go below water and attack the enemy there. I'm not sure what I did or didn't do but the three Italian sub groups wind up in a surface battle with the RN light cruiser in the 4 box. The RN cruiser is damaged and forced to abort.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. Cape St. Vincent. Round 2 Search.
In round 2 the Italian sub groups manage to get enough surprise points to force a sub combat. They use their remaining surprise points to minimize the expected damage to their subs.

In round 2 the Italian sub groups manage to get enough surprise points to force a sub combat. They use their remaining surprise points to minimize the expected damage to their subs.

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Ronnie
RE: Historical Global War AAR #2
Sep/Oct 1939. Axis #5. Cape St. Vincent. Round 2 Sub Combat.
The Italians decide two apply both damage results to the same sub group, which results in its destruction. The second group is forced to abort.
In response, the Italian subs manage to sink 2 CW CPs and force 3 others to abort. With no organized CPs in reserve that's 5 resources that won't be making its way to England this turn.

The Italians decide two apply both damage results to the same sub group, which results in its destruction. The second group is forced to abort.
In response, the Italian subs manage to sink 2 CW CPs and force 3 others to abort. With no organized CPs in reserve that's 5 resources that won't be making its way to England this turn.

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- 05AxisCa..incent3.jpg (611.25 KiB) Viewed 1090 times
Ronnie



