Turns 75-76: 2 – 15 December 1944
These turns were a bit frustrating. Having trapped the equivalent of one German army in Flanders with only a narrow corridor they could use to escape, my plan was to pound that gap with airpower. This would cut supply and wreck any unit that did manage to escape.
Instead I got two turns of blizzards.
Again. I'll ignore the strategic airwar. I'm really doing that now for the VP gain and to ensure the Germans have a hard time replacing their combat losses.
On T75 I tried to reduce the exit route and clear up behind my spearheads. The only attack I managed was 3 Army forcing the Maas and then being able to exploit with its only tank division.
At the end of T75, I'd squeezed the gap into a long single hex corridor. Even if I couldn't manage high levels of interdiction I doubt that much supply will be moving in to the units left around Antwerp.
T75 also saw the start of a campaign to reduce the Atlantic ports. I have some spare units so reinforced 2 Canadian Army and most German garrisons are really suffering for lack of suppl.
Also allows me to dust down the death star ...
T76 opened with bad news, the Germans had attacked 3 Army's spearheads and regained the east bank of the Maas. 6 US Armoured performance was pretty awful.
Anyway, as part of securing my flanks and releasing units for the next phase, the first attack was at Bruges.
Over on the Atlantic, Rochefort and St Nazaire were the next ports to be cleared.
Elements of 1 US Army then attacked towards Antwerp and, much to my surprise, 50 British Division forced the weakened defenders out of the city. Supporting armour was able to occupy the now undefended key port.
In turn other units of 1 US forced open the gap and then elements of 3 US Army struck south and by the end of the week, the German units in Flanders (around 15 divisions) were cut off.
With this, I started to re-organise. Basically the Airborne army will hold the south flank of the bulge, 1 US Army is tasked with clearing out the pocket as quickly as possible. 3 US is to try and break out in the Netherlands (or at least pin the Germans in that area). 2 British is reorganising for a massive attempt to break out from the Maastricht bridgehead. If the weather improves, the full might of the allied airforce will fall on the German units around Aachen.
If 2 British can break out, then it should be feasible to reach the Rhine by early 1945.
VP situation is ok. Despite pretty heavy losses I'm gaining 5-7 per turn mainly now driven by the City VP score.