A little preliminary prodding
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
A little preliminary prodding
While waiting for my game "hardware" to arrive by mail I've started a little preliminary prodding with the downloaded version. I'm not even certain that it is
the latest version. I have gone through one update from the Matrix webpage but had to reinstall it all due to some misunderstandings between the software and my
PC. I'll wait for the hardware before I go to any further lengths in trying to get the game into its final setup. In the meantime, however, I'm a Little curious
to some points I haven't been able to find in the manual. That said, I don't think the manual is up-to-date, either.
1. The flight mode of the planes have a lot of different choices as to missions. I'm not exactly sure what is the difference regarding range other than it seems
to be a faint coupling between weapons load and range. What I'm missing is a "ferry" mode. So far I've found that the best range is achieved by using "transport".
However, I suppose that implies a certain load to be carried and not the possibility of extra internal tanks for maximum ferry range.
2. Is there a possibility to carry army units on other than pure transports or landing crafts, warships, and land them in other than regular ports?
3. I've been able to load land-based fighters on a carrier (in docked configuration) for fast transport. Will there be a problem to eventually fly them off Close
to their destination?
4. There seems to be some problems with the meny selections. As an example, when I choose land-based planes, clicking the different nationalities does not filter
out the other nations or, for that matter, filter the various plane categories when that is asked for.
5. I'm impressed by the base information but was somewhat disappointed that they have missed the important Dutch seaplane base at Lake Tondano. It was so important
that the Japanese used most of their paratrooper force assigned to the Menado invasion to be dropped there as well as landing seaplanes with personell and a light
cannon to support the paratroopers. There was also an airfield south-east of the lake.
I must say I am a little surprised that my brand new laptop works so sluggishly with the game. It does play rather more livelier games without a hitch. Apart from
that, it is obviously wise to block out some of ones knowledge about "the real thing" to get the fullest satisfaction from the game...[:)]
Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
RE: A little preliminary prodding
[:D] The author must read! (The manual, that is!)
ORIGINAL: Leandros
While waiting for my game "hardware" to arrive by mail I've started a little preliminary prodding with the downloaded version. I'm not even certain that it is
the latest version. I have gone through one update from the Matrix webpage but had to reinstall it all due to some misunderstandings between the software and my
PC. I'll wait for the hardware before I go to any further lengths in trying to get the game into its final setup. In the meantime, however, I'm a Little curious
to some points I haven't been able to find in the manual. That said, I don't think the manual is up-to-date, either.
Look in the upper left hand corner for the version of the game that is running.
1. The flight mode of the planes have a lot of different choices as to missions. I'm not exactly sure what is the difference regarding range other than it seems
to be a faint coupling between weapons load and range. What I'm missing is a "ferry" mode. So far I've found that the best range is achieved by using "transport".
However, I suppose that implies a certain load to be carried and not the possibility of extra internal tanks for maximum ferry range.
There is no need to set a plane to a ferry more. You see the three ranges - the last (greatest) range is the 'ferry range' used when you transfer the group to a new base. BTW, for those planes that have drop tanks available ordering them to use drop tanks increases all ranges, including ferry range. But it impacts the weapons load for missions, and some aircraft can carry either drop tanks or weapons, but not both.
2. Is there a possibility to carry army units on other than pure transports or landing crafts, warships, and land them in other than regular ports?
Yes. You are so missing the background mechanics of the game that you MUST have a relaxing, quiet day(s) and read the manual.
3. I've been able to load land-based fighters on a carrier (in docked configuration) for fast transport. Will there be a problem to eventually fly them off Close
to their destination?
Small advice: don't use the term 'fast transport' unless you are referring to a TF set to the Fast Transport mission, because it will often confuse your questions! Yes, all single engine planes can be loaded on a carrier and flown off to re-base, but not landed on a carrier or operated from a carrier unless they are carrier capable. Warning! Non-carrier capable aircraft take up more space (IIRC it is 2x but I forget) and so might cause your carrier's crew to dump some planes overboard to relieve overcrowding. Check the manual for spcecifics.
4. There seems to be some problems with the meny selections. As an example, when I choose land-based planes, clicking the different nationalities does not filter
out the other nations or, for that matter, filter the various plane categories when that is asked for.
If you start with everything showing and then click on one nationality, you are saying "stop showing that one!". They are toggles - every time you click that switch it flips to the opposite way (on/off). So if you want to show only one, click on the appropriate 'all' filter, then click on just that nationality ('all' turns off all of them, then you turn just one back on).
5. I'm impressed by the base information but was somewhat disappointed that they have missed the important Dutch seaplane base at Lake Tondano. It was so important
that the Japanese used most of their paratrooper force assigned to the Menado invasion to be dropped there as well as landing seaplanes with personell and a light
cannon to support the paratroopers. There was also an airfield south-east of the lake.
Most of the time people have made that sort of observation the outcome had been that the base was represented by a different name, or combined with another base due to the game scale. maybe post a map pic of where that base was located.
I must say I am a little surprised that my brand new laptop works so sluggishly with the game. It does play rather more livelier games without a hitch.
Check the switches you are using in your shortcut. Lots of threads on those and very hardware specific.
Apart from
that, it is obviously wise to block out some of ones knowledge about "the real thing" to get the fullest satisfaction from the game...[:)]
Fred
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: A little preliminary prodding
The full game download has an old version of the game, you need to download and apply patches.
Bill
Bill
WIS Development Team
RE: A little preliminary prodding
ORIGINAL: wdolson
The full game download has an old version of the game, you need to download and apply patches.
Bill
Which you will also have to do once you get the disk, or 'hardware' as you call it.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: A little preliminary prodding
quote]ORIGINAL: Leandros
While waiting for my game "hardware" to arrive by mail I've started a little preliminary prodding with the downloaded version. I'm not even certain that it is
the latest version. I have gone through one update from the Matrix webpage but had to reinstall it all due to some misunderstandings between the software and my
PC. I'll wait for the hardware before I go to any further lengths in trying to get the game into its final setup. In the meantime, however, I'm a Little curious
to some points I haven't been able to find in the manual. That said, I don't think the manual is up-to-date, either.
The manual is more up to date than most people give it credit. It remains indispensable. Each patch has attached a lengthy readme file which details the changes, most of which do not belong in a manual. In addition to the hard copy (there is also a PDF version) of the manual, in your "manuals" sub folder there are important PDF addendums. Also in that sub folder you will find the "editor" manual in PDF format. That is an important document to read to understand how the game operates.
1. The flight mode of the planes have a lot of different choices as to missions. I'm not exactly sure what is the difference regarding range other than it seems
to be a faint coupling between weapons load and range. What I'm missing is a "ferry" mode. So far I've found that the best range is achieved by using "transport".
However, I suppose that implies a certain load to be carried and not the possibility of extra internal tanks for maximum ferry range.
Aircraft have 3 ranges; "normal", "extended" and "maximum". The last is what you refer to as ferry range and is employed for only two purposes, (a) transferring an air unit from one airfield to another airfield within this range (if the distance between airfields exceeds the aircraft's maximum range, the transfer can only occur if both airfields are connected by a railroad) and (b) movement by air of supplies/troops.
You will want to predominantly operate your aircraft within their "normal" range as significant disadvantages apply to "extended" operations. All these ranges are modified by the use of drop tanks but they are not available for all aircraft models and their availability id dependent on date and logistical considerations.
2. Is there a possibility to carry army units on other than pure transports or landing crafts, warships, and land them in other than regular ports?
The manual provides full details.
You need to pay particular attention to the various types of naval task forces as only some can move units and not all ship types can go into all task forces. Individual ships which lack a troop/cargo carrying capacity cannot move troops at all irrespective if they belong to a class of ship which are allowed to move units.
Some terrain types do not permit unloading of units. Otherwise you can unload anywhere, not just at a developed port (not all bases have piers built at the start of the scenario). This however is not a recommended praxis as there is a significant malus applied to just unloading on a non base hex. Note that a "dot base" is a base, albeit a site which currently has no airfield/port built but which can have one built by engineers
3. I've been able to load land-based fighters on a carrier (in docked configuration) for fast transport. Will there be a problem to eventually fly them off Close
to their destination?
Only dedicated "carrier capable/trained" air units equipped with such dedicated airframes, can fly standard operations off carriers. Other aircraft may be placed on a docked carrier (there are a few exceptions) and then flown off (on a way mission only) to a friendly airfield once the carrier comes within range. In game the Langley has no embarked air unit and is often used by players for this purpose.
4. There seems to be some problems with the meny selections. As an example, when I choose land-based planes, clicking the different nationalities does not filter
out the other nations or, for that matter, filter the various plane categories when that is asked for.
Already answered by witpqs. The filters most definitely work.
5. I'm impressed by the base information but was somewhat disappointed that they have missed the important Dutch seaplane base at Lake Tondano. It was so important
that the Japanese used most of their paratrooper force assigned to the Menado invasion to be dropped there as well as landing seaplanes with personell and a light
cannon to support the paratroopers. There was also an airfield south-east of the lake.
Remember that each hex measures 40 nautical miles/46 statute miles. There are several instances where historical sites were within these distances and are therefore represented on the map as a single location using only one name. This is particularly relevant when considering the potential size of airfields as often a level 9 "airfield" is really the aggregation of several airfields within the 46 statute miles of the hex.
I must say I am a little surprised that my brand new laptop works so sluggishly with the game. It does play rather more livelier games without a hitch. Apart from
that, it is obviously wise to block out some of ones knowledge about "the real thing" to get the fullest satisfaction from the game...[:)]
Search on the tech sub forum, as this is a very common issue raised there. Use of command line switches invariably resolve this problem. Details are found in the patch readme and in that sub forum.
Fred
[/quote]
Alfred
While waiting for my game "hardware" to arrive by mail I've started a little preliminary prodding with the downloaded version. I'm not even certain that it is
the latest version. I have gone through one update from the Matrix webpage but had to reinstall it all due to some misunderstandings between the software and my
PC. I'll wait for the hardware before I go to any further lengths in trying to get the game into its final setup. In the meantime, however, I'm a Little curious
to some points I haven't been able to find in the manual. That said, I don't think the manual is up-to-date, either.
The manual is more up to date than most people give it credit. It remains indispensable. Each patch has attached a lengthy readme file which details the changes, most of which do not belong in a manual. In addition to the hard copy (there is also a PDF version) of the manual, in your "manuals" sub folder there are important PDF addendums. Also in that sub folder you will find the "editor" manual in PDF format. That is an important document to read to understand how the game operates.
1. The flight mode of the planes have a lot of different choices as to missions. I'm not exactly sure what is the difference regarding range other than it seems
to be a faint coupling between weapons load and range. What I'm missing is a "ferry" mode. So far I've found that the best range is achieved by using "transport".
However, I suppose that implies a certain load to be carried and not the possibility of extra internal tanks for maximum ferry range.
Aircraft have 3 ranges; "normal", "extended" and "maximum". The last is what you refer to as ferry range and is employed for only two purposes, (a) transferring an air unit from one airfield to another airfield within this range (if the distance between airfields exceeds the aircraft's maximum range, the transfer can only occur if both airfields are connected by a railroad) and (b) movement by air of supplies/troops.
You will want to predominantly operate your aircraft within their "normal" range as significant disadvantages apply to "extended" operations. All these ranges are modified by the use of drop tanks but they are not available for all aircraft models and their availability id dependent on date and logistical considerations.
2. Is there a possibility to carry army units on other than pure transports or landing crafts, warships, and land them in other than regular ports?
The manual provides full details.
You need to pay particular attention to the various types of naval task forces as only some can move units and not all ship types can go into all task forces. Individual ships which lack a troop/cargo carrying capacity cannot move troops at all irrespective if they belong to a class of ship which are allowed to move units.
Some terrain types do not permit unloading of units. Otherwise you can unload anywhere, not just at a developed port (not all bases have piers built at the start of the scenario). This however is not a recommended praxis as there is a significant malus applied to just unloading on a non base hex. Note that a "dot base" is a base, albeit a site which currently has no airfield/port built but which can have one built by engineers
3. I've been able to load land-based fighters on a carrier (in docked configuration) for fast transport. Will there be a problem to eventually fly them off Close
to their destination?
Only dedicated "carrier capable/trained" air units equipped with such dedicated airframes, can fly standard operations off carriers. Other aircraft may be placed on a docked carrier (there are a few exceptions) and then flown off (on a way mission only) to a friendly airfield once the carrier comes within range. In game the Langley has no embarked air unit and is often used by players for this purpose.
4. There seems to be some problems with the meny selections. As an example, when I choose land-based planes, clicking the different nationalities does not filter
out the other nations or, for that matter, filter the various plane categories when that is asked for.
Already answered by witpqs. The filters most definitely work.
5. I'm impressed by the base information but was somewhat disappointed that they have missed the important Dutch seaplane base at Lake Tondano. It was so important
that the Japanese used most of their paratrooper force assigned to the Menado invasion to be dropped there as well as landing seaplanes with personell and a light
cannon to support the paratroopers. There was also an airfield south-east of the lake.
Remember that each hex measures 40 nautical miles/46 statute miles. There are several instances where historical sites were within these distances and are therefore represented on the map as a single location using only one name. This is particularly relevant when considering the potential size of airfields as often a level 9 "airfield" is really the aggregation of several airfields within the 46 statute miles of the hex.
I must say I am a little surprised that my brand new laptop works so sluggishly with the game. It does play rather more livelier games without a hitch. Apart from
that, it is obviously wise to block out some of ones knowledge about "the real thing" to get the fullest satisfaction from the game...[:)]
Search on the tech sub forum, as this is a very common issue raised there. Use of command line switches invariably resolve this problem. Details are found in the patch readme and in that sub forum.
Fred
[/quote]
Alfred
RE: A little preliminary prodding
Thank you for your very instructive reply, witpqs!ORIGINAL: witpqs
[:D] The author must read! (The manual, that is!)
Alfred, wdolson - thank you both: I'm looking very much forward to eventually get everything in order. My posting wasn't meant to be criticism of the
game as such, more like "thinking aloud" to get the process going....[:)]. The manual is rather overwhelming.
My question was regarding flying off a "one-way mission" (not Kamikaze....[;)]..) for pure transport purposes to a friendly airbase. As was done on at leastORIGINAL: Alfred: Only dedicated "carrier capable/trained" air units equipped with such dedicated airframes, can fly standard operations off carriers.
Other aircraft may be placed on a docked carrier (there are a few exceptions) and then flown off (on a one-way mission only) to a friendly airfield once the
carrier comes within range.
one occasion delivering fighters to Hawaii. I'm impressed if they caught up with that function.
You mean, they can fly off the Langley?ORIGINAL: Alfred: In game the Langley has no embarked air unit and is often used by players for this purpose.
Thank you, Alfred - I've tried the various tricks suggested there - in the readme files, too. Actually, it has started to perform a little better as I have learntORIGINAL: Alfred: Search on the tech sub forum, as this is a very common issue raised there. Use of command line switches invariably resolve this problem. Details are found
in the patch readme and in that sub forum.
to switch off some PC facilities, etc.
Some of the problem is probably all the software and apps forced upon you whenever one buys a new PC, tying up memory. As if to start the customer's yearn for
ever-faster equipment immediately he receives a new one...[&:]..
Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
RE: A little preliminary prodding
In stock the Langley is a seaplane tender. It's a CVE in some mods. Alfred may have meant the Long Island, which does arrive with no air group. You can transport Army fighters on CVEs (or even CVs) and fly them off at their destination. Aircraft that aren't carrier capable can't be landed on carriers and they take up a lot of extra space on the carrier when embarked.
As far as criticism goes, the game does often need some command line flags to get working correctly. Frequently it has problems with multi-processor machines.
Bill
As far as criticism goes, the game does often need some command line flags to get working correctly. Frequently it has problems with multi-processor machines.
Bill
WIS Development Team
RE: A little preliminary prodding
Yes, I understood as much. My question was more on which mission designation give the best "ferry" (transfer) range as I found no designation for "transfer"Alfred wrote: Aircraft have 3 ranges; "normal", "extended" and "maximum". The last is what you refer to as ferry range and is employed for only two
purposes, (a) transferring an air unit from one airfield to another airfield within this range (if the distance between airfields exceeds the aircraft's maximum
range, the transfer can only occur if both airfields are connected by a railroad) and (b) movement by air of supplies/troops. You will want to predominantly
operate your aircraft within their "normal" range as significant disadvantages apply to "extended" operations. All these ranges are modified by the use of drop
tanks but they are not available for all aircraft models and their availability is dependent on date and logistical considerations.
(or, rather, transfer seemingly means something else than a pure "ferry" flight, prohibiting some destinations even within range) or its equivalent. I experimented
with transport but suppose this also implies some sort of load-carrying which influences on the max. range.
The question arose in connection with moving B-17's into the operational area. I believe extra internal tanks existed for this purpose as well as for long-range
missions with less than full bomb-load.
Anyway, I'm slowly fighting my way through the manual...[:)]
Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
RE: A little preliminary prodding
ORIGINAL: Leandros
5. I'm impressed by the base information but was somewhat disappointed that they have missed the important Dutch seaplane base at Lake Tondano. It was so important that the Japanese used most of their paratrooper force assigned to the Menado invasion to be dropped there as well as landing seaplanes with personell and a light cannon to support the paratroopers. There was also an airfield south-east of the lake.
The objective of the Japanese airdrop was Langoan airfield, which lay only a few miles south of Lake Tondano. The Japanese paratroopers only moved on the nearby Dutch seaplane base at the lake after they had first completed the capture of the airfield. The Japanese seaplanes that later landed at Lake Tondano brought a 37mm AT gun that was intended to aid the paratroopers in holding Langoan airfield against any Dutch counter-attacks. If anything, the Dutch seaplane base appears to have been a secondary Japanese objective. IIRC, the Dutch had stopped using it in December after an Japanese airstrike from Davao wiped out most of the seaplanes operating there.
Both Langoan airfield and the seaplane base at Lake Tondano lay within 25 miles of Manado. Given the 46 mile AE "hex" scale (as mentioned earlier by Alfred), it wouldn't be unreasonable if those two facilities have been incorporated into the overall Manado game location (which does have a very high airfield build potential as well as a "coast" to allow seaplane operations).
This was the only sig line I could think of.
RE: A little preliminary prodding
Yes, Buckrock, thank you, I know. I expressed myself clumsily and I understand the problems in the game. I believe there was also an airfield east of Menado, aORIGINAL: Buckrock
The objective of the Japanese airdrop was Langoan airfield, which lay only a few miles south of Lake Tondano. The Japanese paratroopers only moved on the nearby
Dutch seaplane base at the lake after they had first completed the capture of the airfield. The Japanese seaplanes that later landed at Lake Tondano brought a 37mm AT gun that was intended to aid the paratroopers in holding Langoan airfield against any Dutch counter-attacks. If anything, the Dutch seaplane base appears to have been a secondary Japanese objective. IIRC, the Dutch had stopped using it in December after an Japanese airstrike from Davao wiped out most of the seaplanes operating there.
Both Langoan airfield and the seaplane base at Lake Tondano lay within 25 miles of Manado. Given the 46 mile AE "hex" scale (as mentioned earlier by Alfred), it
wouldn't be unreasonable if those two facilities have been incorporated into the overall Manado game location (which does have a very high airfield build potential
as well as a "coast" to allow seaplane operations).
little inland. Probably on the location of the present Menado airfield.
Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
-
Sauvequipeut
- Posts: 79
- Joined: Sat Apr 07, 2007 6:09 pm
RE: A little preliminary prodding
ORIGINAL: Leandros
Yes, I understood as much. My question was more on which mission designation give the best "ferry" (transfer) range as I found no designation for "transfer"Alfred wrote: Aircraft have 3 ranges; "normal", "extended" and "maximum". The last is what you refer to as ferry range and is employed for only two
purposes, (a) transferring an air unit from one airfield to another airfield within this range (if the distance between airfields exceeds the aircraft's maximum
range, the transfer can only occur if both airfields are connected by a railroad) and (b) movement by air of supplies/troops. You will want to predominantly
operate your aircraft within their "normal" range as significant disadvantages apply to "extended" operations. All these ranges are modified by the use of drop
tanks but they are not available for all aircraft models and their availability is dependent on date and logistical considerations.
(or, rather, transfer seemingly means something else than a pure "ferry" flight, prohibiting some destinations even within range) or its equivalent. I experimented
with transport but suppose this also implies some sort of load-carrying which influences on the max. range.
The question arose in connection with moving B-17's into the operational area. I believe extra internal tanks existed for this purpose as well as for long-range
missions with less than full bomb-load.
Anyway, I'm slowly fighting my way through the manual...[:)]
Fred
To be honest, I've never noticed that the set mission has any impact on transferring between bases. When I'm planning a transfer, I normally stand the unit down in advance just to make sure that all planes are flyable. That avoids having to wait for fragments to repair and play catch-up. If it's a multi-stage transfer, hopping across two or more bases to the final destination, I'll generally leave the squadron stood-down to avoid someone damaging planes along the way. If they are transferring to the base they will now call home, I generally set whatever mission/parameters I need them to be doing on arrival before selecting 'Transfer to Base'. I've never seen that have any particularly bad effect.
If you're trying to transfer and bases in range aren't showing, then the most frequent reason is that the air unit is attached to a restricted headquarters (ie HQ has an (R) after its name) and the base is attached to a different headquarters. This prevents, for example, the entire Dutch air force running away to Australia when the war starts. If the air unit is allowed to change HQ (ie HQ is in yellow), then you can pay PP's to change it to an unrestricted HQ and transfer it anywhere.
RE: A little preliminary prodding
Interesting. That may be why an 8-plane B-17 unit doesn't move on from Johnston Island. 7 are ready but one obviously isn't. Can I split that plane off from theORIGINAL: Sauvequipeut
To be honest, I've never noticed that the set mission has any impact on transferring between bases. When I'm planning a transfer, I normally stand the unit down
in advance just to make sure that all planes are flyable. That avoids having to wait for fragments to repair and play catch-up. If it's a multi-stage transfer,
hopping across two or more bases to the final destination, I'll generally leave the squadron stood-down to avoid someone damaging planes along the way. If they
are transferring to the base they will now call home, I generally set whatever mission/parameters I need them to be doing on arrival before selecting 'Transfer
to Base'. I've never seen that have any particularly bad effect.
unit so the others can continue?
That I found out eventually...[:)]If you're trying to transfer and bases in range aren't showing, then the most frequent reason is that the air unit is attached to a restricted headquarters
(ie HQ has an (R) after its name) and the base is attached to a different headquarters. This prevents, for example, the entire Dutch air force running away
to Australia when the war starts. If the air unit is allowed to change HQ (ie HQ is in yellow), then you can pay PP's to change it to an unrestricted HQ and
transfer it anywhere.
Fred
P.S: I am approaching the "Air Units" in the manual now....[;)]
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
RE: A little preliminary prodding
Remember (or note) that bases in AE are actually base complexes, not individual strips/airfields/ports. There seem to be vestiges where once upon a time there was planned to be allowance for multiple bases within a hex, but even in the original version they went the other way where there is but ONE base in a hex that is sized appropriately to include all the IRL bases within the hex. That is why it is so difficult to close down large airfields.ORIGINAL: Leandros
Yes, Buckrock, thank you, I know. I expressed myself clumsily and I understand the problems in the game. I believe there was also an airfield east of Menado, aORIGINAL: Buckrock
The objective of the Japanese airdrop was Langoan airfield, which lay only a few miles south of Lake Tondano. The Japanese paratroopers only moved on the nearby
Dutch seaplane base at the lake after they had first completed the capture of the airfield. The Japanese seaplanes that later landed at Lake Tondano brought a 37mm AT gun that was intended to aid the paratroopers in holding Langoan airfield against any Dutch counter-attacks. If anything, the Dutch seaplane base appears to have been a secondary Japanese objective. IIRC, the Dutch had stopped using it in December after an Japanese airstrike from Davao wiped out most of the seaplanes operating there.
Both Langoan airfield and the seaplane base at Lake Tondano lay within 25 miles of Manado. Given the 46 mile AE "hex" scale (as mentioned earlier by Alfred), it
wouldn't be unreasonable if those two facilities have been incorporated into the overall Manado game location (which does have a very high airfield build potential
as well as a "coast" to allow seaplane operations).
little inland. Probably on the location of the present Menado airfield.
Fred
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: A little preliminary prodding
Thank you, I'm getting the (that) picture now. I never liked hex or turn-based games. That's why I love Sid Meier's Gettysburg.Remember (or note) that bases in AE are actually base complexes, not individual strips/airfields/ports. There seem to be vestiges where once upon a time there was planned to be allowance for multiple bases within a hex, but even in the original version they went the other way where there is but ONE base in a hex that is sized appropriately to include all the IRL bases within the hex. That is why it is so difficult to close down large airfields.
Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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Sauvequipeut
- Posts: 79
- Joined: Sat Apr 07, 2007 6:09 pm
RE: A little preliminary prodding
ORIGINAL: Leandros
Interesting. That may be why an 8-plane B-17 unit doesn't move on from Johnston Island. 7 are ready but one obviously isn't. Can I split that plane off from theORIGINAL: Sauvequipeut
To be honest, I've never noticed that the set mission has any impact on transferring between bases. When I'm planning a transfer, I normally stand the unit down
in advance just to make sure that all planes are flyable. That avoids having to wait for fragments to repair and play catch-up. If it's a multi-stage transfer,
hopping across two or more bases to the final destination, I'll generally leave the squadron stood-down to avoid someone damaging planes along the way. If they
are transferring to the base they will now call home, I generally set whatever mission/parameters I need them to be doing on arrival before selecting 'Transfer
to Base'. I've never seen that have any particularly bad effect.
unit so the others can continue?
That I found out eventually...[:)]If you're trying to transfer and bases in range aren't showing, then the most frequent reason is that the air unit is attached to a restricted headquarters
(ie HQ has an (R) after its name) and the base is attached to a different headquarters. This prevents, for example, the entire Dutch air force running away
to Australia when the war starts. If the air unit is allowed to change HQ (ie HQ is in yellow), then you can pay PP's to change it to an unrestricted HQ and
transfer it anywhere.
Fred
P.S: I am approaching the "Air Units" in the manual now....[;)]
Johnson Island is just not a good place to stage B-17's through. B-17's really need a Level-5 airbase, or Level-4 at minimum. With their high service rating they'll drop like flies at anything smaller and take forever to repair. To stage B-17's from Pearl to Australia it's better to use the Christmas Island/Fiji route. Having an aircraft damaged doesn't prevent the rest of the unit from transferring - the non-operational aircraft will simply be left behind as a fragment. When the plane (eventually) repairs you can send it after the others. Once it is at the same airbase as the parent unit, they will automatically recombine during the turn resolution.
RE: A little preliminary prodding
I have understood that much now. Probem was I didn't get the range - or maybe it was Before I learnt to change command (or mission type) before dispatching? Anyway, later flightsORIGINAL: Sauvequipeut
Johnson Island is just not a good place to stage B-17's through. B-17's really need a Level-5 airbase, or Level-4 at minimum. With their high service rating
they'll drop like flies at anything smaller and take forever to repair. To stage B-17's from Pearl to Australia it's better to use the Christmas Island/Fiji
route. Having an aircraft damaged doesn't prevent the rest of the unit from transferring - the non-operational aircraft will simply be left behind as a fragment.
When the plane (eventually) repairs you can send it after the others. Once it is at the same airbase as the parent unit, they will automatically recombine during
the turn resolution.
have made Christmas Island from Pearl - I think....
Question: If I had changed Command Before dispatching and, for example, set Manila as new destination or base, would they have twisted and turned their way along
to Manila by themselves if set on computer control? Of course provided they could be supported along the route?
Fred
Edit: Actually, I'm not getting the range to make Christmas Island, but it accepted Palmyra!
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: A little preliminary prodding
haven't had time to read it all, but doesn't right clicking on the items/nati0nality in lists isolate that item/nationality?
Hans
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: A little preliminary prodding
ORIGINAL: Leandros
Interesting. That may be why an 8-plane B-17 unit doesn't move on from Johnston Island. 7 are ready but one obviously isn't. Can I split that plane off from theORIGINAL: Sauvequipeut
To be honest, I've never noticed that the set mission has any impact on transferring between bases. When I'm planning a transfer, I normally stand the unit down
in advance just to make sure that all planes are flyable. That avoids having to wait for fragments to repair and play catch-up. If it's a multi-stage transfer,
hopping across two or more bases to the final destination, I'll generally leave the squadron stood-down to avoid someone damaging planes along the way. If they
are transferring to the base they will now call home, I generally set whatever mission/parameters I need them to be doing on arrival before selecting 'Transfer
to Base'. I've never seen that have any particularly bad effect.
unit so the others can continue?
That I found out eventually...[:)]If you're trying to transfer and bases in range aren't showing, then the most frequent reason is that the air unit is attached to a restricted headquarters
(ie HQ has an (R) after its name) and the base is attached to a different headquarters. This prevents, for example, the entire Dutch air force running away
to Australia when the war starts. If the air unit is allowed to change HQ (ie HQ is in yellow), then you can pay PP's to change it to an unrestricted HQ and
transfer it anywhere.
Fred
P.S: I am approaching the "Air Units" in the manual now....[;)]
The B-17s won't operate very well from Johnston Island unless you =made a very serious effort to upgrade it's airbase.
4E aircraft need large airbases to operate effectively. The low volume of aviation support at Johnston is another factor.
4Es also have high service ratings, the more aviation support the better.
Anytime you transfer a squadron with disabled/in maintenance planes the disabled/in-maintenance planes get left behind as a fragment unit unless the two bases are connected by rail, then they are transferred by rail off board and appear in the reinforcement que as incoming reinforcements on the day they are due to arrive at the new base.
PBYs and B17 can easily transfer from Pearl to Christmas. Just be sure to upgrade Christmas to a level 4 airbase before sending B17s there.
Hans
RE: A little preliminary prodding
It does say not within range. Which brings me back to my initial question - which mission type gives the best (ferry) range.....I do get toORIGINAL: HansBolter
PBYs and B17 can easily transfer from Pearl to Christmas. Just be sure to upgrade Christmas to a level 4 airbase before sending B17s there.
Palmyra but not Christmas Island---

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
RE: A little preliminary prodding
News to me but I'm gonna try it. That would be nice! I've missed a few of those nice little additions here and there until stumbling on them later.ORIGINAL: HansBolter
haven't had time to read it all, but doesn't right clicking on the items/nati0nality in lists isolate that item/nationality?
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