1.00.29Beta is now available for testing!!

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Helpless
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RE: 1.00.29Beta is now available for testing!!

Post by Helpless »

It really matters what kind squadrons you are using. Are they naval only, patrol, torpedo planes? Also it is important to support your naval patrol area with AS/fighter cover and port bombing.

You can post a save in technical area. It would be much easier for me to comment. I was able to plot 7-8's in Husky when I was testing it.



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Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
Smirfy
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RE: 1.00.29Beta is now available for testing!!

Post by Smirfy »


I created about 25 Naval support squadrons equiped with torpedoes and mines and all escorted. In the last patch I had less squadrons and got big numbers no problem. Im going to start again with the editor and see if I get the same results. Maybe I hit something in the editor so I will start again.
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Helpless
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RE: 1.00.29Beta is now available for testing!!

Post by Helpless »

25 Naval support squadrons equiped with torpedoes and mines

Btw, plane equipped with torpedo is not equal to torpedo plane. Last one has more benefits. You can also test it by adding naval radar.

Again, feel free to share your setup, could be issue is not visible in my tests.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
Smirfy
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RE: 1.00.29Beta is now available for testing!!

Post by Smirfy »

All I know is I have been using all my planes properly ie Beauforts carry torpedoes, Beaufighters carry rockets Wimpeys carry mines and before this patch i had added about 10 squadrons to the OOB mainly naval patrol because as I said in the Italain scenario you dont get too many aircraft. Everything was working fine you got 8-9 no problem. With the latest patch I decided to add an air HQ and give it several more squadrons. My aircraft fly Naval interdiction it shows up that they have done so but cause little or no effect. Maybe I have done something wrong so I rebuild and its the same story. I knock down 300 axis planes and they can interdict *6*. Hundreds of aircraft and I manage 3.
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Joel Billings
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RE: 1.00.29Beta is now available for testing!!

Post by Joel Billings »

Please do post a save if you haven't already. I was just playing Torch recently and found it easier than I expected to get some decent naval interdiction levels in some small zones off a few ports. Sounds like there is something about your scenario that isn't matching Pavel's experience, and in this case a save is essential so we can see what's going on. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
Smirfy
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RE: 1.00.29Beta is now available for testing!!

Post by Smirfy »

Pavels screen is not the first turn, So Syracuse is repaired somewhat and Cantina taken plus the Luftwaffe will be written down Couple of more checks to do when I get home and then I will send the. Save
Smirfy
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RE: 1.00.29Beta is now available for testing!!

Post by Smirfy »

One thing I notice is around 50% of the aircraft are ending up damaged after first turn on naval patrol and the fatigue goes through the roof
Smirfy
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RE: 1.00.29Beta is now available for testing!!

Post by Smirfy »

Another thing its doing is showing 90 operational losses in that bottom right box then when you go to the actual losses screen you have 232 ??
Smirfy
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RE: 1.00.29Beta is now available for testing!!

Post by Smirfy »

Liquid Skys method at getting around losing transports for no genuine reason by moving 3 hexes at a time does not seem to work anymore or Im incredibly unlucky. I have sent the file in.
Smirfy
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RE: 1.00.29Beta is now available for testing!!

Post by Smirfy »

Transport losses in this patch are totally excessive.
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comte
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RE: 1.00.29Beta is now available for testing!!

Post by comte »

Transport losses are indeed excessive
JocMeister
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RE: 1.00.29Beta is now available for testing!!

Post by JocMeister »

FYI. Avast antivirus reports the BETA exe as a virus.
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Denniss
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RE: 1.00.29Beta is now available for testing!!

Post by Denniss »

https://www.virustotal.com/de/file/1a78 ... 428846566/

A false positive of some generic behavioural scanner. I will report it as false positive on their website.
WitE dev team - (aircraft data)
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JocMeister
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RE: 1.00.29Beta is now available for testing!!

Post by JocMeister »

ORIGINAL: Denniss

https://www.virustotal.com/de/file/1a78 ... 428846566/

A false positive of some generic behavioural scanner. I will report it as false positive on their website.

Yeah, I did the same. No response yet though.
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Klausmann
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RE: 1.00.29Beta is now available for testing!!

Post by Klausmann »

How does one get 1.00.29Beta?
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Joel Billings
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RE: 1.00.29Beta is now available for testing!!

Post by Joel Billings »

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All understanding comes after the fact.
-- Soren Kierkegaard
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