Mayhemizer vs AllenK: The rematch

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composer99
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RE: Mayhemizer vs Allen K: The rematch

Post by composer99 »

Jagdtiger14, it looks like your understanding is pretty much correct. Rules text is:
Advancing after combat
If the combat leaves the target hex empty of enemy land units (MiF option 6: except supply units), you can advance any of your attacking units into the hex. Defending units can never advance.

Turn an advancing unit face-down if the terrain cost of the hex exceeds the unit’s movement allowance.

If the result included a ‘B’, you may be able to advance some attacking units a second hex (unless you converted the ‘B’ into an ‘R’ result).

The first hex of the advance must be the defending hex. If the defending hex only cost 1 movement point (modified for weather), you can advance each attacking HQ-A, ARM and MECH unit a second hex. You can also advance MOT and CAV units a second hex if they start and end the advance stacked with the same HQ-A, ARM or MECH unit. Turn an advancing unit face-down if the cost of the second hex is 2 or more movement points.

(AsA/MiF/PoliF option 2: MOT and CAV corps/armies can’t advance a second hex if only stacked with a MECH or ARM division.)

You can conduct an overrun (see 11.11.6) in the second hex.

Ignore all enemy ZOCs (but not enemy land units) in an advance after combat.

[Italics original; I have omitted some original bolding.

So an ARM or MECH can move up to 2 hexes during the advance after combat stage as long as the first hex cost only 1 movement point (i.e. clear or desert hex in fine weather; maybe some other hexes if you don't play with motorised movement rates and/or you do play with railway movement).
~ Composer99
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Centuur
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RE: Mayhemizer vs Allen K: The rematch

Post by Centuur »

ORIGINAL: Jagdtiger14

No ZOC on surprise is something our group NEVER plays with, its way too powerful. I've been to three WiF cons and none of those games were played with that option.

The No ZOC on surprise impulse is historically accurate. Any nation which was attacked was in a mess the first couple of weeks, since the attacking side always new exactly which enemy unit was where at that time and did plan accordingly before attacking. Enemy spies are everywhere in neutral countries...

For example: German mobile units simply bypassed the Russians at Brest Litovsk with no more than 10 km's to spare. So why stop...

I wouldn't want to play without that rule in place, since it's historically right to have...
Peter
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RE: Mayhemizer vs Allen K: The rematch

Post by Jagdtiger14 »

Centaur: I completely agree with you and Cohen that No ZOC on surprise is completely historical and accurate.

The reason that our group does not play with it, and why it wasn't played with in the WiF convention games I was involved in is because it was/is seen as an unbalancing option. I would include this as a third way to defeat the INF div. invasion of Rotterdam.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Mayhemizer vs Allen K: The rematch

Post by Jagdtiger14 »

Thank you composer!
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

After calling actions, nothing much happens until naval movement.

The CW move 3 CL's to the North Sea 4-box. They are followed by 3 CV, 2 BB and 2 CA from Gib to the 2-box. A BB goes to the 0-box, while 2 BB and a CA go to the 3-box. The Germans remain quiet in anticipation of the expected Trans moves.

First to run the Gauntlet is the Trans from Portsmouth. The CL Nurmberg tries to intercept but fails on a roll of 5. The Trans proceeds to Amsterdam with a Mech. A Trans loaded with a Mot sails from Southampton to the North Sea. The Axis don't notice it (9 rolled) and it too puts into Amsterdam.

One area is available for Naval combat.

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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

Polish destroyers initiate the searching. Do the Axis wish to add an Me-109 as Naval Air Support?
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

No thank you.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

After all that movement and posturing, it all comes to naught when the Allies roll an 8 and the Axis a 7 for searches.

The Communists pull back from Tungkwan.

The Chinese and French tinker with their positions.

An RAF P-40 rebases to Amsterdam.

No re-orgs.

The weather turns a touch inclement.

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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

S/O 1939 Axis 7

No DoW

Japan land, Germany and Italy combined.

Germany brings 8 ships to North Sea box 4.
Italy takes ARM HQ to Libya.

Only North Sea is available for naval combat and Germany goes in bad weather after those Carriers.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Search rolls: Axis 6, Allies 9.

Both are willing to sink each others ships, but they are not able to find anything...
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Berlin MIL railed to Saarbrucken.

Japan occupies Tungkwan again (USE roll 5, no reaction). Japanese units enter to China from Hainan.

Germany reforms line on Belgium front and moves some troops in Poland.

No land combat.

Italy reorganizes transporter in Libya.

Turn continues on roll 8.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

S/O 39 Allies 9

No DoW

All pass for a 50% chance of ending the turn.

It does on a 3.

A partisan appears in Tsingtao.
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

The Chinese start building aircraft. A 9 means no effect on US Entry Pools

USE Pools are now 2 in the Ger/It Entry, 0 tension. Jap 2 in Entry, 0 in Tension.

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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Units destroyed during S/O 1939.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Italy breaks down 3-3 INF to 1-3 div and 1-4 Mot div in Libya.

Japan breaks down 3-4 CAV to 1-4 Cav div and 1-4 Mot div in China.

No Scrap for Axis.

Axis production:

Germany (12)
Sub (1st)
Pilot
3x MIL
INF


Italy (3)
NAV-3


Japan (10) I changed my convoy set up for this game, now one resource is not convoyed to factory...
Light Carrier (1st)
Mech div
MIL
2x TER
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

CW breaks down V Inf in Malta to a 2-4 Inf and 1-5 Mot Divs. France breaks down XIII Inf in Algeria to a 2-4 Inf and 1-4 Mot Divs.

China 5
Inf
Mil

CW 13
Victorious finished
Amph
Pilot
Ftr-2
Terr x2

France 5
Mil x2
1 BP saved

US 11
Repair CV
Amph
Nav-3
Pilot
CP

USSR 8
Inf x2
Pilot

Denmark is conquered by Germany.

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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

N/D 1939 reinforcements (+ some planes from reserves)

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Germany takes Bf109 from reserve to action.
Italy takes CR.42 from reserve to action.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

CW brings a Hampden, Defiant and a Wildebeest from reserves. They lend France 2 resources.

Initiative Axis 1, Allies 9. The Axis re-roll.

Second go. Axis 4, Allied 6. Allies move first.

The Allies are Singing in the Rain.

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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

N/D 39 Allies 1

No DoW

US & USSR Combined, China Land, France & CW Naval.

French sub sails to West Med 2-box, 2xCL go to 0 and 4-boxes. 2 x CL's sail to East Med 0 and 4 boxes. CV Bearn to Biscay 1-box. A CL takes 2-3 Inf Div to Marseille. A Trans picks up Senegal Mil. 2 BB, 4 CA to Italian Coast 3-box. 4 BB to West Med 3-box. CL to North Sea 4-box.

CW deploys various escorts. Force H (3CV, 2BB, 2CA) returns to Gib from Plymouth. 4 BB, 1CL to North Sea 2-box. A further CL to 4-box. The Germans decline to intercept at the moment. In the Med, 2 CA to West Med 4-box. To Italian Coast, 5 CA to 4-box, BB, 4CL & 2 Subs to 3-box. Trans takes Mot from Gib to Red Sea.

The Queens load Gort and head into the Channel. CL Emden tries to intercept but fails on a 7. The liners put into Brest.

The two Trans in Amsterdam slip quietly out of port un-noticed by the Germans (9 rolled) and put into London.

A US Trans picks up MacArthur into China Sea 1-box. A Trans from Pearl picks up a Hudson from the West Coast while another takes the 40mm AA to Pearl.

Two areas available for combat and CW will try both.

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