1.60 beta AAR (Aqudor vs Operating 111 turns finished)

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RE: 1.60 beta AAR

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Turn 108 E MP: Eliminated 3 more German units, and have no doubt Berlin will be surrounded or almost completely surrounded next turn. The pounding of German infantry will begin soon. Prague is captured!


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RE: 1.60 beta AAR

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Turn 108 E MP: Entente is closing in on Vienna also. AH army is no match against the Entente juggernaut. More reinforcements arrive. AH has not lost as many cities as Germany, so it might hold out a bit longer.


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RE: 1.60 beta AAR

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Turn 108 E MP: Italian front: The army is moving for the most part east and south towards Serbia. New Italian infantry reinforcement is deployed east of Venice. When I see fresh AH garrisons being deployed instead of infantry, it tells me AH is struggling to accumulating PP to build infantry.


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RE: 1.60 beta AAR

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Turn 108 E MP: Adriatic: Before movement SS.


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RE: 1.60 beta AAR

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Turn 108 E MP: Adriatic: Again naval attacks on AH dreadnaught, yes, I am taking losses, but it keeps him from attacking my fleets, at the same time reducing his sub fleets. AH knows that sooner or later Cattaro is going to fall, so he has to repair fleet now while he can.


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RE: 1.60 beta AAR

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Turn 108 E MP: Black Sea: CP has abandoned his Romania conquests, now I am hoping to retake Bucharest.


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RE: 1.60 beta AAR

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Turn 109 E MP: At the end of my last turn Germany offered to surrender, I immediately accepted. AH is on it's own! Much of German captured Romania including it's capital Bucharest was returned to them, they still remained "neutral", much the same with captured Russian territory, went back to Russia, leaving Germany with just 6 cities and out of the war. This results in a major NM loss to AH. Would have preferred to keep the war going in Germany, however there would have not been enough turns left to completely subdue them again (if I refused surrender, Germany would have got 30-40 increase in NM).

In game chat: Aqudor mentions if he had not lost his German dreadnaught fleets, he may have been able to survive in the war a lot longer. (meaning: it would of been possible for him to have gained a victory, even though he was getting beat badly, which I agree with).


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RE: 1.60 beta AAR

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Turn 109 E MP: Vienna: Attacking Vienna's outer defensive line. Cutting RR between Vienna and Budapest and creating another front to Budapest. A tidal wave of Entente forces are heading for the AH heartland. Have only 9 turns left to force AH's surrender, however I feel it could be sooner.


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RE: 1.60 beta AAR

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Turn 109 E MP: Missions accomplished! Vienna is almost surrounded and in the sights of a French artillery and a number of Entente fighters. French cavalry or English armored car are going to try and capture Krakow. Open grasslands and steppes between Vienna and Debrecen, excellent for maneuvering.


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RE: 1.60 beta AAR

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Turn 109 E MP: Adriatic: Objective: Capture Cattaro... Fighters go in first, then airships, sailed English dreadnaught from Split to bombard city, followed up with Italian infantry assault, then the "coup de gras" by the Italian garrison capturing the city. before doing so moved 7 strength English dreadnaught to Split port for repairs, opening up a hex for the AH dreadnaught forced out of port to retreat to, then capture city. Orange circles were last known AH sub locations, will probe them later.


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RE: 1.60 beta AAR

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Turn 109 E MP: Captured Cattaro! Almost sunk AH dreadnaught fleet and damaged AH sub fleets, will finish off Dreadnaught next turn, he's got no place to escape to...


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RE: 1.60 beta AAR

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Turn 109 E MP: Black Sea: Where Bucharest has gone neutral, the only place where I can go is towards Iasi at half supply. Disembarked another garrison at Constanta for this mission.


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RE: 1.60 beta AAR

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Turn 110 E MP: This S.O.S. event pretty much spells doom for the AH Empire.


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RE: 1.60 beta AAR

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Turn 110 E MP: This turn was pretty much about maneuver and repair aside from sinking the AH dreadnaught fleet. There is just about no way in the world AH is going to survive till turn 118. To me, there is nothing to gloat about with knowing the ending of this match is near, it's business and necessary to close the books on this particular match.[:(]


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RE: 1.60 beta AAR

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Turn 110 E MP: The Big Picture: AH still has Petrograd and a number of captured Russian cities, but has lost about 8 of it's homeland cities, those are the ones that really count towards NM. The English have been disbanding fleets to build RR capacity. There is only 1 AH sub fleet left that I know of. Many of the gaps in the red area are as a result of the German surrender where hexes were repatriated to the original owning country.


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RE: 1.60 beta AAR

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Turn 111 E MP: Budapest: The final offensive has begun to take Budapest the remaining capital of AH. As in previous SS, red lines indicate attacks, yellow lines indicate movement. Entente Firepower is way more than what AH can handle, it's almost unnecessary to carry out these attacks, however it's got to be done to bring the match to a conclusion. Matter-of-fact I did not include all of the attacks and all of the movement in this picture for it would have been a blur to the eye.


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RE: 1.60 beta AAR

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Turn 111 E MP: Budapest: Yellow circles represent AH units that were killed or a captured city like Debrecen. North of this SS French cavalry captured Krakow. There's units still pouring in for this final campaign, some going by rail to Serbia. The end is near!


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RE: 1.60 beta AAR

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Turn 111 E MP: Belgrade: Objective: Capture Belgrade and Kraljevo. Taking these 2 cities will help towards AH reduction of (6) PP.


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RE: 1.60 beta AAR

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Turn 111 E MP: Missions accomplished, Belgrade and Kraljevo captured! Positioned air units for recon and to support further combined attacks. Railed in English infantry


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RE: 1.60 beta AAR

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Turn 111 E MP: As you can see, the English are trying to get in the "backdoor" to the AH empire. Iasi has no RR connection, so it would be highly unlikely Aqudor would be able to slip a garrison in there to save that city. It sure would hurt him to lose another 6 PP at this time of the match, he really does not have an army at this point anyways. Just for insurance: landed a Armored car at Constanta and another will land next turn.


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