
My Historical Global War AAR #3.
Moderator: Shannon V. OKeets
RE: Historical Global War AAR #2
The South China Sea Theater of Operation.


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Ronnie
RE: Historical Global War AAR #2
Mar/Apr 1940. China.


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Ronnie
RE: Historical Global War AAR #2
Mar/Apr 1940. Manchuria.
Stalin is watching events in Northern China very carefully.

Stalin is watching events in Northern China very carefully.

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Ronnie
RE: Historical Global War AAR #2
Mar/Apr 1940. Carrier Planes and Pilots.
This graphic is a digression. But I what to say that I'm really enjoy playing with pilots and carrier planes. This cap was taken from one of the Japanese rebase phases this turn to show that I finally got IJN carriers up to near capacity. Only the Akagi is one plane (factor) short.

This graphic is a digression. But I what to say that I'm really enjoy playing with pilots and carrier planes. This cap was taken from one of the Japanese rebase phases this turn to show that I finally got IJN carriers up to near capacity. Only the Akagi is one plane (factor) short.

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Ronnie
RE: Historical Global War AAR #2
Mar/Apr 1940. Country Economic Reports.
1. Japanese factories are finally getting more of the raw resources they need and are operating at 89% max capacity.
2. Raw resources to Germany factories were cut back a bit in order to build up the German oil stockpile. This reduction saw German production cut from max to 92% capacity. The net result was that Germany was able to save 2 additional oil points at the expense of 1 lost build point.
3. Italian production is pitiful and is only working at 36% of maximum capacity. Italy, who now is at war, is looking to Germany for additional raw resources to feed their factories.

1. Japanese factories are finally getting more of the raw resources they need and are operating at 89% max capacity.
2. Raw resources to Germany factories were cut back a bit in order to build up the German oil stockpile. This reduction saw German production cut from max to 92% capacity. The net result was that Germany was able to save 2 additional oil points at the expense of 1 lost build point.
3. Italian production is pitiful and is only working at 36% of maximum capacity. Italy, who now is at war, is looking to Germany for additional raw resources to feed their factories.

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Ronnie
RE: Historical Global War AAR #2
Mar/Apr. US Entry (Politics).


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Ronnie
RE: Historical Global War AAR #2
Mar/Apr 1940. US Entry Level and Option Picks.
The US picked, in the following order, this turn:
13. Embargo on strategic materials. NO tension increase.
15. Resources to western Allies. NO tension increase.
7. Occupy Greenland and Iceland. NO increase in tension.
9. Resources to China. NO tension increase. Even so that there wasn't any increase in tension, the program wouldn't let me choose any more options after this one.

The US picked, in the following order, this turn:
13. Embargo on strategic materials. NO tension increase.
15. Resources to western Allies. NO tension increase.
7. Occupy Greenland and Iceland. NO increase in tension.
9. Resources to China. NO tension increase. Even so that there wasn't any increase in tension, the program wouldn't let me choose any more options after this one.

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Country Trade Reports.
Three new, temporary and not mandatory trade agreements were entered into:
1. Germany to Italy. 2 non-oil resources.
2. USA to China. 1 non-oil resource.
3. USA to CW. 3 oil resources. While neutral, the USA (as any other country) can save a maximum of 1 oil point per turn. However, US entry option 15, resources to western Allies, is a way for the USA to get around that. By entering into an agreement with the CW, they can send oil overland to Canada, which can then be saved (i.e., stockpiled) there. This stockpile, for example, can then be used, once the US enters the war, to send oil back to the US (if needed), send resources to the USSR or additional resources to the CW (if needed).

Three new, temporary and not mandatory trade agreements were entered into:
1. Germany to Italy. 2 non-oil resources.
2. USA to China. 1 non-oil resource.
3. USA to CW. 3 oil resources. While neutral, the USA (as any other country) can save a maximum of 1 oil point per turn. However, US entry option 15, resources to western Allies, is a way for the USA to get around that. By entering into an agreement with the CW, they can send oil overland to Canada, which can then be saved (i.e., stockpiled) there. This stockpile, for example, can then be used, once the US enters the war, to send oil back to the US (if needed), send resources to the USSR or additional resources to the CW (if needed).

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Ronnie
- composer99
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RE: Historical Global War AAR #2
As I recall, you posted in another thread about how the bad attack into France had a bug; hopefully you will get that resolved before proceeding.
Now, in the end your die roll was a 6, so there's not much to be done there. But there were some things you could have done to improve your odds.
First, and most importantly, if you're only launching one attack in a turn, and it's going to be a blitz, you should stack as much armour/mech into the attacking hexes as you can, to maximize your blitz bonus modifiers (attacking from 2 hexes, you can maximally get +4.5 blitz mods with 4 corps and 1 arm/mech div; the other div should be mot - see below).
Second, of course, is to make sure one of the attacking units is a motorized division, for loss taking. I see from the screenshot of the attack that there were no divisions participating - am I to take it that those two hexes were the ones with disorganised division units following the Allied groundstrikes? In that case would it not have been better to attack a hex where you could include at least 1 division?
Third, when you have multiple legitimate targets, don't attack the toughest hex if there is an easier target, unless you absolutely have to. I can't speak to whether the combat factors in the hex northwest of the one you ultimately attacked were better or worse, but unless it had a MECH and an AT/AA gun, the modifiers would have been more favourable, and 2 ARM would have been enough to pick the table. With the French ARM disorganised it's not like you had to worry about a blitz counter-attack this impulse.
(Fourth, roll better. [:'(])
Now, in the end your die roll was a 6, so there's not much to be done there. But there were some things you could have done to improve your odds.
First, and most importantly, if you're only launching one attack in a turn, and it's going to be a blitz, you should stack as much armour/mech into the attacking hexes as you can, to maximize your blitz bonus modifiers (attacking from 2 hexes, you can maximally get +4.5 blitz mods with 4 corps and 1 arm/mech div; the other div should be mot - see below).
Second, of course, is to make sure one of the attacking units is a motorized division, for loss taking. I see from the screenshot of the attack that there were no divisions participating - am I to take it that those two hexes were the ones with disorganised division units following the Allied groundstrikes? In that case would it not have been better to attack a hex where you could include at least 1 division?
Third, when you have multiple legitimate targets, don't attack the toughest hex if there is an easier target, unless you absolutely have to. I can't speak to whether the combat factors in the hex northwest of the one you ultimately attacked were better or worse, but unless it had a MECH and an AT/AA gun, the modifiers would have been more favourable, and 2 ARM would have been enough to pick the table. With the French ARM disorganised it's not like you had to worry about a blitz counter-attack this impulse.
(Fourth, roll better. [:'(])
~ Composer99
RE: Historical Global War AAR #2
Thanks. Regarding second, I'm still learning. In the turn I just finished the Germans lost an armor division because of a Blitz attack. At least it wasn't a corps, but the 1-5 mot division would have been much better. I'm learning ... but still have a way to go. Now regarding four, I don't think the Germans learning this one very well for the coming turn that I'm to post ... [;)]ORIGINAL: composer99
As I recall, you posted in another thread about how the bad attack into France had a bug; hopefully you will get that resolved before proceeding.
Now, in the end your die roll was a 6, so there's not much to be done there. But there were some things you could have done to improve your odds.
First, and most importantly, if you're only launching one attack in a turn, and it's going to be a blitz, you should stack as much armour/mech into the attacking hexes as you can, to maximize your blitz bonus modifiers (attacking from 2 hexes, you can maximally get +4.5 blitz mods with 4 corps and 1 arm/mech div; the other div should be mot - see below).
Second, of course, is to make sure one of the attacking units is a motorized division, for loss taking. I see from the screenshot of the attack that there were no divisions participating - am I to take it that those two hexes were the ones with disorganised division units following the Allied groundstrikes? In that case would it not have been better to attack a hex where you could include at least 1 division?
Third, when you have multiple legitimate targets, don't attack the toughest hex if there is an easier target, unless you absolutely have to. I can't speak to whether the combat factors in the hex northwest of the one you ultimately attacked were better or worse, but unless it had a MECH and an AT/AA gun, the modifiers would have been more favourable, and 2 ARM would have been enough to pick the table. With the French ARM disorganised it's not like you had to worry about a blitz counter-attack this impulse.
(Fourth, roll better. [:'(])
Ronnie
RE: Historical Global War AAR #2
May/June 1940. Western Front. (Situation at End of Turn).
For this turn I'm going to post screen caps, with some comments, of relevant theaters showing the situations there at the end of this turn. I will then detail in a number of subsequent screen caps how I got there.
Needless to say for the Western Front and Germany, that Germany didn't gain nearly as much ground as it should have during this turn. In fact, the Fuehrer had the German die roller shot on the grounds that only a French or British spy could roll so consistently bad.

For this turn I'm going to post screen caps, with some comments, of relevant theaters showing the situations there at the end of this turn. I will then detail in a number of subsequent screen caps how I got there.
Needless to say for the Western Front and Germany, that Germany didn't gain nearly as much ground as it should have during this turn. In fact, the Fuehrer had the German die roller shot on the grounds that only a French or British spy could roll so consistently bad.

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Italy and Germany Invades Greece.
It's a sordid tale of betrayal, of which the German die roll was obviously a part of, that led to such miserable gains in Greece during this turn.

It's a sordid tale of betrayal, of which the German die roll was obviously a part of, that led to such miserable gains in Greece during this turn.

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Eastern Europe.


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Ronnie
RE: Historical Global War AAR #2
May/June 1940. China.


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Ronnie
RE: Historical Global War AAR #2
May/Jun 1940. Allied #1 / Axis #2 Impulse Pair.
Initiative.
1. The Germans really want to move first for two major reasons. The first is that the weather is likely to be fine for most of this turn and they want to maximize the number of impulse they have to take it to France. Secondly, they fear if the allies get the initiative then the French and British could use ground strikes to break up and disrupt German units before the Germans can start their offensive.
2. First roll. The axis roll a 5, modified by 1, to a 6. The allies roll an 8. Of course, the axis choose to re-roll.
3. Second roll. The axis roll a 6, unmodified. The allies roll a 10. Not surprisingly, the allies elect to move first. The Fuhrer is furious at the German die roller. Two chances to win the initiative and he missed both. The Fuhrer in a fit of rage orders his staff to figure out what the odds were. Given that the allies win ties, the odds that Germany would win the first roll given that they had a +1 modifier was 55%. After losing the first roll, the odds that the would win the second roll lowered to 45%. Because of the +1 modifier, if the axis had won the first roll, the allies could NOT have elected to re-rolled. So, Germany would have gone first if the axis had won either roll. The chance of losing both rolls was slightly less than 25%. So, the axis (and Germany) had a 3 out of 4 chance of moving first. They missed that, the initiative went to the allies and the Fuhrer went on a rant. In his days as a runner in the trenches of WWI, he never once missed a die roll. O.K., no more die roll parodies. [:D]
Allied #4.
4. Weather is fine across the globe except for a band of rain around the equator and in the North Monsoon weather zone.
5. CW takes a naval, France a land, China a land, USSR (neutral) combined and the USA (neutral) combined.
6. The RAF and French air forces use all their air missions to ground strike three stacks of German units. A French heavy artillery division strikes a fourth stack. Luftwaffe fighters are scrambled and oppose the three bomber ground strike missions.
7. The first target is a German stack in Antwerp that contains von Leeb's HQ unit, a 5-5 motorized corps and a 2-6 mech division. In air to air combat, Luftwaffe fighters out numbered RAF fighter units 2:1. However, neither side shots down or aborts any enemy air unit. In the first air to air combat round, the lone RAF TAC bomber unit is clear through. However, his ground strike is less than stellar. Only the 2-6 mech division is disorganized.
8. The second RAF ground strike is against a German stack in Brussels that contains Rundstedt's HQ unit, 7-4 infantry corps, 1-4 engineering division and 2 German TACs. This strike is carried out by 2 RAF bomber units escorted by an RAF fighter unit. Two Luftwaffe fighter units oppose the strike. One of the two RAF bomber units is shot down and the pilot is killed. The second RAF bomber unit makes it through to attack the target. German AA fire reduces the bomber effectiveness by 2 and the ground strike had no effect.
9. Thus ends the RAF portion of the ground strikes which only managed to disorganize a single, 2-6 mech division out of 8 units struck. Now for the French.
10. Two French fighter bomber units and one sea plane unit escorted by a French fighter unit attack a stack of German units in Belgium that contain a 9-4 infantry corps, 7-5 armor corps and a 4-2 artillery division. This strike is again opposed by two Luftwaffe fighter units. The air to air portion of the combat sees one French fighter bomber and the sea plane air unit shot down. The Luftwaffe lose a Bf-109 fighter unit. The end result was that one lone French fighter bomber unit was clear through. However, Germany AA fire reduce the effectiveness of this strike to zero. So no units were disorganized.
11. The last of the four ground strikes was a French artillery attack on a stack that contained a German 8-5 armor corps and a 3-3 artillery division. The artillery fire was ineffective and no units were disorganized.
12. This covers the significant action of the first allied impulse.
13. And taking a deep sign of relief, the Germans feel that they dodge a bullet and hope to being their offensive that will inflict mortal damage on the French army this turn.
Axis #2.
14. The Germans take a land, the Italians a naval and the Japanese a land. The Germans play an O-Chit with Rundstedt to double the factors of 8 units in land combat. Before getting to the German land combats, I need to mention the Italians and Japanese.
15. The Italians, in preparation of an invasion of Greece, move a German 6-4 corps, 6-3 corps and 1-3 SS division out to sea from the port of Trieste to the Italian coast. Both the Germans and Italians are ready to invade Greece next impulse, whether permitting. Note that the German force at sea is not an amphibious invasion force (only the 1-3 division could invade), but will embark in Albania to join the Italians in their land campaign against Greece.
16. The Japanese make one land combat in China (covered in the next post).

Initiative.
1. The Germans really want to move first for two major reasons. The first is that the weather is likely to be fine for most of this turn and they want to maximize the number of impulse they have to take it to France. Secondly, they fear if the allies get the initiative then the French and British could use ground strikes to break up and disrupt German units before the Germans can start their offensive.
2. First roll. The axis roll a 5, modified by 1, to a 6. The allies roll an 8. Of course, the axis choose to re-roll.
3. Second roll. The axis roll a 6, unmodified. The allies roll a 10. Not surprisingly, the allies elect to move first. The Fuhrer is furious at the German die roller. Two chances to win the initiative and he missed both. The Fuhrer in a fit of rage orders his staff to figure out what the odds were. Given that the allies win ties, the odds that Germany would win the first roll given that they had a +1 modifier was 55%. After losing the first roll, the odds that the would win the second roll lowered to 45%. Because of the +1 modifier, if the axis had won the first roll, the allies could NOT have elected to re-rolled. So, Germany would have gone first if the axis had won either roll. The chance of losing both rolls was slightly less than 25%. So, the axis (and Germany) had a 3 out of 4 chance of moving first. They missed that, the initiative went to the allies and the Fuhrer went on a rant. In his days as a runner in the trenches of WWI, he never once missed a die roll. O.K., no more die roll parodies. [:D]
Allied #4.
4. Weather is fine across the globe except for a band of rain around the equator and in the North Monsoon weather zone.
5. CW takes a naval, France a land, China a land, USSR (neutral) combined and the USA (neutral) combined.
6. The RAF and French air forces use all their air missions to ground strike three stacks of German units. A French heavy artillery division strikes a fourth stack. Luftwaffe fighters are scrambled and oppose the three bomber ground strike missions.
7. The first target is a German stack in Antwerp that contains von Leeb's HQ unit, a 5-5 motorized corps and a 2-6 mech division. In air to air combat, Luftwaffe fighters out numbered RAF fighter units 2:1. However, neither side shots down or aborts any enemy air unit. In the first air to air combat round, the lone RAF TAC bomber unit is clear through. However, his ground strike is less than stellar. Only the 2-6 mech division is disorganized.
8. The second RAF ground strike is against a German stack in Brussels that contains Rundstedt's HQ unit, 7-4 infantry corps, 1-4 engineering division and 2 German TACs. This strike is carried out by 2 RAF bomber units escorted by an RAF fighter unit. Two Luftwaffe fighter units oppose the strike. One of the two RAF bomber units is shot down and the pilot is killed. The second RAF bomber unit makes it through to attack the target. German AA fire reduces the bomber effectiveness by 2 and the ground strike had no effect.
9. Thus ends the RAF portion of the ground strikes which only managed to disorganize a single, 2-6 mech division out of 8 units struck. Now for the French.
10. Two French fighter bomber units and one sea plane unit escorted by a French fighter unit attack a stack of German units in Belgium that contain a 9-4 infantry corps, 7-5 armor corps and a 4-2 artillery division. This strike is again opposed by two Luftwaffe fighter units. The air to air portion of the combat sees one French fighter bomber and the sea plane air unit shot down. The Luftwaffe lose a Bf-109 fighter unit. The end result was that one lone French fighter bomber unit was clear through. However, Germany AA fire reduce the effectiveness of this strike to zero. So no units were disorganized.
11. The last of the four ground strikes was a French artillery attack on a stack that contained a German 8-5 armor corps and a 3-3 artillery division. The artillery fire was ineffective and no units were disorganized.
12. This covers the significant action of the first allied impulse.
13. And taking a deep sign of relief, the Germans feel that they dodge a bullet and hope to being their offensive that will inflict mortal damage on the French army this turn.
Axis #2.
14. The Germans take a land, the Italians a naval and the Japanese a land. The Germans play an O-Chit with Rundstedt to double the factors of 8 units in land combat. Before getting to the German land combats, I need to mention the Italians and Japanese.
15. The Italians, in preparation of an invasion of Greece, move a German 6-4 corps, 6-3 corps and 1-3 SS division out to sea from the port of Trieste to the Italian coast. Both the Germans and Italians are ready to invade Greece next impulse, whether permitting. Note that the German force at sea is not an amphibious invasion force (only the 1-3 division could invade), but will embark in Albania to join the Italians in their land campaign against Greece.
16. The Japanese make one land combat in China (covered in the next post).

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Axis #2. Land Combat. Chengchow, China.
17. The Japanese attack Chengchow, China in a 24:5 land combat attack. The Chinese choose assault, the Japanese produce an average roll, destroy both Nationalist Chinese defending units and take the city with the loss of a motorized division.

17. The Japanese attack Chengchow, China in a 24:5 land combat attack. The Chinese choose assault, the Japanese produce an average roll, destroy both Nationalist Chinese defending units and take the city with the loss of a motorized division.

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Axis #2. The Western Front. Land Combat. France [54,31].
18. Aided by double factors from Rundstedt and an O-chit and from successful Luftwaffe ground strikes, the Germans attack two stacks of French units. The first attack is a decent odds Blitzkrieg attack against a French 7-6 armor corps, 3-5 cavalry corps and a 2-3 AA division. The Germans roll a 7, which modifies to a 22, which is one less than the max of 23. The result is that only 1 of the 3 French units are destroyed (versus 2) and the remaining two are shatter. Though the attack takes the hex without any losses or disorganization for the Germans the modified roll of 22 (or unmodified roll of 7) is a bit disappointing. Hopefully the attack to take the French city of Lille will go better.

18. Aided by double factors from Rundstedt and an O-chit and from successful Luftwaffe ground strikes, the Germans attack two stacks of French units. The first attack is a decent odds Blitzkrieg attack against a French 7-6 armor corps, 3-5 cavalry corps and a 2-3 AA division. The Germans roll a 7, which modifies to a 22, which is one less than the max of 23. The result is that only 1 of the 3 French units are destroyed (versus 2) and the remaining two are shatter. Though the attack takes the hex without any losses or disorganization for the Germans the modified roll of 22 (or unmodified roll of 7) is a bit disappointing. Hopefully the attack to take the French city of Lille will go better.

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Axis #2. Land Combat. Lille, France.
19. Nope. The Germans roll a 5, modified to an 18. The French lose one unit and keep the city. All attackers are disorganized.
20. The two German land combat rolls were in stark contrast to the Luftwaffe ground strikes on these two hexes. The ground strikes manage to disorganize all six French units in the two hexes. Unfortunately, the Germany army was unable to exploit these successful ground strikes even with an O-chit to double their combat factors.

19. Nope. The Germans roll a 5, modified to an 18. The French lose one unit and keep the city. All attackers are disorganized.
20. The two German land combat rolls were in stark contrast to the Luftwaffe ground strikes on these two hexes. The ground strikes manage to disorganize all six French units in the two hexes. Unfortunately, the Germany army was unable to exploit these successful ground strikes even with an O-chit to double their combat factors.

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Axis #2. Reorg.
21. Rundstedt is able to reorganize 8 of the 9 disorganized German ground units.
22. Maybe the Germans can still salvage something out of their spring offensive.

21. Rundstedt is able to reorganize 8 of the 9 disorganized German ground units.
22. Maybe the Germans can still salvage something out of their spring offensive.

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Ronnie
RE: Historical Global War AAR #2
May/June 1940. Allied #3 & Axis #4 Impulse Pair.
Weather.
23. It's wonderful. Well, it's wonderful if your axis and would have got to move first. It's frustrating if your the axis and have to move second.
Allied.
24. With the exception of a German seaplane unit, both the Luftwaffe and French air forces have been used up this turn. However, the RAF still have two bomber units with TAC factors left (i.e., organized). They each ground strike a stack of German units.
25. The first ground strike is against a stack that contains a German 7-4 infantry corps, 8-4 infantry corps and a 3-3 artillery division. The ground strike manages to disorganize the 8-4 corps.
26. The second ground strike is against a stack that contains an 8-6 mech corps and a 7-5 armor corps. The strike is ineffective and both units remain organized.
Axis.
27. German, Italy and Japan take land options.
28. Italy and German declare war on Greece. The USA does react to this and the CW aligns Greece.
29. Italy has one air mission which is uses to successfully ground strike and disorganize a Greek 4-4 mountain corps. Italian units from the west and Bulgarian units from the east move into Italy. German units disembark in Albania. The axis are in position to attack the Greek 4-4 mountain corps next impulse. They're also in position to take the mountain port city of Patras in Peloponnesos.

Weather.
23. It's wonderful. Well, it's wonderful if your axis and would have got to move first. It's frustrating if your the axis and have to move second.
Allied.
24. With the exception of a German seaplane unit, both the Luftwaffe and French air forces have been used up this turn. However, the RAF still have two bomber units with TAC factors left (i.e., organized). They each ground strike a stack of German units.
25. The first ground strike is against a stack that contains a German 7-4 infantry corps, 8-4 infantry corps and a 3-3 artillery division. The ground strike manages to disorganize the 8-4 corps.
26. The second ground strike is against a stack that contains an 8-6 mech corps and a 7-5 armor corps. The strike is ineffective and both units remain organized.
Axis.
27. German, Italy and Japan take land options.
28. Italy and German declare war on Greece. The USA does react to this and the CW aligns Greece.
29. Italy has one air mission which is uses to successfully ground strike and disorganize a Greek 4-4 mountain corps. Italian units from the west and Bulgarian units from the east move into Italy. German units disembark in Albania. The axis are in position to attack the Greek 4-4 mountain corps next impulse. They're also in position to take the mountain port city of Patras in Peloponnesos.

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Ronnie

