Convoys refusing to Stay at Sea?
Moderator: Shannon V. OKeets
Convoys refusing to Stay at Sea?
Save attached, for some unfathomable reason the CW Convoys refuse to stay at sea even if set on Sentry.
I've to manually set them to stay at sea every single turn!
I've to manually set them to stay at sea every single turn!
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RE: Convoys refusing to Stay at Sea?
I can't see any bug here. Sure, you have to check the convoys at sea if they don't return to base. But if you put those on sentry, they don't leave the sea are in the RTB phase. They stay on sentry too, for the next turn...
Peter
RE: Convoys refusing to Stay at Sea?
Have a similair problem, I think it may be connected with the production screen settings "unused stay at sea" button.
Been unable to identify enough to log, but suspect something is not right,
- Sewerlobster
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RE: Convoys refusing to Stay at Sea?
I haven't even bothered with a save but I've had the same problem and it's one that drives me bat-poop crazy. I really don't enjoy cycling through every convoy that I've set to sentry, every turn, just to see if this turn it's still on sentry.
Why choose the lesser evil: Vote Cthulhu.
- paulderynck
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- Location: Canada
RE: Convoys refusing to Stay at Sea?
It's been some time since the threads below were posted, so long in fact they were off the first page. But do they pertain to the problem?
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Paul
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Larry Smith
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- Location: Williams Lake, BC, Canada
RE: Convoys refusing to Stay at Sea?
I've noticed that bug, too, but it only seems to happen to the side that must RTB first, so the side that has the initiative. The second RTB phase ignores any convoys set to sentry mode.
I've also noted that, for some reason, when a Japanese engineer is in a Chinese city where there was a blue factory that has since been demolished, the Chinese can opt to repair that factory during the production phase! Stranger still, I've turned off the Construction Engineer option! I'd post a save game, but I'm playing with several mods.
I've also noted that, for some reason, when a Japanese engineer is in a Chinese city where there was a blue factory that has since been demolished, the Chinese can opt to repair that factory during the production phase! Stranger still, I've turned off the Construction Engineer option! I'd post a save game, but I'm playing with several mods.
RE: Convoys refusing to Stay at Sea?
I've tinkered and tried and it still persists.
It seems to happen mainly to Commonwealth admittedly. I am clueless why but I am bound to spend lots of time to manually order all convoys across the whole world to stay at sea, for CW.
It seems to happen mainly to Commonwealth admittedly. I am clueless why but I am bound to spend lots of time to manually order all convoys across the whole world to stay at sea, for CW.
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Shannon V. OKeets
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RE: Convoys refusing to Stay at Sea?
I used the saved game and found there were some convoys - mostly Commonwealth that were not on Sentry. I set them to Sentry and the program did not require me to return them to base in the subsequent Return To Base phase. The Axis was the non-phasing side and their convoys which had been set to Sentry did not need to return to base either.
I looked at the Production Planning form and the Send Unused Convoys back to base was not checked, although that could be done at virtually any time during the game.
Now I am using version 1.3.3.7, which might make a difference. But for now, I am going to assume that this problem does not exist in the newer versions. The next Open Beta will be version 1.4.0.0. If you encounter a problem with convoys on Sentry status being forced to return to base using that (or a later) version, then I definitely would like to know about it.
By the way, if you mess around with convoys (i.e., click on) during the Stay at Sea phase, it is quite easy to change their status from Sentry to non-Sentry. But with the newer versions of the program, you can then reset them to Sentry if that was a done by accident.
I looked at the Production Planning form and the Send Unused Convoys back to base was not checked, although that could be done at virtually any time during the game.
Now I am using version 1.3.3.7, which might make a difference. But for now, I am going to assume that this problem does not exist in the newer versions. The next Open Beta will be version 1.4.0.0. If you encounter a problem with convoys on Sentry status being forced to return to base using that (or a later) version, then I definitely would like to know about it.
By the way, if you mess around with convoys (i.e., click on) during the Stay at Sea phase, it is quite easy to change their status from Sentry to non-Sentry. But with the newer versions of the program, you can then reset them to Sentry if that was a done by accident.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Convoys refusing to Stay at Sea?
YAYYY!!!
"But with the newer versions of the program, you can then reset them to Sentry if that was a done by accident."
"But with the newer versions of the program, you can then reset them to Sentry if that was a done by accident."
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Larry Smith
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- Location: Williams Lake, BC, Canada
RE: Convoys refusing to Stay at Sea?
Earlier I stated that this bug was occurring to the side with the initiative, but I was wrong - it occurs to the side that did not end the turn. Thus, if the initiative player ended the turn, it happens to the other guy, and vice versa.
Just FYI in case it does occur again. I'll cross my fingers.
Just FYI in case it does occur again. I'll cross my fingers.
RE: Convoys refusing to Stay at Sea?
I've not made tests as Larry said, but I've to still manually put all convoys to the Stay at Sea of 1 of the two sides per turn.
Pretty annoying and time consuming.
Pretty annoying and time consuming.
- paulderynck
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RE: Convoys refusing to Stay at Sea?
Version 1.3.3, Hot Seat; the only problem we've had is accidentally clicking them during the RTB step. If we ensure all that are staying are on Sentry in the Stay at Sea step, and keep away from them in the RTB step, it all works fine for both sides.ORIGINAL: Cohen
I've not made tests as Larry said, but I've to still manually put all convoys to the Stay at Sea of 1 of the two sides per turn.
Pretty annoying and time consuming.
For you on the Production screens, is the setting for "Return Unused" the same for all sides?
Paul
RE: Convoys refusing to Stay at Sea?
Version 1.3.3, Hot Seat; the only problem we've had is accidentally clicking them during the RTB step. If we ensure all that are staying are on Sentry in the Stay at Sea step, and keep away from them in the RTB step, it all works fine for both sides.
For you on the Production screens, is the setting for "Return Unused" the same for all sides?
To put it simple, let's say the Soviets --- they got 1 Convoy in the Caspian Sea. I do not click it in the Stay at Sea Phase, and the game allows me to get through the Return to base phase without moving it.
UK, as soon as I've any ship to return to base, even if the convoy was untouched in the Stay at Sea phase, I've to return it to base.
I believe what Larry said could be true as it does not happen -all- the turns the issue but half of them roughly. It happened also with other nations, Japan and Italy, but like once or twice. It happened with USA all the time they had to split convoys after updated trade with Japan.
Did not checked the Return Unused, but it returns -ALL- the convoys in the seazone.
By now we simply manually tour the UK convoys and instruct them each turn to not return to base.
The problem is when you skip one, or another nation goes fussy, you've to reload all over and redo it all.
- paulderynck
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RE: Convoys refusing to Stay at Sea?
Do you mean they do this even after you've checked in the Stay at Sea step and ALL the ones you want to keep at sea are on sentry. Because there was another thread about this some time ago now, where it was mentioned that a recent program change was made so that if they are not on sentry then they must return.
Paul
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Larry Smith
- Posts: 196
- Joined: Sat Apr 14, 2001 8:00 am
- Location: Williams Lake, BC, Canada
RE: Convoys refusing to Stay at Sea?
I find my recurring crime is not paying enough attention when I'm in the RTB phase, and forgetting to deselect the convoys when CTRL-left click [or is it right, I can't recall]. Basically, when I try to rush through the phase [which is almost always]. But I have been paying more attention to which side it occurs to, and whichever side did not end the phase, is the side that this is happening to. But Steve says it's fixed, so now we just have to wait for the fixed version to become available. Then we get to break that! Wee!
- paulderynck
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RE: Convoys refusing to Stay at Sea?
I've found the way to avoid touching the CPs in the RTB step is to use the Naval Review Details Form. Double click in a sea zone to bring it up. It updates as you hover over different sea zones. (Careful - if you hover over a single sea box, it changes to show only ships in that sea box, otherwise it shows all but subs, which can also be shown by clicking the checkbox for them.) You can select ships to move by clicking on them in the form. You can select multiple ships to move together by holding the shift key as you click them.
Paul
RE: Convoys refusing to Stay at Sea?
So with 1.4.0 how do i re-sentry the all-important CP that will supply and bring oil to lots of important units ?
The merchant captain still insists on returning to port...
Spenser
The merchant captain still insists on returning to port...
Spenser
RE: Convoys refusing to Stay at Sea?
Clarification: I'm in the rtb segment and want to put a CP back to sentry ( don't know how it got un-sentried in the first place, but that's another matter...).
Right-clicking brings up a 6-choice meny, none of which enables putting it on sentry. [&:]
Spenser
Right-clicking brings up a 6-choice meny, none of which enables putting it on sentry. [&:]
Spenser
RE: Convoys refusing to Stay at Sea?
That's a phase where you haven't got this option anymore. You have to make sure your convoys are on "sentry" in the stay at sea phase.
Peter



