Convoys refusing to Stay at Sea?

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Spenser
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RE: Convoys refusing to Stay at Sea?

Post by Spenser »

Bugger... i have had a few times when i have been forced to rtb some of the CPs in a sea zone, hurting production.
But this one CP was so crucial in enabling supply and oil reorg.
Having to check every CP in the stay-at-sea phase is a pita... If only i hadn't fallen in love with this game...

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Centuur
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RE: Convoys refusing to Stay at Sea?

Post by Centuur »

Yes, it is. Same with the RTB phase. Never click on a convoy point which should stay at sea.

If you are consequent in your actions during both the Stay at sea phase and the RTB phase, you should be allright.

Personally, I believe that there is a bug somewhere here, but since it can be worked around by paying attention to things, this one will not be fixed soon...
Peter
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paulderynck
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RE: Convoys refusing to Stay at Sea?

Post by paulderynck »

I agree with Centuur. Make good use of the Navel Review Details form in the Stay at Sea phase - most especially if you are playing CW, Japan, Italy or the USA.
Paul
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RE: Convoys refusing to Stay at Sea?

Post by joshuamnave »

ORIGINAL: Centuur

Yes, it is. Same with the RTB phase. Never click on a convoy point which should stay at sea.

If you are consequent in your actions during both the Stay at sea phase and the RTB phase, you should be allright.

Personally, I believe that there is a bug somewhere here, but since it can be worked around by paying attention to things, this one will not be fixed soon...

WTF? I haven't played in over a month because I was waiting for this exact fix, as promised in this thread: tm.asp?m=3796791

The level of annoyance introduced by the recent change that lets us take cp's off of sentry during the RTB phase but not reassign them to sentry is incredibly high.
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Centuur
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RE: Convoys refusing to Stay at Sea?

Post by Centuur »

It's working OK. You can avoid this by not clicking on a convoy point which has to stay at sea in the RTB phase. That's not difficult to do, isn't it?

It's a minor inconvenience, where I'm concerned, as compared with all fatal bugs which were fixed, such as peacekeepers and naval interception...
Peter
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RE: Convoys refusing to Stay at Sea?

Post by Spenser »


Well, something isn't working ok. In my game the US CP in question (in South China sea) is on sentry status in the stay at sea phase, but when i proceed to the rtb phase, unlike other CPs it's dotted green demanding to return to port.
Now, if i unsentry it and then resentry it in the sas-phase, it remains on sentry in the rtb phase, but why should i have to do that? Having to do that with every CP would be a nightmare...
Saved game in stay at sea phase attached.
Spenser


ORIGINAL: Centuur

It's working OK. You can avoid this by not clicking on a convoy point which has to stay at sea in the RTB phase. That's not difficult to do, isn't it?

It's a minor inconvenience, where I'm concerned, as compared with all fatal bugs which were fixed, such as peacekeepers and naval interception...
Attachments
2g45JFsentry.zip
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Centuur
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RE: Convoys refusing to Stay at Sea?

Post by Centuur »

This is strange indeed. The convoy is on sentry and it wants to return to base. I haven't got this in any game.



Peter
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RE: Convoys refusing to Stay at Sea?

Post by joshuamnave »

ORIGINAL: Centuur

It's working OK. You can avoid this by not clicking on a convoy point which has to stay at sea in the RTB phase. That's not difficult to do, isn't it?

It's a minor inconvenience, where I'm concerned, as compared with all fatal bugs which were fixed, such as peacekeepers and naval interception...

Oh, it's just a minor inconvenience to you. Well then I guess I'll just shut up and be happy that a year and a half after release some of the fatal bugs are fixed and put up with the minor inconveniences that more than double the amount of time that the RTB phase, which is usually highly routine and more of a maintenance task than part of gameplay in most situations.
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paulderynck
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RE: Convoys refusing to Stay at Sea?

Post by paulderynck »

I'm unsure everyone realizes that there was an intentional change in the RTB phase at the same time as the fix for a problem where CPs were coming off sentry.

You now can RTB CPs even if they are on sentry. This was the original design intent but was not previously functioning. Where this is causing confusion, I think, is if you cycle through your "Available this phase" units, the cycling will show your CPs even though they are sentried. If you are happy with all that are on Sentry, you can ignore them and cycle to the next unit. Once you've processed all the "Available this phase" units, you should get a Green indicator at the top that you can end the phase, without having to touch any of your sentried CPs.
Paul
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RE: Convoys refusing to Stay at Sea?

Post by Shannon V. OKeets »

Only one of the dozen or so US convoys on Sentry duty have this problem. I suspect it has to do with the Return Unused Convoys to Base option in the Production Planning form. Possibly a flag was set to return the convoy to base - ignoring the Sentry status.

I'll investigate the particulars for this game.
Steve

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gw15
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RE: Convoys refusing to Stay at Sea?

Post by gw15 »

I do not have a problem with the RTB phase in solitaire. All works fine for me.
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Centuur
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RE: Convoys refusing to Stay at Sea?

Post by Centuur »

ORIGINAL: bommerrang

I do not have a problem with the RTB phase in solitaire. All works fine for me.

Me too, until I investigated this gamesave. I couldn't work around this problem. That convoy point wanted to go home, whatever I did...

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RE: Convoys refusing to Stay at Sea?

Post by Shannon V. OKeets »

I tracked down what the problem was - sort of.

The saved game had a flag set that the convoy was carrying a cargo and therefore could not stay at sea. Now how that flag got set is still a mystery, but I added a couple more lines of code so units with Sentry status that can always stay at sea (e.g., convoys and ASW units) are not forced to return to base - even if that flag gets set somehow.
Steve

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