60. This time the RN is successful in finding and engaging the the Italian RM in the Western Med. Of the 3 Italian cruisers on patrol there, 1 is sunk and the other 2 are forced to abort. This leaves a lone RM sub group which declined to commit.

Moderator: Shannon V. OKeets








Next turn that partisan should run for a forest hex in order to get some defence. Then Japan has to work harder to destroy it.ORIGINAL: rkr1958
Sep/Oct 1940. End of Turn. China.
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Yeah ... I did some many things wrong on both sides. I got caught up in tunnel vision and made mistakes on both sides. But I'm finding that if you don't "replay" your mistakes when playing solitary then this game is full of surprises even when you're playing both sides. Now, I will redo moves in the case of unintentional actions cause by accidentally clicking the wrong thing or by some game mechanic. But in those cases, I try my best to faithfully recreate the situation up to the mechanical glitch. A prime example is the feature (or bug) report that I just posted in the tech forum.ORIGINAL: Centuur
You've got 6 Yugoslavian land units. The lowest factor INF goes for the capture of Bulgaria, the CAV moves into Albania (killing an Italian bomber in Tirana, That's 5 Italian BP's...). The other four land units are to be set up in Belgrade and Zagreb. You did give Zagreb to the Italians for free and they need the city to conquer the country.
It is difficult for Germany (even with the good INF and HQ around) to grab both Zagreb and Belgrade without losses, even with Hungarians and Rumanians to give aid to the German invasion. Now, I don't say that Yugoslavia would have survived this turn, but you've made it easy for the Axis to conquer the place...








