Really Basic Resource question...sorry

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Extraneous
Posts: 1810
Joined: Sat Jun 14, 2008 1:58 am

RE: Really Basic Resource question...sorry

Post by Extraneous »

ORIGINAL: paulderynck

Too many folks in this thread are thinking WiF boardgame scale vs. MWiF map scale. Look at the picture.

By the rules, since USSR is not active, that oil can only be used for re-org (unlimited basic supply path). It can't be shipped or saved due to no port and no rail line; and the USSR being neutral - which means only the USSR can ship it off the coast using its own CPs (which of course are not in the Persian Gulf).

If anything else happens, it is a bug.


Unless the USSR has aligned (not conquered) the minor country. Then it can place 1 CP as reinforcment each production phase in the minor country. And then transport the Oil by convoy to a frindly port.
Where do reinforcements go?
Put your on-map naval reinforcements into a port you control in the unit’s home country. However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country [Note: this is only possible if you are playing with Ships in Flames].

University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
User avatar
paulderynck
Posts: 8522
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Really Basic Resource question...sorry

Post by paulderynck »

Of course. What else would the USSR be building early in the game but CPs?
Paul
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

Gentlemen please!!!

Not sure why this thread seems to have gone off at all sorts of tangents with all sorts of weird and wonderful theories.

1. I could not figure out why I was able to get a Persian resource - not on a railroad - to a Soviet factory.

2. Orm confirmed that as this resource was on the coast, it could (if convoyed) be transported by sea as though there were a port in the hex (which there isn't) but otherwise needed to be railed.

3. I thus deduced it was a bug in Post 4.

4. There was a query from composer99 as to whether there was something else allowing the transport to the factory i.e. a CW or French convoy being used by the program.

5. I confirmed that the USSR was not Active. I did not specifically state that the Soviets did not have their own CP set up, but to be fair, that is a given right? However, please see screenshot confirming there are no CP of any nationality in the Persian Gulf.

6. Orm provided the screenshot confirming that this actually happened (post 12) and that I am not dreaming or smoking hippy crack.

7. In post 16 I confirmed how I was able to do this. I was not trying to break the game or be a smart ass - I was simply trying to get as much production as possible and at that stage was not thinking about the rail line. It was only in the next impulse when I suddenly noticed that there was no rail line and wondered what the significance was. Hence reading RAC and the OP.

8. I give below a screenshot with the route filter.

Summary: This is a bug.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

Note the absence of CP

Image
Attachments
bbbb.jpg
bbbb.jpg (578.74 KiB) Viewed 264 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

Here is the "route" taken

Image
Attachments
aaaa.jpg
aaaa.jpg (228.93 KiB) Viewed 264 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
paulderynck
Posts: 8522
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Really Basic Resource question...sorry

Post by paulderynck »

It is a bug (see post 20) but it won't be high on the list since that resource should always be first choice for oil dependent re-orgs and can be idled, otherwise.
Paul
User avatar
Jagdtiger14
Posts: 1685
Joined: Mon Jan 21, 2008 11:58 pm
Location: Miami Beach

RE: Really Basic Resource question...sorry

Post by Jagdtiger14 »

This might be a stupid question, but since I do not yet own MWiF and cant check this for myself, could this be a definition issue?...ie...if that oil is being used for re-org purposes might that be listed as "production"? Are you using oil for re-org in your game? If so, would it be listed on that chart as such?

Did you manually multiply the PM with the number of "legit for production" resources you are collecting?...and does that number jibe with what you are actually collecting?

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

ORIGINAL: Jagdtiger14

This might be a stupid question, but since I do not yet own MWiF and cant check this for myself, could this be a definition issue?...ie...if that oil is being used for re-org purposes might that be listed as "production"? Are you using oil for re-org in your game? If so, would it be listed on that chart as such?

Did you manually multiply the PM with the number of "legit for production" resources you are collecting?...and does that number jibe with what you are actually collecting?
warspite1

Not sure I fully understand the question but here are the answers I think you are asking for:

1. We are not playing with Oil.
2. The resources, trade agreements (received and sent) and the multiplier all appear in order as post 24. The one idle resource is that at Bushehr in Persia. However there should be two Persians that are idle.

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Extraneous
Posts: 1810
Joined: Sat Jun 14, 2008 1:58 am

RE: Really Basic Resource question...sorry

Post by Extraneous »

Your map of Persia shows 3 oil resources but your production display only lists 2 (Persia [82, 78] and Bushehr, Persia [84, 79])


What happened to the third oil resource?

University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
User avatar
paulderynck
Posts: 8522
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Really Basic Resource question...sorry

Post by paulderynck »

I suspect that's an abbreviated list that was just centered on the resource of interest. Russia would have over 30 entries (oil, non-oil, lent BPs) at this point. I checked the coordinates (82,78) on my copy of MWiF and that hex is indeed the one without a port or rail line.
Paul
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

Correct - even with "Expanded" on, the list is to big to fit on the screen without scrolling. Oil Resource Persia [80,77] is being produced by a factory in Moscow.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Really Basic Resource question...sorry

Post by Shannon V. OKeets »

ORIGINAL: warspite1

Here is the "route" taken

Image
Not good.[:(]
Steve

Perfection is an elusive goal.
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: warspite1

Here is the "route" taken

Image
Not good.[:(]
warspite1

Oh I don't know. It gave me an extra point for a turn [:D]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Centuur
Posts: 9089
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: Really Basic Resource question...sorry

Post by Centuur »

ORIGINAL: warspite1

ORIGINAL: Shannon V. OKeets

ORIGINAL: warspite1

Here is the "route" taken

Image
Not good.[:(]
warspite1

Oh I don't know. It gave me an extra point for a turn [:D]

That's cheating, and you know it... [:-][:D]
Peter
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Really Basic Resource question...sorry

Post by Shannon V. OKeets »

ORIGINAL: warspite1
ORIGINAL: Jagdtiger14

This might be a stupid question, but since I do not yet own MWiF and cant check this for myself, could this be a definition issue?...ie...if that oil is being used for re-org purposes might that be listed as "production"? Are you using oil for re-org in your game? If so, would it be listed on that chart as such?

Did you manually multiply the PM with the number of "legit for production" resources you are collecting?...and does that number jibe with what you are actually collecting?
warspite1

Not sure I fully understand the question but here are the answers I think you are asking for:

1. We are not playing with Oil.
2. The resources, trade agreements (received and sent) and the multiplier all appear in order as post 24. The one idle resource is that at Bushehr in Persia. However there should be two Persians that are idle.

Do you have a saved game I could use to recreate this?
Steve

Perfection is an elusive goal.
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: warspite1
ORIGINAL: Jagdtiger14

This might be a stupid question, but since I do not yet own MWiF and cant check this for myself, could this be a definition issue?...ie...if that oil is being used for re-org purposes might that be listed as "production"? Are you using oil for re-org in your game? If so, would it be listed on that chart as such?

Did you manually multiply the PM with the number of "legit for production" resources you are collecting?...and does that number jibe with what you are actually collecting?
warspite1

Not sure I fully understand the question but here are the answers I think you are asking for:

1. We are not playing with Oil.
2. The resources, trade agreements (received and sent) and the multiplier all appear in order as post 24. The one idle resource is that at Bushehr in Persia. However there should be two Persians that are idle.

Do you have a saved game I could use to recreate this?
warspite1

I will send one over Steve.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Orm
Posts: 33184
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Really Basic Resource question...sorry

Post by Orm »

I failed to recreate this one. I have a save where the resource is used but in saves where it is not used I can not get it to be used.

Can you recreate it, and if so, how did you do it?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

ORIGINAL: Orm

I failed to recreate this one. I have a save where the resource is used but in saves where it is not used I can not get it to be used.

Can you recreate it, and if so, how did you do it?
warspite1

Well I will see if I can re-create it. As I said, I did nothing special, no tricks, no gimmicks. Not knowing the rule about the lack of railroad, I simply asked the program to deliver this resource to Tashkent and then clicked re-compute. It kindly obliged.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Really Basic Resource question...sorry

Post by Shannon V. OKeets »

I just fixed a problem with some vacuous routes being available for sending resources overseas. That might have been the problem here.

But I do not have a saved game for this bug report. Orm and Warpsite1 apparently did (at one time). If either of you have a saved game I can check whether my fix for other bug reports also applies to this one.
Steve

Perfection is an elusive goal.
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Really Basic Resource question...sorry

Post by warspite1 »

ORIGINAL: Shannon V. OKeets

I just fixed a problem with some vacuous routes being available for sending resources overseas. That might have been the problem here.

But I do not have a saved game for this bug report. Orm and Warpsite1 apparently did (at one time). If either of you have a saved game I can check whether my fix for other bug reports also applies to this one.
warspite1

I said I would send one over so assume I did.

I have taken Persia in the current game being played so I can see if I can recreate this.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Post Reply

Return to “World in Flames”