Mayhemizer vs AllenK: The rematch

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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

M/A 40 Allied 3

No DoW

All go Combined except for China Land.

Force H (2CV, 2BB and 2CA) moves to West Med. I'm guessing Mayhemizer wouldn't try to intercept and they stop in the 4-box. Gort moves back to the UK on the Queens.

The French send 2BB and 5CA to the West Med. Again, I'm guessing Mayhemizer won't intercept and the task force settles in the 4-box.

The US sends 4th Inf Div on a CA to Dutch Harbour. A Trans heads back from Pearl.

3 possible areas for naval combat.

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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

First up, the Italian Coast. CA York initiates the search. Does the Italian Ftr wish to fly?
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Italian fighter goes to box 0. There I obviously try to avoid combat.

In Western Med if only Axis find, I choose only box 0 and try to sink/abort all your CP's. If both find, I try minimize damages. My fleet will return to La Spezia as soon as possible, they did their job giving shore bombardment. If my ships take damage, I choose CL's to take all hits. Italian NAV returns to Sicily (2 hexes north from Malta).

If CP in Baltic Sea is aborted, it goes to some German port as far east as possible.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

The Italian fighters scramble to the defence of their merchant colleagues sailing the Italian Coast. They needn't have bothered with rolls of Allied 8 and Axis 5, no combat.

To the West Med and the Allies roll of 6 to the Axis 2. The RM go for guns and with plenty of surprise points, the CP's are toast. The Italians close the innings and retire in good order to La Spezia.

Finally to the Baltic and with a roll of 9, the Allies prove they couldn't find a snowflake in a blizzard.

The Harrow tries a raid on Essen but fails on a 4.

Senegal Mil rails to Marseille.

Soviets move some units closer to the border.

The French do what they can to seal the breach.



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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

It is official, you can start blame dice. It is horrible for you.

I try to remember this moment when the luck turns...
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

Billotte reorgs the French Ftr and a dismal impulse fizzles out.

Weather for the next set.





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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

M/A 40 Axis 5

No DoW

Germany naval, Japan and Italy land.

Germany sends 3 more CP's to Baltic Sea.
Germany sends 2 subs and all fast moving ships to North Atlantic and Bay of Biscay.

Naval combat is possible in three sea areas, but Baltic Sea will be passed. Elsewhere Kriegsmarine is hunting convoys.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Axis keep rolling ultimate rolls.

Axis 1, Allies 10.

I'm not sure why do I have ships in box 1, as they can't find anything in storm even with roll 1...

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Germany uses surprise points to increase own damage and 3 points to select first target for X (convoys).

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

How does CW choose rest of the targets?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

I believe CW will stay.

Where does aborted ships go when combat is over?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

Destroy the Dunedin, damage Dragon. If Dunedin should survive, then aborts on 2 CL's, otherwise Rodney takes the last abort. Ships back to Liverpool
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Both CL's are damaged and aborted.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

I tried to be clever, but failed.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Axis 9, Allies 1.

Should Allies be able to choose box 1 also with 2 German ships?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

No, looks good. The storm ups he search number, so the 1 becomes 2.
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

How does CW use their points?

Current damage for Allies: D A
Current damage for Axis: 2A

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs Allen K: The rematch

Post by AllenK »

2 points to reduce damage. 1st abort on Capetown. If it saves, 2nd abort also. Rest of the points to increase damage.
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

Both CW CL's are aborted on rolls 1 and 2.

Damaged German ships are forced to abort.



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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs Allen K: The rematch

Post by Mayhemizer_slith »

All German ships return to Kiel.
Aborted CW ships return to Liverpool.

In North Atlantic Germany keep rolling super lucky search rolls. Axis 1, Allies 9. I have never before been this lucky. And I have been very lucky before also...

I think at this point I can't take much hits anymore with Kriegsmarine, too many ships are damaged.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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