Turnaround? Lowpe (J) vs Tiemanj (A) Stock

Post descriptions of your brilliant victories and unfortunate defeats here.

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JocMeister
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RE: Midget sub penetrates harbor!

Post by JocMeister »

I love the Spit VII. [:D]
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obvert
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RE: Midget sub penetrates harbor!

Post by obvert »

ORIGINAL: JocMeister

I love the Spit VIII. [:D]

Best defensive plane on the map. I just stopped sweeping until the Frank 'r' and Ki-83 arrived once this was in play.[;)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

I am going to try and pick on the Chinese AF some...away from the lousy Spitfires. He has between 60 and 100 fighters at Kunming, with no AA guns. I am going to sweep with a 42 Sentai group of Tonies and then bomb with a Sentai of Helens at the low, low altitude of 6K. The Helens will hopefully be escorted by Oscars.

Every day that goes by is more Ki202 factories repaired, and more progress on starting engine production.

I am shipping another brigade to Naha today...plus moving lots more back.

Allied air recon is still heavy in the Leyte/Samar area.

Last turn I managed to dodge a Lightning sweep at Woleai and then have the Rufe's engage the 4E beasts. Rufe's engines like to cut out it seems, but I did get one heavy bomber for one Rufe.

It is about time for the Allied carriers to show up again...[:(]





JocMeister
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RE: Midget sub penetrates harbor!

Post by JocMeister »

ORIGINAL: obvert
ORIGINAL: JocMeister

I love the Spit VIII. [:D]

Best defensive plane on the map. I just stopped sweeping until the Frank 'r' and Ki-83 arrived once this was in play.[;)]

I had pretty wicked pilots flying them too. Most over 90 EXP after flying defensive CAP in the Spit V for 3 years. [:)]
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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

ORIGINAL: JocMeister

ORIGINAL: obvert
ORIGINAL: JocMeister

I love the Spit VIII. [:D]

Best defensive plane on the map. I just stopped sweeping until the Frank 'r' and Ki-83 arrived once this was in play.[;)]

I had pretty wicked pilots flying them too. Most over 90 EXP after flying defensive CAP in the Spit V for 3 years. [:)]

Isn't it time for you to start up a new game as?[:D]

That is huge difference between Japan and the Allies. There is just no way to keep high experience pilots flying for Japan if they see any combat at all.

So I just chuck them into Tracom, and plan on using them for night fighting squadrons. There they don't really die in the air, but are killed on the ground to daytime bombing or bombardments - but at a really slow pace now.

The butchery in the air has led to totally running out of new replacement Navy pilots a long time ago, but because of the number in Tracom, when I pull early from the flight school they have skills and experience in the high 40s. I also think it might circumvent the heavy industry cost a little, because very few pilots graduate from flight school then for the the Navy.

I am starting to examine the end game in AARs, especially yours, a lot more closely. Unfortunately, there are so many ways to beat Japan, if you defend heavily in one area, then the Allies just go in a different direction. Very frustrating.[:)]








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Mike McCreery
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RE: Midget sub penetrates harbor!

Post by Mike McCreery »

ORIGINAL: Lowpe

ORIGINAL: JocMeister

ORIGINAL: obvert



Best defensive plane on the map. I just stopped sweeping until the Frank 'r' and Ki-83 arrived once this was in play.[;)]

I had pretty wicked pilots flying them too. Most over 90 EXP after flying defensive CAP in the Spit V for 3 years. [:)]

Isn't it time for you to start up a new game as?[:D]

That is huge difference between Japan and the Allies. There is just no way to keep high experience pilots flying for Japan if they see any combat at all.

So I just chuck them into Tracom, and plan on using them for night fighting squadrons. There they don't really die in the air, but are killed on the ground to daytime bombing or bombardments - but at a really slow pace now.

The butchery in the air has led to totally running out of new replacement Navy pilots a long time ago, but because of the number in Tracom, when I pull early from the flight school they have skills and experience in the high 40s. I also think it might circumvent the heavy industry cost a little, because very few pilots graduate from flight school then for the the Navy.

I am starting to examine the end game in AARs, especially yours, a lot more closely. Unfortunately, there are so many ways to beat Japan, if you defend heavily in one area, then the Allies just go in a different direction. Very frustrating.[:)]


In my experience with NJP he tried to defend too far forward and that left plenty of middle ground for me to take behind his strong front lines. Also, once he was breached it appeared that he had few plans to evacuate troops. 100,000 men and 1000 tanks rotted on Formosa and most of his armies were starving in China rather than Japan.

What that gave me was a great opportunity for a land invasion. Had 1000AV of those troops been in Japan that probably would not have been possible.

The end game for Japan begins when it's naval superiority wanes or is destroyed abruptly and then they have to switch to a mobile defensive posture. How long that can be maintained depends upon the players involved.

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HansBolter
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RE: Midget sub penetrates harbor!

Post by HansBolter »

ORIGINAL: Lowpe

Hans,

There is a little difference between a B29 and Frances.[:D] I had hoped the Betty 3A with all the cannons could knock down some night fighters, but I haven't used night bombing a lot.

Yea, the flip side doesn't work so well for the poor japs.

My radar equipped British Liberators regularly shoot down the "night" fighters the AI sends after them.
Hans

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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

ORIGINAL: Wargmr
In my experience with NJP he tried to defend too far forward and that left plenty of middle ground for me to take behind his strong front lines. Also, once he was breached it appeared that he had few plans to evacuate troops. 100,000 men and 1000 tanks rotted on Formosa and most of his armies were starving in China rather than Japan.

What that gave me was a great opportunity for a land invasion. Had 1000AV of those troops been in Japan that probably would not have been possible.

The end game for Japan begins when it's naval superiority wanes or is destroyed abruptly and then they have to switch to a mobile defensive posture. How long that can be maintained depends upon the players involved.

I swapped a few PMs with NJP and he would agree with you.[;)]


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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

ORIGINAL: HansBolter

Yea, the flip side doesn't work so well for the poor japs.

My radar equipped British Liberators regularly shoot down the "night" fighters the AI sends after them.
[/quote]

Too true.[:)]

You know, mid to late Allied war planes are simply really, really good. There must be so many things in the air routines we don't know about, especially pilot vulnerability and friendly force recovery.

It is very hard to kill a Mustang or Jugs pilot especially if the fight is over some friendly Allied forces. Not so for Japan...the pilots die in droves.
JocMeister
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RE: Midget sub penetrates harbor!

Post by JocMeister »

ORIGINAL: Lowpe

Isn't it time for you to start up a new game as?[:D]

That is huge difference between Japan and the Allies. There is just no way to keep high experience pilots flying for Japan if they see any combat at all.

So I just chuck them into Tracom, and plan on using them for night fighting squadrons. There they don't really die in the air, but are killed on the ground to daytime bombing or bombardments - but at a really slow pace now.

The butchery in the air has led to totally running out of new replacement Navy pilots a long time ago, but because of the number in Tracom, when I pull early from the flight school they have skills and experience in the high 40s. I also think it might circumvent the heavy industry cost a little, because very few pilots graduate from flight school then for the the Navy.

I am starting to examine the end game in AARs, especially yours, a lot more closely. Unfortunately, there are so many ways to beat Japan, if you defend heavily in one area, then the Allies just go in a different direction. Very frustrating.[:)]

Yeah, I´m kind of itching for a game. But I need to find the right opponent first. [:)]

I think pilots wise the Allies and Japan are on opposite ends. Allies needs to carefully manage pilots and air frames leading to good pilots (with the help of armor and fighting defensively). The Japanese have unlimited numbers of both planes and pilots which leads to them having less skilled pilots. Both because they play offensively without armor but also because they really don´t need to care that much about losses.

If you are running out of pilots I think you are doing something wrong. [:)]
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Mike McCreery
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RE: Midget sub penetrates harbor!

Post by Mike McCreery »

ORIGINAL: Lowpe

ORIGINAL: Wargmr
In my experience with NJP he tried to defend too far forward and that left plenty of middle ground for me to take behind his strong front lines. Also, once he was breached it appeared that he had few plans to evacuate troops. 100,000 men and 1000 tanks rotted on Formosa and most of his armies were starving in China rather than Japan.

What that gave me was a great opportunity for a land invasion. Had 1000AV of those troops been in Japan that probably would not have been possible.

The end game for Japan begins when it's naval superiority wanes or is destroyed abruptly and then they have to switch to a mobile defensive posture. How long that can be maintained depends upon the players involved.

I swapped a few PMs with NJP and he would agree with you.[;)]


I was really looking forward to a great conversation about the whole war after it was over but we started another conflict!! Maybe NJP and I can trade stories after this one ;]
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Lokasenna
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RE: Midget sub penetrates harbor!

Post by Lokasenna »

Yeah, the Spit-VIII is amazing. It's even a great sweeper if you don't need to defend. I remember those diecast planes, my favorite one to play with was a Spitfire. Probably an VIII considering...
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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

ORIGINAL: JocMeister
If you are running out of pilots I think you are doing something wrong. [:)]

I am not running out of pilots, I am running out of pilots in the replacement pool for the Navy.

It is a common problem, especially where the Japanese player expands air group sizes and float plane sizes.

However, no doubt I am doing tons of things wrong![:D]
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DanSez
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RE: Midget sub penetrates harbor!

Post by DanSez »

ORIGINAL: Lowpe

ORIGINAL: JocMeister
If you are running out of pilots I think you are doing something wrong. [:)]

I am not running out of pilots, I am running out of pilots in the replacement pool for the Navy.

It is a common problem, especially where the Japanese player expands air group sizes and float plane sizes.

However, no doubt I am doing tons of things wrong![:D]

At some point, don't those expanded float plane units become almost useless? Shipping lanes shrink, oil and resource centers under attack, other areas becoming isolated.

If you disband a 30 float plane unit, then those pilots go into general reserve. If timed right, it could give you a boost in already trained pilots at the end - either by disbanding or by purging all the outlying air units of any experience and restocking them like a training squadron and let then train in isolation.


The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

ORIGINAL: DanSez

ORIGINAL: Lowpe

ORIGINAL: JocMeister
If you are running out of pilots I think you are doing something wrong. [:)]

I am not running out of pilots, I am running out of pilots in the replacement pool for the Navy.

It is a common problem, especially where the Japanese player expands air group sizes and float plane sizes.

However, no doubt I am doing tons of things wrong![:D]

At some point, don't those expanded float plane units become almost useless? Shipping lanes shrink, oil and resource centers under attack, other areas becoming isolated.

If you disband a 30 float plane unit, then those pilots go into general reserve. If timed right, it could give you a boost in already trained pilots at the end - either by disbanding or by purging all the outlying air units of any experience and restocking them like a training squadron and let then train in isolation.

Oh, I don't know. They make for great trainers for either fighters or kamikazes, and they do make for surprising kamikaze units from unlikely bases.

I have inherited several squadrons like this, I think the biggest resizing I did was from 4 to 9 for AV usage.



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obvert
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RE: Midget sub penetrates harbor!

Post by obvert »

They are less useful once you have the training groups in late 44-45. Then I disbanded a good number of them as they were just much less useful and flying search was costly.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

Dec 17, 1943

No night bombing.

Tony does a nice job on shooting down the Chinese planes, I know I have been remiss in this area, but to tell the truth China just doesn't grab me.

The Allies bomb with everything and the kitchen sink west of Raheng, eating up my supplies losing several 4E to my nasty flak there (well, about as nasty as I have). Then they attack with 5 divisions, and we hold and destroy 35 tanks and disable 150 on both sides. I am taking the supply buildup off Chumphon, and more supplies are being shipped here. It is tough when so many bombers flying over, but the infantry and tank division has supply...just not the AA.

Souped up Spitfires are sweeping out of Moulmein now.[:(]

I am 3-4 days away of this group of defenders getting 6 more, well rested, ART units which should help, and there is another IJA Hvy division resting at Raheng.

All quiet, moving troops and oil primarily and some supply. Looks like another attack in Chungking in 3-4 days time.

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Lokasenna
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RE: Midget sub penetrates harbor!

Post by Lokasenna »

Now that you are destroying units at Chungking, you might make a slight effort to note which are being destroyed. Keep in mind that any Corps destroyed will respawn with 1/3 of TOE in 30 days' time. So if you wait too long, it can be detrimental.

When do you start bombing the troops with all you've got? [;)]
mind_messing
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RE: Midget sub penetrates harbor!

Post by mind_messing »

ORIGINAL: Lokasenna

Now that you are destroying units at Chungking, you might make a slight effort to note which are being destroyed. Keep in mind that any Corps destroyed will respawn with 1/3 of TOE in 30 days' time. So if you wait too long, it can be detrimental.

When do you start bombing the troops with all you've got? [;)]

Or you turn it into the infinite VP mill. Let the Allies chew on that with B-29's in range.

It's shamelessly gaming the game, but you're Japan, you get a pass.

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Lowpe
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RE: Midget sub penetrates harbor!

Post by Lowpe »

Two different pilot training programs. I read in one of the extra notes in the main directory that having experienced officers in a squadron help with training.

Not a great comparison here...but these are the two closest I could find quickly.

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