beta 12 difference that may affect modders

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mordachai
Posts: 800
Joined: Fri Mar 06, 2015 4:55 pm

beta 12 difference that may affect modders

Post by mordachai »

I just stumbled on the fact that beta 12 uses:

WeaponAreaGravity ;0

Whereas previously it was:

WeaponArea ;0

for designTemplates

I suspect that this is a simple change across the board
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ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
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RE: beta 12 difference that may affect modders

Post by ehsumrell1 »

ORIGINAL: mordachai
I just stumbled on the fact that beta 12 uses:
WeaponAreaGravity ;0
Whereas previously it was:
WeaponArea ;0
for designTemplates

I suspect that this is a simple change across the board

To inform you, if you're referring to the Universe Beta 1.9.5.12 recent release, the executable
file is the only change. There is no change to any designTemplates. Both indexes you mentioned
are in the designTemplates as shown below.

WeaponArea ;0
WeaponBeam ;6
WeaponBombard ;1
WeaponMissile ;0
WeaponPhaser ;0
WeaponRailGun ;0
WeaponsManufacturingPlant ;0
WeaponsResearchLab ;0
WeaponSuperBeam ;0
WeaponTorpedo ;10
WeaponTractorBeam ;1
WeaponGravitonBeam ;0
WeaponAreaGravity ;0
Shields are useless in "The Briar Patch"...
mordachai
Posts: 800
Joined: Fri Mar 06, 2015 4:55 pm

RE: beta 12 difference that may affect modders

Post by mordachai »

Ah, okay - thanks. My bad.[X(]
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