What direction would you like to see ATG go?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Vic
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What direction would you like to see ATG go?

Post by Vic »

Just posted a new weblog on my website on ATG development with a big community preference poll.

Surf over here please:
http://www.vrdesigns.nl/

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Josh
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RE: What direction would you like to see ATG go?

Post by Josh »

Thx for the update Vic.

I think most players against the AI would agree it could use an upgrade, AI landunit composition is *much* better than it used to be, but it still does weird things every now and then. Let alone naval warfare, I'm pretty sure the AI gave me a hard time in the early AT but lately with ATG sometimes I don't see any AI naval units at all. [:(]
The AI still outproduces its force, meaning lots of troops get too little supply. As in they are at 10% readiness and are no longer able to attack because the units receive too little supply.

Also I would love to see cities be "upgradeable", such as more production power, Flak facilities, added extra fortifications.
Give the engineers the capability to destroy railtracks.

I concur with you that although the idea of an unit template is tempting, and auto replacement could be nice, it would be a major undertaking to write that into the game. From my personal game experience I use templates .. sort of. An Inf unit consists of .... and an Armoured unit consists of... A Flak battery consists of...it's all in my head and I know what I want to create. Then again there are many instances where I do different things, this involves maybe a bit more mouseclicking but has the huge advantage of giving you more liberty to do what you want. So yeah the whole exercise of writing and implementing the autorefill/unit template maybe ain't worth your time.

I'd love to see more "historic" unit types, instead of the generic ones, it would definitely give the game more flavour. No need for historic OOB and TOE in ATG such as your DC series has. Well that's my idea at least. Other opinions might vary [:D]

As it is I see ATG evolve to a empire building game, and DC more a grognard wargame.

Thx for your hardwork Vic. [&o]
rich12545
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RE: What direction would you like to see ATG go?

Post by rich12545 »

Vic, before doing anything, get the AI working properly. Land, sea, air and everything else. Make it so the AI will use carriers and airborne properly. Make a slider for giving the AI a bonus. This is absolutely the most important thing you can do for ATG. Anything else means nothing until this is done.
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ironduke1955
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RE: What direction would you like to see ATG go?

Post by ironduke1955 »

Graphics upgrade combined with some form of civil tier to your nation, Fascist Democratic Communist some form of impact in the game that defines the political system of your nation. A upgrading of transport to have a more detailed representation from Dirt Roads to tarmac metaled to autobahns with the option to destroy rail and road communication links. Generally anything that creates a sense of personalization of your nation, making it more distinctive less generic. The possibility of a trade network so that say oil can be obtained on a simple market, a very basic economy with perhaps one or two additional raw materials, Rubber or Nickel. Certainly the possibility of using the Historical equipment of nations in random scenarios uniforms and tanks from the 88mm to the 6pndr from the Tiger to the T34. I am fairly sure I would never use generic models given a choice. If the AI could be improved that would be great but if a improved AI requires a general simplification of aspects of the game then to hell with the AI. To my mind if the AI cannot beat me with all things being equal then just giving the AI huge production or Tech bonuses feels wrong because there is no logical explanation as to why the AI should be able to out produce a human opponent, after all a AI playing Chess is not given extra pieces to balance the game. I prefer just one AI level good.
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Bombur
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RE: What direction would you like to see ATG go?

Post by Bombur »

My wish list

-Ships should be able to recover readiness only when in friendly ports and recover should be slower than land units. It would simulate battle damage.
-Minelayers and mine warfare
-Radar stations, able to improve the effectiveness of fighters in a given area (editor defined)
-Helicopters and VTOLS (aircraft able to fly from areas without airfields)
-Seaplanes (aircrafts able to fly from ports)
-Limits to the number of aircraft that could fly from a single airfield (editor defined, so you can have many levels of airfields). Also big aircraft should be able to fly only from big airfields
-Limits to ports too
-Bring back strategic airlift
-Air searches should cover all the way to the selected area
-HQ for airforces
-Refuel aircraft (when stationed in a HQ it increases the range of aircraft under this HQ control)
-Standoff aircraft (able to attack from a given distance from target and suffering interception effect in this hex)

-These changes would allow me to create a Pacific scenario and also a Cold war mod.

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budd
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RE: What direction would you like to see ATG go?

Post by budd »

I voted my 2 cents, all about the AI. Haven't played in awhile but i always get back to it. Question: is Lancers mod a part of the stock game yet or do you still have to install as a mod.
Vic thx for the continued support and pass on to Lancer it's been about 6 weeks since the last DC3 blog[:D]
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Bombur
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RE: What direction would you like to see ATG go?

Post by Bombur »

More wishes.

1-Supply ships to act as provisional source of supplies in disembarks
2-A better system for disembarks, where the assaulting troops could reembark if defeated (the all or nothing system is unrealistic)
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Jafele
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RE: What direction would you like to see ATG go?

Post by Jafele »

Most of the game scenarios should be updated with the latest rules of new dawn (commanders, tanks, etc.). They are really good but guess nobody play them. ATG scenarios need a bit of love and coherence or perhaps it´s time for AT II. [:D]
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

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RE: What direction would you like to see ATG go?

Post by Vic »

ORIGINAL: Jafele

Most of the game scenarios should be updated with the latest rules of new dawn (commanders, tanks, etc.). They are really good but guess nobody play them. ATG scenarios need a bit of love and coherence or perhaps it´s time for AT II. [:D]

My plan is to keep adding features to the New Dawn BETA for the moment. Once enough new features are in I might consider an ATP/AT2 game and actually schedule some more serious development time to really roll this New Dawn ruleset out over more scenarios and provide it with more detail and a much demanded AI improvement. So basically the New Dawn BETA is a bit ATP/AT2 in embryonic form. In a way you can compare the approach here to a (very) early access game ;)

@all
The poll results where interesting. Thanks everybody for participating and adding extra comments.
It gave me new energy and I can already disclose that the first new feature from the list entering into the new patch is the ability to set TOE's for your units and have them automatically reinforced. I thought it could not be done, but with fresh courage seeing quite a lot of players who wanted me to persist I have found a way to do it.

There will be an in-game TOE design window where you can create your TOE models that you can assign to units in the field.

The new TOE units (similar to the historical units in DC) will be completely mixable with regular units (without TOE) and commanders. The auto-reinforcements will use (land, navy, rail) transfer capacity points from your HQs and will use exactly the same rules as regular transfers. There will be an option to set reserve transfer capacity points for HQs to avoid having no points left to make manual adjustments.

It is a complex feature in many ways and will require some public beta testing to nail it down completely.

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
major.pain
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RE: What direction would you like to see ATG go?

Post by major.pain »

Wow, really awesome news Vic on your focus for ATG, in fact from my point of view even better than i dared to hope.
I love ATG and think its a wonderfully unique little known gem of a game but after an hour or two into a random map with numerous fronts spanning different continents ect the massive amount of clicking involved to reinforce and create the units i need wears down my will to carry on playing.
Over the years of owning and playing ATG i have played dozens of random maps but very very rarely seen them through to the end because of all the admin involved, the clicking eventually drives me bat sh*t and i turn it off.
So many thanks for having a look at sorting this out, top bloke :)

Can we expect to get our mits on Shadow Empire this year Vic or is DC3 your next release??????
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Tac2i
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RE: What direction would you like to see ATG go?

Post by Tac2i »

My rather generic desires for ATG:

1) more improvements to the random map routines

2) anything that improves multiplayer gaming

and one specific request,

3) ability to select the people groups for your random games.
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Jafele
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RE: What direction would you like to see ATG go?

Post by Jafele »

ORIGINAL: Vic

There will be an in-game TOE design window where you can create your TOE models that you can assign to units in the field.

The new TOE units (similar to the historical units in DC) will be completely mixable with regular units (without TOE) and commanders. The auto-reinforcements will use (land, navy, rail) transfer capacity points from your HQs and will use exactly the same rules as regular transfers. There will be an option to set reserve transfer capacity points for HQs to avoid having no points left to make manual adjustments.

Vic, this is an excellent idea: fight against the micromanagement!!! [&o]
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
MasterChief81
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RE: What direction would you like to see ATG go?

Post by MasterChief81 »

Webizen, concur on all!! Especially #3
ORIGINAL: Webizen

My rather generic desires for ATG:

1) more improvements to the random map routines

2) anything that improves multiplayer gaming

and one specific request,

3) ability to select the people groups for your random games.
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Jeffrey H.
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RE: What direction would you like to see ATG go?

Post by Jeffrey H. »

ORIGINAL: Vic

@all
The poll results where interesting. Thanks everybody for participating and adding extra comments.
It gave me new energy and I can already disclose that the first new feature from the list entering into the new patch is the ability to set TOE's for your units and have them automatically reinforced. I thought it could not be done, but with fresh courage seeing quite a lot of players who wanted me to persist I have found a way to do it.

There will be an in-game TOE design window where you can create your TOE models that you can assign to units in the field.

The new TOE units (similar to the historical units in DC) will be completely mixable with regular units (without TOE) and commanders. The auto-reinforcements will use (land, navy, rail) transfer capacity points from your HQs and will use exactly the same rules as regular transfers. There will be an option to set reserve transfer capacity points for HQs to avoid having no points left to make manual adjustments.

It is a complex feature in many ways and will require some public beta testing to nail it down completely.

best wishes,
Vic

Sounds awesome Vic, cheers to you for taking it on. It will probably change the nature of the game and force people to manage logistics closer.

Looking forward to it, and of course the AI improvements ;>

History began July 4th, 1776. Anything before that was a mistake.

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Jeffrey H.
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RE: What direction would you like to see ATG go?

Post by Jeffrey H. »

One more thing comes to mind, is it possible to include a feature which will auto-dump the unit(s) DB info into a CSV file and vice versa import one into ATG ?
History began July 4th, 1776. Anything before that was a mistake.

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Khanti
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RE: What direction would you like to see ATG go?

Post by Khanti »

"Move whole stack" button? I can't see it in game.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Jafele
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RE: What direction would you like to see ATG go?

Post by Jafele »

Supply is one of the most important features of ATG, it depends on vehicles. IMO they need more realism/coherence (ie a halftrack shouldn´t have the same carry capacity than a truck or a horse the same supply consum than a human) and flexibilty (a section of 25 soldiers doesn´t need 2 trucks (40 carry capacity) to move). Instead a truck and a light truck (new unit with carry capacity 10) are enough for them and cheaper for building and maintenance.

So, I´ve modified some vehicle statistics and added others (attached). Obviously these important changes break the balance of the game currently. Perhaps some of them may be applied in the present or the future (AT II). The following table is based on several historical wwII units: The heavy halftrack (Skkfz 251s); the ligh halftrack (Sdkfz 250s); the light truck (Opel Blitz t3), etc.

You´ll have noticed important changes: trains need raw (coal) to move and one horse could only carry 1 soldier. Regimes with lack of oil will tend to use trains (wagons) or horses for their units. Those with lack of raw will prefer trucks. Now halftracks have less landtrcap due to lack of speed and carry capacity. The cost of vehicles (raw) is also different due to real weight. Supply consum (ammunition, food, water) is only required to vehicles crew and horses need more food/water (five times more than a human).
Attachments
Vehicles.txt
(1.2 KiB) Downloaded 14 times
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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RE: What direction would you like to see ATG go?

Post by GaryChildress »

ORIGINAL: Webizen

My rather generic desires for ATG:


3) ability to select the people groups for your random games.

Really agree with #3. Sometimes I cancel through 5 or more random games just to find the people I want play.

Other than that, loving the new TO&E feature! I think it is one of the single best improvements I've seen on it since I started playing. [:)]
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Tac2i
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RE: What direction would you like to see ATG go?

Post by Tac2i »

I would add, the ability to have just one people group if a player so chooses.

re TO&E: agreed, it is single biggest change to ATG since its release in Spring 2011. It fits perfectly with the design of the game.
ORIGINAL: Gary Childress
ORIGINAL: Webizen

My rather generic desires for ATG:


3) ability to select the people groups for your random games.

Really agree with #3. Sometimes I cancel through 5 or more random games just to find the people I want play.

Other than that, loving the new TO&E feature! I think it is one of the single best improvements I've seen on it since I started playing. [:)]
Tac2i (formerly webizen)
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cpdeyoung
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RE: What direction would you like to see ATG go?

Post by cpdeyoung »

I would love to have the ability to switch sides during a solo game. One of my favorite ways to play in other games is to take my original side to a near lock on victory and then switch and fight against them. Or you could give the AI a good start and then let them go on their own. This would involve the ability to switch nations, and to switch from AI to human as the game is being played.

It would also be great to switch from AI- to AI to AI+ to AI++ for each nation during solo play. If you realize you need a stronger opponent - presto.

Chuck
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